and the last windows version to support 32 bit is gonna reach end of life next year, there arent many options
da pwo
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forgot to make a review until now, i played this quite a bit ago cause a friend of mine that apparently knew you or something sent me it. it was very fun and reminded me of celeste, i beat the whole thing up until the bonus levels, it was very enjoyable though i think that the torches take a bit too long to light up again and while there is constant stuttering, i think its more the fault of godot not having the ability to precompile shaders yet. i also think you should make all the trigger buttons trigger the spear, not just the small left one. i played using a desktop with an i9 amd radeon, and endeavouros linux using wine (the native port didnt exist at the time but i did go and try it and it worked perfectly, even recodnised what i did on the windows version somehow) i see a very good future for this game. also i should probably mention that your discord server link expired, maybe try putting a permanent one there instead.
I know that android is easier, while iOS is very difficult for indie devs. For a Google developer account, it's 25 USD and it's permanent, but iOS normally requires a Mac to compile and costs 99 USD a year to keep apps available, and unlike android where you can install APK files from unknown sources, to install IPA files on iOS you need to jailbreak the system. Don't worry as only 1 fourth of the mobile community uses iOS devices, and if they have the money for one, they can probably get an Android too.