Really fun to one-shot lines of enemies. I like how you can't target the catapults. My only problem is that the run button is the same as the shoot button so I'd run on accident a lot then be out of position.
curtastic
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For inspiration, here's 2 game jams from last year with theme growth:
https://itch.io/jam/spring-2d-jam-2021/results
https://itch.io/jam/godot-wild-jam-36/results/theme
I'm guessing the itch server will only send 128 rows of jams on that page. It shows on this page which is paginated https://itch.io/jams/in-progress
Seems like a big prize. Also "We will rank entries in separate categories based on whether you built game from scratch." So if you're #1 in games that were not built from scratch do you still get the top prize or the second place prize? Do both #1's each get 1000 NEAR? Is one category encouraged more than the other? Will a game rank higher if it uses crypto?
Wow, good start! I'm sorry about that, I should somehow warn people that your current game can't be continued from another device. This is to prevent cheating, because the server doesn't save after every move that you make or there might be lag after making a move. So if you were allowed to continue on another device then you could turn off wifi then make a match then if you don't like what pieces fall in, you could kill the app and open on another device and then you'd be back to where you were before turning off wifi. The game state is saved to the server at the end of each day, but for display only on your profile https://towerswap.app/player/Joop There's no code in the app to resume from the server's board state. I can give you back one of those defenses to your inventory to start your next game though. I'll give you a gold ballista.
Thanks for the feedback! I made it only 2 seconds because extra time is carried over to the next round so if it was 5 seconds then you'd want to get it so much that it would be a bad idea to click the hunted animal without clicking the clock first. I didn't want it to ever be a bad idea to click the emoji you're trying to find. I could solve this by changing the clock emoji to be a freeze emoji that freezes the timer for 5 seconds.
Thanks for this! I'm using sound 7 now in my game Tower Swap. A nice smooth generic sound for when the king is talking. Tower Swap gets 10,000 plays per day and I play it on each level so I'm using it a lot! I'm not using anything else here because they almost all seem electronic/futuristic and my game is medieval.
To make the console control the game, where the user types in commands:
Object.defineProperty(window, 'yes', {
get: function() {
console.log("Will do!")
}
});
Object.defineProperty(window, 'no', {
get: function() {
console.log("I won't!")
}
});
So the user can type "yes" or "no" into the console then press enter. You make a getter for window.yes variable and window.no variable where you can do game logic.
You already have 30,000 gold! I think you have enough gold, Baron.
Actually that's a good idea. I might be able to add it to the web version at least. I'm having issues trying to update the app right now.
There is no wiki. If you want to make it, that could be cool! I was planning on making a web page for each defense and for each castle, but I barely have time to even code now since I'm trying to draw art now that I can't afford my artist anymore. Might not look as cool but lots of new stuff is coming.
Nice game. I couldn't figure out how to make the bomb explode for a while and almost gave up then realized you have to wait first. Also I'd change it so that when you beat a level, it removes the old target before it shows you the new ones, because that threw me off every time when looking at the new level.
Thanks! I've added a fix for it being blurry on FireFox but I can't edit the jam entry now so the fix is on my server http://curtastic.com/love/day8/ I will continue to add updates in the future.
Hi I'm looking for pixel artists and musicians and a story writer to make an RPG that plays in a small gameboy frame. See example that I made that works on phones too http://curtastic.com/gbframe/test.html
I'm inspired by Pokemon and Final Fantasy. I know there won't be enough time to make a game like that so here's my plan:
Version 1: 8x8 Game Jam
A story-based game where you walk around the world, enter buildings/caves, talk to people, find items that help you get to your goal.
After this jam, there's a small "Improve My Game Jam" coming up on July 23rd where we could add some more features to the game.
Version 2: Lowres Game Jam
Lowres (64x64) Game Jam starts on July 31st. There we could make the sequel and re-use all the assets, since the game will already be 64x64. We'd add battles and enemies to fight.
Version 3: JS13k Game Competition
Starting August 13th. That jam has prizes. There we'd make version 3 of the game, though not be able to use the music because that would be too large of files. Not sure how much we can fit in 13k, hopefully we can have a big world and add more enemies instead of just cutting things out so that it fits in 13kb.
I'm coding it in JavaScript, so I'll make it work on browsers and phones too. I have published games to the App Store and Play Store in the past, and made some money from them, so that will be an option if we finish it. So if you're looking to have a published app on your resume, this could be a good opportunity, though no promises that we'll actually finish it.
Oh good thanks because I just got the original frame working with buttons you can press and I made it work on phones too. I figured I'd use it for the 64x64 game competition anyways. Check it out http://curtastic.com/gbframe/test.html
My game will be in a smaller square window than most browsers so it looks better to have a frame around it instead of blackness. It's also nice to have button controls for when you play on a phone and they look like a handheld gaming device. I will try to remake it with a bunch of rounded rectangle drawing commands then.