Oh my god! Thank you for telling me :). (First time using C# with Godot.)
I've been allowed to reupload a version with it. :D
Coryler
Creator of
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Do enjoy the game.
Was bit getting used to being a ball at first but at last I got used on how to use it, especially after the 2nd upgrade helped me ignore most of the momentum build up. I'm still not sure how I should feel about the first upgrade and the laser (which I initially thought was a jumping pad). I like the mechanic from it, but feels like sometimes it doesn't work or triggers on my end (an indicator/highlight would be nice). Else I do like how it was combined with the dash ability and the level design.
I absolutely love the isometric look this game has, and do enjoy the platforming I have to do in order to progress. Most of the jumps were corner cut good. The static sound in the background is a bit overbearing over the actual music track you have.
There's just personally one thing which irks me as a on that whole control aspect. The character definitely needs to be dragged along a moving platform. That bit currently breaks the isometric illusion for me (or I'm way too used to it at this point) :'3.
Interesting game, I liked it. At first I thought that the darkness/insanity mechanic might be a bit too fast... but then I realized that all I needed is a lamp and stop worrying. Pressing it once every 1-2 seconds makes the game quite a bit easier :D. Might need to reduce the battery count in the DLC Areas by 1.
Really did enjoy how you have to hide from the spider. It hindered my way of progression at times. The Mystery box was just as I imagined :3.
Though what I've noticed is that in my playthrough is that by hiding away from the Spider, it's head becomes loose from its appendages (once it deaggros) and teleports downwards, which caused this bug in the picture at some point.
It never moved again afterwards.
Thank you for playing my game!
I'm taking that ideas into my list of things to patch in once the jam ends :D. I wanted to add more rooms/levels centered around the whole platform light the wasted cocoon leaves behind, but spent quite a bit of time thinking how I'd implement it with a reset feature... after reading some of the comments, I actually have an idea how to make it work in a way which will not make it too easy :D. Thanks for the suggestions.
Interesting FPS game. I absolutely do like how you regenerate health here and seems an nice concept of a shooter. Had a hard time jumping up above unfortunately to kill the remaining wicks, but that might've just been me not finding the correct way up :'(. The cicada nature background sound seems a bit overbearing.
The options menu button in the main menu didn't seem to open up anything on my end.
I really enjoyed this game. The music and sounds fit well together and had a bit of fun in the main menu screen with the changed pitch between changing buttons :D. Cute style.
Only bit which is weird, and caused some deaths (due to not realizing), was that the collectibles are not picked up whilst in the air. Didn't get the last collectible due to that :(.
Nice game, interesting way to hide/show stuff. I have yet to beat it, am currently on the whole spring section past the small tight forward jump.
Controls are ok as well the speed of the slime, just feel like the downward and upward trajectory/speed needs to be a tad bit slower, so there's more time to react (or the camera can catch up)
Fun game, with a nice gameplay loop. Enjoyed playing it but can't get too far in. Spawn rate is faster than I'm able to upgrade myself unfortunately. The music change on the appearance of a foe is really nice.
The spiders feel nice, just the other enemy type feels a bit weird and tend to stack on top of each other (4-5 times was the highest on my end so far)
Nice and cozy game. Did enjoy finding these Imps in some of these art pieces. Three nice calming tunes helped as well. Finished up as well, but had to use Hints a few times. These imps were fairly well implanted onto the pics :D.
My most favorite imps to find were in those pieces:
1. Bateman
2. Ivan Bilibin
3. Haeckel
I personally didn't enjoy looking through them on the Van Goth and Arcimboldo pieces. Felt like there was a tad too much detail/colors to find them.
Sweet little game. Liked it.
The flashlight battery seems a tad tight... but then again there was only one point in my run where I was without anything so it was just right :D
Not sure if it was on my end only, but none of the note past the first one seemed to open for me after picking up the flashlight :'(. Not sure if those were lore or tutorial.
Thank you for your comment, I appreciate your thoughts :).
Also thank you for playing my game. Yeah, definetely see that the levels are a bit too traditional, and overall design is bit hard (now that I look at it). I feel like I could've done a lot more in that regard, but now only see systems and mechanics which could've made that more feasible in my mind.
On the music, unfortunately no, it wasn't created by me. The music is from https://opengameart.org/content/time-to-puzzle-it-up. Tried to make my own music, but then wasn't able to create a tune I liked (and wasted too much time trying to) :'(