It would be pretty easy to run ponies through the scenario rather than griffons, since they both use the quadruped rules :) There are a few points where being able to fly is helpful (so there are options for it) but not essential, but generally.. you could replace a griffon clan charged with rpotecting the sacred pyramid with a pony clan or tribe charged with the same sacred duty and runt he scenario with no other changes. The module includes the rules to make griffon characters in case people don't have the ponyfinder rules, but if you already play ponyfinder, you'll be fine already. (also, sorry about the long delay replying, I thought I had already and.. I was wrong. oops.)
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Haha - it's a PF2 adventure module, with rules to play as griffins, and using the optional cinematic chase rules. Was fun to run my team through, although they got a bit sidetracked with the undead guardian priests for a while.. https://copperaeon.itch.io/guardian-griffons-of-the-tower-of-the-dead
If you play it & enjoy it, let me know! Would love to get some feedback from other groups. Alternatively, if PF2 is not the thing, ping me with your system of preference and I'll see if I can translate the scenario for you :)
Played through this last night with my partner, and we had a great timel. Love the build-it-yourself card dungeon :)
I think this could easily be extended to multiplayer mode by just making the bosses a bit harder to vanquish - there's no clear instruction, so we figured bosses were meant to take 2 wounds to kill or vanquish since Dracua takes 3. For multiplayer, I'd just say the bosses take (number of players 1) wound to kill or vanquish and Dracula takes (number of players 2) wounds to drive off. We firgured 5 candles per person would be best as well, otherwise it's hard to keep track, sharing 'life-force'.
to the developer: I love the idea of this game, but my RP group likes something with a few more crunchy rules, so I've made a pathfinder module based on it. Fun to play, and I'd like to release it into the wild under a CC sharealike noncommercial license - is that ok? Will reference your game in the obligatory copyright section with a link here. :)
Played this thorugh on Friday night, and it was great. Loads of fun. The rules weren't quite clear about the equipment (it says one of each item, but my players felt that some things, like the communicator, should have been one per player, and I did fudge it to one EVA suit per player), but otherwise worked brilliantly, simple to set up, fun to play, thoroughly recommend and will play again.
The other suggestions from my players were to add a special piece of equipment or even ability per role (e.g. the captain can, once per game, "inspire" the team by giving 2 of their blood tokens to a team member), and they thought it would have been cool to find med kits or some similar boosts around the place to give them extra Blood tokens during the game. Not sure I agree on that one, but thought I'd pass it along anyway.
We had some fantastic roleplaying and storytelling, frequent references to 'the Titan job - never forget', and some super comedic moments as players in EVA suits bonked their helmets together to talk because they didn't all have communicators. Half my players had seen Event Horizon, and loved the similarity, the other half now _want_ to see Event Horizon.
Question - on p24, under the 'discover' action, it says "A player may have as many spells under research at a time which can help research be a less risky undertaking."
Is that meant to simply read, a player can have many spells etc. etc. (no as many), or is there meant to be a number/comparison (as many spells as something)?
Halfway through a play-through of this, and I'm enjoying it as a sort of choose-your-own-adventure / writing prompt. Two comments though -
(1) It would be super helpful to include at least a brief description of what the 'ancient elements' refer to. I've had to do a lot of side-reading about alchemy to work out what my items actually are or could be. E.g. Antimony is a lustrous grey metalloid, also known as kohl. There's room for some great flavour-text there, and I presume the alchemical references are intentional, so it would be awesome to see them in the game text itself.
(2) Along the same lines, it might be useful to either genericise the Arcane Artefacts, or give something more about them. For example (and this was not in fact the item I rolled) Zj's Crest sounds very specific, like something I could draw into my journalling, but there is no mythological/historical/fictional reference (that I can find) for it, so I guess it's meant to be an in-game creative prompt? I would have preferred something like 'Crest of the Empty Ones' for that sort of prompt.