Pretty cool! Always love to see Raylib and an open source release.
computermouth
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Hi, your assets are great! I'm wondering if you could choose a license for these. Based on your other comments, I think CC BY-SA would be a good choice. Here's what it stipulates:
This license enables reusers to distribute, remix, adapt, and build upon the material in any medium or format, so long as attribution is given to the creator. The license allows for commercial use. If you remix, adapt, or build upon the material, you must license the modified material under identical terms. CC BY-SA includes the following elements:
BY: credit must be given to the creator. SA: Adaptations must be shared under the same terms.
Haha okok
I think this might be what you're looking for: https://godotengine.org/article/godot-web-progress-report-9/
Thanks! I write my code in C, and use the emscripten compiler. It has some functions to call out to native javascript. From there I just put a value in localStorage if the player has started the game once! Here's the documentation and the code in the game.
If you're more used to writing with an engine, I would search for something like "call javascript functions from unity in html5 builds"
And if you'd like to play more, you can always play the original 100 EYES, but be warned it's harder!
Solid little game loop. Took me a minute to figure out what I was supposed to do. I would maybe put a little bit more at the beginning that is a bit simpler. That way people could more quickly discover what to do.
Other than that, pretty fun! I got to 70-something I think. It's a bit hard to tell as there's no gameover screen, so you kinda just have to look right before you die. Could also use some music!
Cool game, nice entry.
Pretty cool. Well designed little puzzles.
I did have a weird issue where on Firefox maybe 1 in 5 jumps was high enough to reach the first platform. Switched to chrome and it worked fine. Not sure what that's about. Also sometimes it seems like the platforms didn't disappear when they should.
Nice game overall, well done.
This week, I took my previous entry 100 EYES and expanded the entry with new art, fullscreen support, better mechanics based on last week's feedback, and a new twist to match the theme.
According to the rules, it's ok to use previous assets as long as it's stated as such, so this was really just 2 hours of doing a bit more art, and figuring out how to bridge the wasm<->javascript gap with emscripten, in addition to the QOL changes suggested by players last week :)
Made while listening to the the Trijam Mixtape!
Ah yes I totally agree. I was unfortunately running short on time on this entry, as I spent more time than usual on making the sprites. At first, the eyes just disappeared and reappeared. And with only a bit of time, I managed to make the eyes red on the one frame where they got hit, and yellow on the one frame where they appeared. I agree it's not very much. Same with the red-lightning attack thing, it's only visible for one frame. It mostly came down to me not having an entity system in this game. Something I've been thinking about writing a template for so that I can reuse it in future jams.
In regards to how I came up with the idea, I don't really remember! haha :P it was friday morning, and i was tired and had to make a game in 3 hours :D
So I tried this on two different linux PCs with chrome and firefox each, and they didn't work. But it did work on my gf's computer with chrome on windows. Not really sure what to do with that information. I've played other Unity games that work fine in my linux browsers. Pretty weird.
Anyway, onto the actual feedback. Interesting idea! If it were regular RPS, I think it wouldn't have been great, but the added shared information between the player and the AI of what the total numbers of each cards are is pretty cool, and makes it quite a bit more strategic. I was a little confused about the smaller pictures on the cards, seems like it's just "what this card isn't". I did read the other comment you had about putting that one was a weakness or strength etc, but really everyone knows how to play rock paper scissors, and it's not super necessary here. Though if you were to turn this into a bigger game, that'd make sense.
Great art style, nice music, sfx, solid gameplay loop, well done!