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computermouth

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A member registered Jan 04, 2017 · View creator page →

Creator of

Recent community posts

Pretty cool! Always love to see Raylib and an open source release.

Hi, your assets are great! I'm wondering if you could choose a license for these. Based on your other comments, I think CC BY-SA would be a good choice. Here's what it stipulates:


This license enables reusers to distribute, remix, adapt, and build upon the material in any medium or format, so long as attribution is given to the creator. The license allows for commercial use. If you remix, adapt, or build upon the material, you must license the modified material under identical terms. CC BY-SA includes the following elements:

BY: credit must be given to the creator. SA: Adaptations must be shared under the same terms.

yes :)

Rise, unlikely hero!

It's open source! :P

There's one you have to jump on

Wow thanks!

Haha okok 

I think this might be what you're looking for: https://godotengine.org/article/godot-web-progress-report-9/

Thanks! I write my code in C, and use the emscripten compiler. It has some functions to call out to native javascript. From there I just put a value in localStorage if the player has started the game once! Here's the documentation and the code in the game.

If you're more used to writing with an engine, I would search for something like "call javascript functions from unity in html5 builds"

And if you'd like to play more, you can always play the original 100 EYES, but be warned it's harder!

Oh ok that makes sense. It's nice that you put in that bit of forgiveness, I think it'd be a bit hard without it

Oh me too! I remember a rumor about a game where if you lost, the game would clear your hard drive! That's not really possible anymore, but such things could still happen. Not sure how many people would play though :P

As others have mentioned, nice work on the art

High score of 890! Nice work, fun little physics based pinball/pachinko thing. I like the art, animations, and sounds. Well done

Oh oops, after I started, I thought the game ended at 5PM, so I made sure to use up all my money right at what I thought was the end! I still got to 59 though.

Nice chill game. I like the art, and the quality of the tutorial at the beginning.

Solid little game loop. Took me a minute to figure out what I was supposed to do. I would maybe put a little bit more at the beginning that is a bit simpler. That way people could more quickly discover what to do.

Other than that, pretty fun! I got to 70-something I think. It's a bit hard to tell as there's no gameover screen, so you kinda just have to look right before you die. Could also use some music!

Cool game, nice entry.

Good use of the theme, nice coherent art design. I do think the jump is a little too floaty, and some of the side-collision is weird on the platforms. I got stuck a few times.

Overall well done!

One time, when I quit a job, my coworkers took me to a Chinese restaurant. The served these huge dishes that everyone shared, and told me to pick. I ordered a frog leg dish! They were pretty good :D

Thanks! I just hope I gave enough lives that people can beat it on their first try!

Righteous. I also think it's very cool you got the leaderboards in. I've been thinking about doing that as well. Can I ask what you used? Is it some live service, or homemade?

Gracias amigito! I'm closer to understanding what I have to do. It also seems as if sometimes, the restart button doesn't work

Solid game loop. Could use some sounds and music though

Very nice art, I like the sounds, and the vibe of the game, well done!

Awesome, this reminds me of a game called Burnout and its crash mode. Very cool. Nice and short, but effective implementation of the theme! Well done.

(1 edit)

Wow I really love the background art, looks like hieronymus bosch

[EDIT] it is hieronymus bosch!!

Beautiful art and design, well done! I'm a bit bad at it though, only got a score of 6 :P

Cool hand drawn art. Nice theme integration. I think maybe every time you restart the audio is starting a new layer though, so it becomes pretty loud. Nice game!

I really love the leg animation, and the little flies. Nice entry :)

Pretty cool. Well designed little puzzles.

I did have a weird issue where on Firefox maybe 1 in 5 jumps was high enough to reach the first platform. Switched to chrome and it worked fine. Not sure what that's about. Also sometimes it seems like the platforms didn't disappear when they should.

Nice game overall, well done.

Oh wow, we have the same "Try Once" mechanic, haha! Well done, dang I do kinda wish I could play again though, I almost had it!

I don't really get it. First bomb seems to always defuse, second bomb seems to never defuse. Am I doing something wrong? Maybe you should add a description of the gameplay.

Very cool idea. I did have an occasion where the bullet didn't follow the same trajectory as the laser, and one little stinky fly got away. Aside from that, I think it might be nice if the laser moved a little slower. Overall, cool idea and fun game loop

I like that you get to test out the two ships beforehand. Could use a ramping up difficulty though. I quit around 1500 points, without ever really feeling like I was in danger of being hit.

Pretty chill. I think this would actually be cool as a real guide to show people which mushrooms they can eat. If EGE00 is requesting nut DLC, I'd like to request wild berry edition

Cool idea with the button smashing. Seems like maybe you can walk through the cameras and sometimes nothing happens? Or maybe that's just a bit of a warning, and letting the player get by with a bit of being spotted.

Well done, nice game loop!

Jesus christ bud, this is the first one I've played this week, and it's 9AM on a Monday morning!

But for real, nice work on making something so simple, yet evokes a response. Stylistically well done. But I've seen the same end two times and I guess I'm surviving?

This week, I took my previous entry 100 EYES and expanded the entry with new art, fullscreen support, better mechanics based on last week's feedback, and a new twist to match the theme.

According to the rules, it's ok to use previous assets as long as it's stated as such, so this was really just 2 hours of doing a bit more art, and figuring out how to bridge the wasm<->javascript gap with emscripten, in addition to the QOL changes suggested by players last week :)

Made while listening to the the Trijam Mixtape!


Yeah these changes are great! Very cool, nice work

Yeah I hear ya, time is certainly tight. Still a cool idea and most of it worked!

Ah yes I totally agree. I was unfortunately running short on time on this entry, as I spent more time than usual on making the sprites. At first, the eyes just disappeared and reappeared. And with only a bit of time, I managed to make the eyes red on the one frame where they got hit, and yellow on the one frame where they appeared. I agree it's not very much. Same with the red-lightning attack thing, it's only visible for one frame. It mostly came down to me not having an entity system in this game. Something I've been thinking about writing a template for so that I can reuse it in future jams.

In regards to how I came up with the idea, I don't really remember! haha :P it was friday morning, and i was tired and had to make a game in 3 hours :D

So I tried this on two different linux PCs with chrome and firefox each, and they didn't work. But it did work on my gf's computer with chrome on windows. Not really sure what to do with that information. I've played other Unity games that work fine in my linux browsers. Pretty weird.

Anyway, onto the actual feedback. Interesting idea! If it were regular RPS, I think it wouldn't have been great, but the added shared information between the player and the AI of what the total numbers of each cards are is pretty cool, and makes it quite a bit more strategic. I was a little confused about the smaller pictures on the cards, seems like it's just "what this card isn't". I did read the other comment you had about putting that one was a weakness or strength etc, but really everyone knows how to play rock paper scissors, and it's not super necessary here. Though if you were to turn this into a bigger game, that'd make sense.

Great art style, nice music, sfx, solid gameplay loop, well done!