That's too bad... Thanks for letting me know. This game was a monster to work on! I'll see if we can patch that.
Code Monkey Max
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Wow, people weren't kidding when they said "old school" lol!
Awesome game, lots of fun. The knockback makes it so that if you have perfect timing, you can infinitely repel enemies. It's decently difficult to have perfect timing 100% of the time, though, so it's a good challenge with a higher skill ceiling. That the player can fall through the floor is also a great additional challenge. Pair that with the enemies' knockback, and the stakes get pretty high.
Good level design, too.
This is great! Really enjoyable, really clear, and not buggy. Excellent work. I enjoyed the music, the steady pace, and the nice graphics/effects.
I did not like my fire rate, but I understand I could upgrade it. I think the fire rate would be a lot more manageable with a reload indicator, so I knew exactly when I could fire next, instead of spamming LMB. Another thing is that using LMB to interact with buttons and towers is fine, but it does sometimes spend my ammo. With the low fire rate, an unintentional shot is pretty frustrating.
Aside from those 2 small tweaks, I really liked this one. Great work.
A game where you have to defend your tower from enemies that come at night? Sounds like a GREAT idea to me ;)
Good work, guys. I can tell that the FTUE is well-thought-out, with the tutorial/tips along the way helping out a lot. The rotating light mechanic is really new. If you guys keep working on this game, would you consider making the tower a lighthouse?
This is really clever. I hate playing rage games like "always up," but I can seriously see this carving out a unique position among other games like that. I guess I wouldn't know if there were already 12 other games in the genre that already work exactly like this one, but I'll give you the benefit of the doubt ;)
I'm really glad you guys decided to mix up the platforms. Really, I think most teams would have just made the ball and placed a few ordinary platforms and called the jam there. Way to take it a step further!
I enjoy these abstract mystery system games. This one is fun to fiddle with for a while. The sandbox is cool, but I do agree with some other commenters about adding a goal, or some way to "progress." I trust that if you guys can come up with this, you can come up with a way to turn it into a game with a goal and a challenge. I hope you do.
The concept has legs, the music is nice, and the graphics have a nice and cohesive retro feel. Pretty good, overall! I do second what another commenter said about instructions. It took me a minute or two to figure out what I could control.
I saw in a reply to another comment that you're new to game dev - great work for a beginner. Figuring out how to convey your controls in a FTUE isn't straightforward and lots of people at all skill levels can struggle with it.