Great and fun game. I just wish my mouse kept up a bit more as it was impossible to get all the enemies at times. A bit "draggy"
Great job though, enjoyed it.
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Ah yeah, we plan on adding some type of minigame to the start to decide on who goes first. Some type of 1v1 thing.
Also yeah, the sudden spawning has been an issue. We hope to add a quick "ready, go!" type of timer to it where time freezes so you don't just accidentally walk off the cliff.
Thanks for your feedback!
I couldn't figure out how to play, which was a bit sad.
The art style is great and I appreciate the idea and creativity.
Good job, if you could add a tutorial I would like to play. Even if it's just a text paragraph.
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Having to stop to shoot ruins the experience honestly. It was a bit too hard, I couldn't do much.
I love the idea of a Moba-style bullet hell though, I suggest continuing to work on it.
It was a great concept and a good job nonetheless.
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I gave you guys good rates because I know if the aiming issue was fixed it would be great. My camera kept randomly flipping and felt really slippery for some reason. I loved the animations, the feel of the shooting, and the rest of the game though.
Great job, very well done.
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Loved the Pikmin style gameplay and the graphics for this. I couldn't figure out how to use bombs/chemicals. I think I have to craft, but it wasn't needed to beat the game from what I played. It was fun, loved the sound effects and the sussy bakka got a laugh out of me.
Good job!
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It was really fun but I think I would have prefered just using my mouse. It was really difficult for me after it went past the first section due to the keynames being removed from the holes.
I do love the art and the different mole types, it was really creative.
Great job!
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I felt like I got pranked my the title screen because it took me 5 minutes to find the play button haha.
I wish the enemies were more grounded. There's all these 3D assets and stuff to look at but I have to look at the sky to fight.
It's relatively straight forward.
Also the music was a bit much. I'm not a huge fan of straight-up rock music as the main action theme. If it is there, it needs to be toned down depending on what's going on like in Killing floor or COD zombies.
I do like the idea though, and it was ambitious for the time frame. Good job!
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I know everyone else is complaining about the 360 aiming not existing, but I disagree with them in that aspect. It adds more to separate it from other games in the same genre while also being thematically correct because fish only swim in one direction.
I enjoyed the bazooka but wish it felt more splashey to kill groups of enemies.
Theme song was, no offense, a bit much. It was a short loop that got annoying quite fast due to it's loud, sharp instrumentals.
Great job though, I love fish related stuff.
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