Glad to hear you're on top of it! I'll be sure to revisit this once the jam is over then :)
Chillaxe Games
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I played it once, died, and then on my second try became an immortal speed demon, who could not die, and my score hit -10000 but still I ran, spamming the living hell out of the space bar and accelerating into a new dimension. The darkness had nothing on me - it would fill the screen, and then get cast back to the left again. And then I hit a wall, and just beyond that wall was Minecraft Steve standing there with a Minecraft cake, and all the monsters that had been chasing me got stuck just behind me, so I could not continue, but I could not die. An eternal purgatory.
On a real note though, very buggy if you spam the space key (everything said above, whilst mentioned in a dramatic way, did actually happen, even the Minecraft Steve bit (why is he there??)). It was fun, and the graphics were nice, it just needs some problems fixed I think :D
Great concept, but needs two things. First, a way of skipping the intro. I tried the suggested method of clipping through the wall, but it didn't work on my machine. Second, checkpoints. Because the precision in the dance-floor room has to be pinpoint accurate (I was losing even when very clearly standing on the right tile, which I assume is a collider problem), it needs an easier way of trying over.
This was a lot of fun to play (it's a shame I can't rate it, as I decided not to enter this jam)! The music and visual style kept it engaging and visually impressive, even with simplistic graphics! The only drawback I found was that, since you get given so little life, it doesn't encourage you to face your enemy head-on. Running up to an enemy always meant certain death and, whilst the more stealth-like approach that I took was still greatly enjoyable, I couldn't help but feel, given the other mechanics feeling very 'Doom'-esque, that this wasn't the design intention. More life, or a health-pack system would've brought this game to a whole other level. Regardless, a superior jam entry, well done :)
Edit: upon re-reading the description, I can see now that there were indeed health pickups, they just don't work. Either way, it would be cool to see an updated version of this post-jam
Unfortunately I cannot rate this as I chose not to participate in the jam this time around, but I had a lot of fun playing it! The visuals are really nicely handled, and the music keeps the retro vibe going. The tutorial is the only real weak point with this project. It starts well, making you build a platform etc. - but quickly devolves into just flinging all of the mechanics at you at once, without granting you a chance to get to grips with any of the new things. If this issue is fixed in a post jam update, you have a great submission here! Well done :D
I tried to run it, completed the first level (I think), and then the game crashed and admin-locked me out of running it again (and I am admin so, I don't quite know what happened there, especially since the issue persisted even after completely uninstalling and reinstalling the game). For that reason, I won't give this a rating this purely because I didn't get enough of a feel for it! The graphics looked funky but that's all I can really say :)
That was good fun! - the music and art style worked nicely together to create a good atmosphere. Yes, the art was a tad inconsistent in a few places, but in no way did it detract from the overall experience. The controls are, I think, the only real downside to this. They're a little too complicated, and pressing shift, A/D and space all at the same time for the green guy makes it quite fiddly (admittedly this wasn't helped by my slightly odd left shift key). Other than that, this is a solid submission, and was a lot of fun to play! :D
I had fun playing this submission! The graphics were nice and clean, and the puzzles were interesting enough to hold my attention without being impossibly difficult!
My critique: After a short while, the music got quite frustrating to listen to, since it seemed to only be about a 2 second long loop, and many of the features (double jump, jump-split-fuse-jump), were not explained and I had to come back to this comment section to try and find out what I was missing. It felt a little bit, especially on the elevator level but on others too, that I was having to break the game and exploit bugs to try and solve the puzzle, although, from what I've read, I was actually doing the right thing.
My overall verdict is that there are aspects that need some work, but once those are improved and the instructions are made a little more clear, you've got a solid puzzle platformer here with a lot of potential! And spot on with the theme too! :D
This is a very well thought out puzzle game, and the levels were intriguing! However, I did encounter some issues when playing it (the WebGL version). Sometimes, when restarting a level, the cubes would not separate, as in, they would respawn already grouped together. Another issue I found was that the 'Lost' UI just didn't disappear - pressing 'R' or'Z' caused it to fade out slightly, but it never went away and so it was always obscuring my vision somewhat. Other than that, a very solid submission! :D
Thanks a lot for the feedback! It's really helpful, and I'm glad you enjoyed the game!
Our game only really fits the theme properly if you go down the two-player route (two brains makes it easier to complete the levels, which is what the game is designed for, but we recognise that most people prefer to play it solo and so will be adapting this for our post-jam release following on from the feedback we've received - to target it more towards a single-player experience).
This game has an amazing concept, which I really like. The clear focus here was on getting the core mechanic set up, and it works really nicely and I had a lot of fun with it! The graphical element I think is the only place that could really do with any work. The CRT effect on the TV is neat, but makes it much harder to tell where the edges of the platform are (and your square character seems to have a circle collider, I think? Which, for me, being someone who is notoriously bad at platformers, made it very difficult). Apart from that, it was a really fun game and the central mechanic was brilliantly executed :D
Finally got round to playing this! Great fun, a well rounded experience and the comical nature of the characters really helped to lift it! Had a bit of an issue with respawning - when I died I respawned in the air and fell straight down off the map again, which ended with me getting caught in a death loop until a game over. Not quite sure how or why, but there we go! Apart from that, it was very enjoyable - you've done a great job with this! :D
Turns out I still suck at platformers! For real though, this is a really solid entry. I had some issues with the gravity switching (this was in the download by the way) where sometimes it would seem to reset my velocity, and other times it wouldn't. Other than that, it was actually a lot of fun! The graphics are definitely unique in terms of the colour palette which I liked, and the game ran really smoothly. I wish I could have gone further, but as I said, I suck at platformers, so a measly level two will have to do for me! Well done :)
This is really well put together! The graphics and the gameplay are both really well thought out, and I only wish there were more levels!
The only bug I found is that you can still undo moves even after getting a game over (and this undoes the 'game over' screen). Doing this sometimes throws the guards positions a step or so out of order, which I was able to use to beat one of the levels. Apart from that, the game was excellently constructed, well done! :D
Awesome! It was fun to play, the graphical style was interesting and unique, and the sound design was very satisfying! The only drawback I found was the animations sometimes being a little wonky and delayed but, considering that didn't actually impact on gameplay, I got over it quite quickly! Good game :D
This is a solid game - well thought out, well put together, the works! It's a little hard to get to grips with, since virtually nothing about the mechanics are explained to you (presumably a time-related issue), but once I got the hang of it I... died, instantly. Turns out I'm not very good at this game - but I liked it a lot! Positive ratings all round from me :D
The mechanic of using your dead body as a platform is really interesting and unique, but unfortunately the game's just a bit too slow to properly appreciate it. The attack and jump cooldowns could do with shortening, and checkpoints would be helpful, as restarting (and having to go through the 'how many times you died' dialogue each time) really slows the pacing to a crawl. But, as I said, the core mechanic is there and works brilliantly! :D
Good fun! Perhaps a bit too easy in places - I never felt that there was much challenge as you could stun-lock all the minor enemies so they couldn't hit you. Music got a little repetitive after a while too, but not to an annoying degree so that was alright. Overall, I think it needs some work, but it was good fun, and definitely held my attention all the way through! Solid submission :D