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Chillaxe Games

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A member registered Apr 08, 2020 · View creator page →

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Glad to hear you're on top of it! I'll be sure to revisit this once the jam is over then :)

I played it once, died, and then on my second try became an immortal speed demon, who could not die, and my score hit -10000 but still I ran, spamming the living hell out of the space bar and accelerating into a new dimension. The darkness had nothing on me - it would fill the screen, and then get cast back to the left again. And then I hit a wall, and just beyond that wall was Minecraft Steve standing there with a Minecraft cake, and all the monsters that had been chasing me got stuck just behind me, so I could not continue, but I could not die. An eternal purgatory.

On a real note though, very buggy if you spam the space key (everything said above, whilst mentioned in a dramatic way, did actually happen, even the Minecraft Steve bit (why is he there??)). It was fun, and the graphics were nice, it just needs some problems fixed I think :D

Great concept, but needs two things. First, a way of skipping the intro. I tried the suggested method of clipping through the wall, but it didn't work on my machine. Second, checkpoints. Because the precision in the dance-floor room has to be pinpoint accurate (I was losing even when very clearly standing on the right tile, which I assume is a collider problem), it needs an easier way of trying over.

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This was a lot of fun to play (it's a shame I can't rate it, as I decided not to enter this jam)! The music and visual style kept it engaging and visually impressive, even with simplistic graphics! The only drawback I found was that, since you get given so little life, it doesn't encourage you to face your enemy head-on. Running up to an enemy always meant certain death and, whilst the more stealth-like approach that I took was still greatly enjoyable, I couldn't help but feel, given the other mechanics feeling very 'Doom'-esque, that this wasn't the design intention. More life, or a health-pack system would've brought this game to a whole other level. Regardless, a superior jam entry, well done :)

Edit: upon re-reading the description, I can see now that there were indeed health pickups, they just don't work. Either way, it would be cool to see an updated version of this post-jam

Unfortunately I cannot rate this as I chose not to participate in the jam this time around, but I had a lot of fun playing it! The visuals are really nicely handled, and the music keeps the retro vibe going. The tutorial is the only real weak point with this project. It starts well, making you build a platform etc. - but quickly devolves into just flinging all of the mechanics at you at once, without granting you a chance to get to grips with any of the new things. If this issue is fixed in a post jam update, you have a great submission here! Well done :D

Fun game, and I liked the graphical style! The players were a bit too slow for me - a sprint function is what this game needs. Very solid submission, well done! :D

I tried to run it, completed the first level (I think), and then the game crashed and admin-locked me out of running it again (and I am admin so, I don't quite know what happened there, especially since the issue persisted even after completely uninstalling and reinstalling the game). For that reason, I won't give this a rating this purely because I didn't get enough of a feel for it! The graphics looked funky but that's all I can really say :)

No, sorry, I didn't!

Very fun game, and an interesting art style! I found it a bit too difficult to do the whole aiming thing, I  personally would prefer to have that  controlled through your mouse but, other than that, this is a very solid submission :D

The collision was a bit janky, but aside from that, this is a very fun game with an interesting graphical style! :D

Awesome concept! It's a shame that the last few levels are just rehashes of one another but, other than that, very enjoyable and good potential :D

That was good fun! - the music and art style worked nicely together to create a good atmosphere. Yes, the art was a tad inconsistent in a few places, but in no way did it detract from the overall experience. The controls are, I think, the only real downside to this. They're a little too complicated, and pressing shift, A/D and space all at the same time for the green guy makes it quite fiddly (admittedly this wasn't helped by my slightly odd left shift key). Other than that, this is a solid submission, and was a lot of fun to play! :D

That was great fun to play! The visual style was simplistic which fit in nicely. As some of the other commenters mentioned, the time between waves could be decreased since there's nothing to really do in that time but, other than that, this is a solid submission :D

Thanks! I appreciate the commitment to getting to the final levels, and I'm glad you enjoyed the game :D

I had fun playing this submission! The graphics were nice and clean, and the puzzles were interesting enough to hold my attention without being impossibly difficult!

My critique: After a short while, the music got quite frustrating to listen to, since it seemed to only be about a 2 second long loop, and many of the features (double jump, jump-split-fuse-jump), were not explained and I had to come back to this comment section to try and find out what I was missing. It felt a little bit, especially on the elevator level but on others too, that I was having to break the game and exploit bugs to try and solve the puzzle, although, from what I've read, I was actually doing the right thing.

My overall verdict is that there are aspects that need some work, but once those are improved and the instructions are made a little more clear, you've got a solid puzzle platformer here with a lot of potential! And spot on with the theme too! :D

Thanks! I'm glad you enjoyed it, and your review was very entertaining to watch :D

This is a very well thought out puzzle game, and the levels were intriguing! However, I did encounter some issues when playing it (the WebGL version). Sometimes, when restarting a level, the cubes would not separate, as in, they would respawn already grouped together. Another issue I found was that the 'Lost' UI just didn't disappear - pressing 'R' or'Z' caused it to fade out slightly, but it never went away and so it was always obscuring my vision somewhat. Other than that, a very solid submission! :D

Nice concept, strong message, and brilliant graphical style. It's very nicely put together! Admittedly, considering there aren't that many (visible) game mechanics, it does feel verrrry repetitive but, with that aside, it's a very solid submission! :D

Thanks, I'm glad you enjoyed it :D

You can always count on your player base to do something weird and unheard of! Like trying to undo a game over screen. It's a great game regardless :)

Thanks a lot (both for the review and the gameplay video)! I'm glad you liked our game :D

Thanks a lot for the feedback! It's really helpful, and I'm glad you enjoyed the game!

Our game only really fits the theme properly if you go down the two-player route (two brains makes it easier to complete the levels, which is what the game is designed for, but we recognise that most people prefer to play it solo and so will be adapting this for our post-jam release following on from the feedback we've received - to target it more towards a single-player experience). 

This game has an amazing concept, which I really like. The clear focus here was on getting the core mechanic set up, and it works really nicely and I had a lot of fun with it! The graphical element I think is the only place that could really do with any work. The CRT effect on the TV is neat, but makes it much harder to tell where the edges of the platform are (and your square character seems to have a circle collider, I think? Which, for me, being someone who is notoriously bad at platformers, made it very difficult). Apart from that, it was a really fun game and the central mechanic was brilliantly executed :D

Finally got round to playing this! Great fun, a well rounded experience and the comical nature of the characters really helped to lift it! Had a bit of an issue with respawning - when I died I respawned in the air and fell straight down off the map again, which ended with me getting caught in a death loop until a game over. Not quite sure how or why, but there we go! Apart from that, it was very enjoyable - you've done a great job with this! :D

Turns out I still suck at platformers! For real though, this is a really solid entry. I had some issues with the gravity switching (this was in the download by the way) where sometimes it would seem to reset my velocity, and other times it wouldn't. Other than that, it was actually a lot of fun! The graphics are definitely unique in terms of the colour palette which I liked, and the game ran really smoothly. I wish I could have gone further, but as I said, I suck at platformers, so a measly level two will have to do for me! Well done :)

Good fun, and a neat concept! The visuals were really well put together. The only thing for me is that, for a platformer, everything is a bit too slow and clunky - it makes sense for the boar, but I felt that the bird's motion should be a bit sharper. Other than that, it was thoroughly enjoyable :D

This is really well put together! The graphics and the gameplay are both really well thought out, and I only wish there were more levels!

The only bug I found is that you can still undo moves even after getting a game over (and this undoes the 'game over' screen). Doing this sometimes throws the guards positions a step or so out of order, which I was able to use to beat one of the levels. Apart from that, the game was excellently constructed, well done! :D

Good fun to play, and just rolling the rock around was really entertaining! The sounds got a little irritating (could probably do with some variation in the pitch), and the menu button didn't seem to work with me! Other than that, it was a solid entry, good job :D

That was a fun concept, and I enjoyed playing it! The mechanics were well thought out and put together, all-in-all. The music I think let the game down somewhat, as it didn't match the visual tone of what was being seen. Other than that, good work :)

Hi! Thanks for playing, I’m glad you enjoyed it! 

We’re well aware of the bug, don’t worry! It’s linked to the players calculating their next move before their current one is complete. Thankfully, it doesn’t affect gameplay at all, and all the boxes still end up in the right place :D

Awesome! It was fun to play, the graphical style was interesting and unique, and the sound design was very satisfying! The only drawback I found was the animations sometimes being a little wonky and delayed but, considering that didn't actually impact on gameplay, I got over it quite quickly! Good game :D

Thanks a lot! I'm glad you enjoyed it :D

This is a solid game - well thought out, well put together, the works! It's a little hard to get to grips with, since virtually nothing about the mechanics are explained to you (presumably a time-related issue), but once I got the hang of it I... died, instantly. Turns out I'm not very good at this game - but I liked it a lot! Positive ratings all round from me :D

Thank you so much, I'm really glad you enjoyed it! We put a lot of time into polishing it and enhancing the playing experience, and it's always nice when that's recognised! :D

The simplicity of the art style really lends this game a nice feel! It's a little slow, granted, but that doesn't really detract from the all-round experience. Great work :D

The mechanic of using your dead body as a platform is really interesting and unique, but unfortunately the game's just a bit too slow to properly appreciate it. The attack and jump cooldowns could do with shortening, and checkpoints would be helpful, as restarting (and having to go through the 'how many times you died' dialogue each time) really slows the pacing to a crawl. But, as I said, the core mechanic is there and works brilliantly! :D

Good fun, very enjoyable to play! A little bit too slow at the beginning I feel, harvesting the first thing takes absolutely ages and is quite cumbersome but, once you get more ants it eases up a little. Good job!

Good fun! Perhaps a bit too easy in places - I never felt that there was much challenge as you could  stun-lock all the minor enemies so they couldn't hit you. Music got a little repetitive after a while too, but not to an annoying degree so that was alright. Overall, I think it needs some work, but it was good fun, and definitely held my attention all the way through! Solid submission :D

Thanks! I’m really glad you enjoyed the game, and the stream was great fun to watch (not just my game, of course!) :D

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Quite fun to play! I think the camera needs a bit of work since it's quite hard to see (and passes through the walls which, whilst only a small thing, was quite glaring), but it was fun to zoom about the levels regardless, and I liked the overall vibes! Good job! :D