This game is nuts. It's one of the first entries I played, right before the submissions opened. Just replayed it and I appreciate it even more. Brilliant concept and a great interpretation of the mode theme. Switching between the happy healing froggies and the deranged demons is an insane experience. Love the care that went into the aesthetic and art choices. Really really great entry, well done!
charliedolphin
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Loved this game. A lot of people go for various retro styles, but you guys absolutely nailed the style of the original gameboy. It feels very authentic, everything from the color palette, the text boxes, the incredible music, the transitions between rooms, and the occasional posterized graphic images, was just insanely spot-on for games of this era. Great presentation all around. The game is really funny and amazingly bizarre. My favorite bit was probably seeing the moon through the telescope, just totally ridiculous. I'm impressed that you guys also managed to include a lot of different gameplay styles, like the platforming and kiss battle. I managed to finish the game in one sitting, but definitely would have enjoyed playing for longer. Well done!
Great work, there are a lot of things I liked in this game. For one thing, I loved all the art design - the spooky dithered landscape, the flat shaded 3d graphics, the music, the billboards, the retro UI and the leaderboard, everything was just eye candy. The game itself is very fun, especially in the 3D mode. It reminded me of classic starfox games. Overall, the game is really unique and interesting. Nice job!
Loved the artwork, especially the enemy sprites and the UI. The music was also fantastic. But overall the game is just a ton of fun, pretty addicting honestly. Great take on a survivor-shooter, awesome job implementing an upgrade system and the inclusion of the minimap was great too. Really impressive work and a super fun game - you should be really proud!
Love that Depeche Mode is your interpretation of the theme haha! I had a lot of fun with the game, the bouncing just feels so good, really nice job. It honestly reminded me of Portal, in the sense that you have to place things around a room to build momentum for jumps. One thing though - the game needs sound to do justice to the great gameplay! Besides that, really nice work!
Hey, this is really great! When I realized the inventory was shared between the 3 games, my mind was blown. Love the concept and execution of all 3 games, but Sunken Fear is the standout for me. I loved the vibe and moody atmosphere, and you guys nailed the retro ps1 look horror/realism look that was prominent in that era. Can't believe you guys managed to get 3 fleshed-out games together for the same jam. Awesome work!
Fun game! Proud to say that I beat nature's all-terrain-vehicle. One thing I really liked was the pace of the leveling. This game does a really good job at having the player start out feeling super underpowered and having them claw their way up bit by bit. So satisfying when you finally start to catch up. Really good stuff, nice job!
Awesome puzzle game, really dig this entry. One thing that I really appreciate about this game is that it had a really good tutorial that was actually fun from the very beginning while teaching the game mechanics and without being too wordy. You struck a great balance with the learning curve and difficulty ramp of this game, which is not easy when designing a puzzler. There are lots of other things I appreciated - the music, art style, overall vibe and tone of the game were great. Some of the later puzzles were definitely tough but the game felt rewarding enough for the challenge. Really great work!
Haha loved the world of this game. Every robot character was great. Solid take on the theme - I loved finding platformer elements baked in to the top-down detective world, kinda reminded me of Paper Mario in a way. Honestly I am really impressed by the amount of work that must have gone in to the environment design. Solid color palette and art style on everything, and just a very detailed world for a 2-week game jam. Really impressive work!