Unfortunately there isn’t - I didn’t have enough time to implement it during the 48 hours I had to make this game :(
Ch48
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It’s actually really simple and all done using stock GML!
What I did was divide every room into two sections - one containing what is inside the ship you’re in, the other what is outside. Then I made two surfaces - surf_inside and surf_outside.
Everything that’s supposed to be drawn inside the ship had its draw event prefaced with a couple lines of code that set the camera’s position to where the player’s eyes were looking and the target surface to surf_inside.
Everything outside had the camera set to where the ship was ( the angle the player was looking at to make it look genuine) and the target surface set to surf_outside.
Then at the Draw GUI event I first draw surf_outside, then i draw surf_inside on top of it aaannnd… that’s basically it!
I’m not sure if that’s what you were looking for, but let me know if you wanna know anything else
Thanks a lot for the kind comment!
Unfortunately the development is halted right now - the scope of what I wanted to do is just too big for just myself to handle in my free time :(
But I AM making a more manageable game with a similar pace and gameplay loop. I specifically designed it so that I can make it with the resources I have on hand, so that’s something to look forward to!
As for IHR, I’m DEFINITELY coming back to it once I have more time to spare (or an actual budget, lol)
Right! I’ll try my best to find what exactly is causing the issue and fix it for the next update, thank you so much for the detailed feedback.
I’m actually planning to re-do a lot of the game’s code to be more resource-friendly in the coming patches - that might also fix the issue, especially if it’s caused by a memory leak.
Again, thanks a lot and sorry for the inconvenience!
Thanks a lot for sticking around and checking out the new version, it really means a lot to me! I’ll see what I can do about the bobbing, it does get pretty repetitive for me too when playtesting.
BTW, I remember your feedback about the game needing a map - was it any easier to find your way on ships after I added the green lights on doors?