Hi, modify the function CGMZ_Scene_Encyclopedia.prototype.totalsWindowRect to return 0 for width and height
Casper Gaming
Creator of
Recent community posts
Hi, this is actually a bug in Item Popup, not Fast Travel. I will fix this asap, thank you for the bug report. If you want to fix it yourself you can search for alias_CGMZItemPopup_GameParty_gainItem in CGMZ Item Popup's js file and replace the function with this:
const alias_CGMZItemPopup_GameParty_gainItem = Game_Party.prototype.gainItem; Game_Party.prototype.gainItem = function(item, amount, includeEquip) { alias_CGMZItemPopup_GameParty_gainItem.apply(this, arguments); if(item && amount > 0) { const type = (DataManager.isItem(item)) ? "item" : (DataManager.isWeapon(item)) ? "weapon" : (DataManager.isArmor(item)) ? "armor" : "invalid"; const id = item.id; if(this.CGMZItemPopup_shouldPop(id, type)) { $cgmzTemp.addItemPopupToQueue({type: type, id: id}); } } };
Could you show your event, and your plugin parameters? Also, could you try turning off all non-CGMZ plugins and seeing if you are still encountering the issue? You can also download and open the demo up in editor from my website, so you can see how the demo accomplished global data.
This plugin does create another save file in your project folder, so it is possible you do not have write access which could cause the creation of this file to fail.
Hi, thank you for the kind words 😊 making free demos for paid plugins is tricky because it would also need to include the plugin. I know some people use a free/paid model with incredibly limited features in their free version, but it is a lot of extra work to maintain 2 versions of each plugin especially as [CGMZ] is over 90 plugins big now so it is not something I think I could do at the moment. Thank you for the suggestion though, I will keep it in mind.
Hi, the tint not changing on map change is on purpose, as it would also undo any manual tints you have set via event commands. I can try to track which tint was set manually v automatically in a future update, right now the plugin does not know if resetting the tint would be undoing its day/night tint or a manual tint you have applied yourself.
Thanks for suggestion, you can use the plugin command Get Time or Get Days to get the current time of day or the current number of days that have passed in game, however the Get Time will be in frames. I guess you would like to get a current time unit (seconds, minutes, hours, etc) to avoid the calculation from the frame count? I should be able to add that in a future update.
Hi, you would check the variable if it has the correct number. You can download the demo from my website and see how it was done: https://www.caspergaming.com/plugins/cgmz/numpad/
Hi, Smart Approach just means it will always choose the "Move Towards Player" option in its move route. By default, the normal Approach option has a 4/6 chance of moving towards the player, a 1/6 chance to move randomly, and a 1/6 chance to move forward. It does not change how intelligent each move towards the player is.
This plugin does not do diagonal movements, but I would think if you already have a plugin that does diagonal movements it would also work for this one as it is calling the default movement options.
Hi, yes that is the problem, [CGMZ] only works in RPG Maker MZ.
I do have CGMV plugins for MV but they are far more limited and no longer receiving updates: https://www.caspergaming.com/cgmv/