That’s incredible!!
CasePortman
Creator of
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Fantastic entry, one of my favorites!
I really like the feeling and momentum of the player when launched, the ricochets felt really good and the timings/speed are fair. My only complaint would be the one launcher you have to simply drop out of as it isn’t taught earlier in the game - I genuinely thought it was bugged and moving the arrow the wrong way.
Great work overall!
Super cool idea, art and audio! Loved this little game, it had some nice puzzling elements! I’d love to see an extension / post-jam version of this where I could possess random objects for no particular reason just so I could roam around as an entire table.
Great entry!
EDIT: I realize now I’ve played this twice and commented TWICE.. My brain is truly fried from playing all these games haha.
If you’re talking about pressing the buttons to open/break things, the action is to hold not mash. I realize this isn’t the clearest thing in the game though (if you skip over the objective screen before the run) so that’s my fault! Absolutely, I added WASD K/L and controller mappings just for that option, I personally use WASD K/L. :)
Yeah, that’s a good idea. You could also maybe just highlight the tiles that are directly next to you. I admire what you got done in only the 4 days you had though!
I actually had a minimap in my game up until the very last minute, I found it took players out of the action a little too much.. including myself!