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Cam

9
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A member registered Sep 03, 2021 · View creator page →

Creator of

Recent community posts

Thanks for the feedback, I have released a post game update based on bug reports from other players, judging by error logs there doesn't seem to be an issue with the number of sprites on screen - I initially designed the game for consistent rapid fire when the B button is pressed but it sounded terrible -  The issue more seems to be I placed a bit of code where these sprites initalise rather than where collisions occur and this caused a race condition when the game gets faster than the enemies spawn.

Great feedback on the sounds, I don't have a physical console and the sound files for collisions are actually different, sounds like they're not different enough for the consoles speakers to make out, I'm looking forward to getting my hands on one so I can try this stuff in person!

That crash was on me! I put a line of code somewhere I shouldn't have, I think I have it fixed now and I'll be updating the game file on itch once voting ends.

This is what stumbleupon should have been!

I have been playing this so much the theme is stuck in my head. I'm super impressed with the amount and variety of weapons and modifiers, the gameplay loop is really fun and I'm kind of stunned at how smoothly it plays with so much on the screen built so quickly.

I played through 4 times so I could get all the endings, I can't believe that trustworthy clown would do me like that! The characters are great, both visually and in dialogue, they're very fun to interact with.

This is a beautiful little story, I like the mechanic of exploring the scene and the environmental storytelling, I think it was very effective.

You've put together a really cool concept and mechanic here, I like that you physically shake up the bars and the candy bars themselves are a great fit for how the playdate handles sprites and collisions, I thought that was a particularly clever choice.

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I'm getting the below error when I try to run the game in the playdate simulator: 



The polish in this is insane, I love the attention to detail. Aside from the art which is clearly your thing, stuff like the variation in SFX and the little invincible spawn are not things I was expecting to see in a jam. Thanks for sharing your code, even if it's not the cleanest it's interesting to see how you implemented some of that.