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calunio

65
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A member registered Oct 15, 2020 · View creator page →

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This game is devilishly well written.
After day 2 I couldn't stop playing.
And it has the best sex scene I've ever watched in a game.
I want to be able to rewatch the opening music, how do I find it? (nevermind, found it, love it)

I love games that have minimalist design but are still fun and have room for thinking. Great job.

I'm glad you enjoyed it! I always make games imagining how the player will react to specific bits and scenes, but I never thought of how two players would react, sharing the experience must be a lot more fun!

Glad you liked it! I'm guessing you're the one who joined our Discord!

That's really lovely, thank you so much! Glad you enjoyed the game and got that far!

You're suggesting I should share the source code of the game so people could make edits?

I'm still trying to figure this game out, but it has such a charm in its simplicity, I really like it.

Thank you! It seems to be working now! Sadly for you, I'm a pretty good bug hunter hahaha. I found a bug that probably not a big deal, but you never know. I was testing with keys and typing texts, when it reached a point where each time I typed a letter it would give me 3 of them. Like II aamm ttyyppiinngg nnooww. I try to replicate the bug, and eventually I did that by interacting with the event and holding the Enter button. It would quickly skipe the input, but next time it gave me double letters. I also came across moments when one key stopped working and I had to press another to interact with the event, but I'm not sure what caused it. Anyway, I feel like the fact that multiple keys can be used to activate the plugin is an issue. In any case, this might be something to ignore. I'll keep in touch in case anything serious comes up when I'm using it in my game.

So, same problem, kinda.
BUT
I tested it closer and I noticed something: it actually works if I use either the ENTER key or the gamepad button. But it autocloses if I use SPACE or Z. And when it autocloses I can't even interact again (it's like the confirm key is disabled).

I just want to say this game plays to none of my kinks, and I still think it's a fantastic game and I enjoyed it a lot.

I'm using RPG Maker MV on Windows.

Sadly, it still doesn't work. The text box appears and closes itself immediately. I noticed I still get the "Enter your message..." place holder if I use the plugin command with no parameters, which means there are specified parameters in the plugin's own code, which shouldn't happen.

Thanks! I'm having trouble making it work though. If I follow the example exactly, the placeholder text is only "Enter", and the message closes before I can type anything. If I reduce the placeholder text, same thing happens. Also, why does the example have 5 parameters? (what is "John"?).
If I remove the first parameter I get a blank window in which I can type and it doesn't close, but eventually I get the missing image error and I can't leave that window.

Waiting for fixes :)

Can't wait for MV compatibility!

I  thought it looked good, well drawn, nice interface and relatable writing. Well done. A bit too slow for me. And mostly I stopped playing because I felt like the dog would die in the end, and I didn't want to see that. If it did happen, I'm sorry for your dog. You did your best.

I'm the worst patient in the world. If my therapist said "again" that many times after I failed, I'd punch him.

This game felt like a sleight of hand. From the game page to the long apologetic intro, you create a mindset of "this is going to be a rough, shitty game," and when I actually got to play it, I was faced with the opposite.

This game is surprisingly polished, well written, and well structured. It's not only visually and aurally quite charming, but very effective in reproducing the psychological experience of Benny making that trip and meeting Riggy and DZ, which is what I think is the whole point. I understand you were not able to properly design the dialog system you wanted, but what you did worked in terms of differentiating the overt experience (what was being said) from the covert experience (what was being thought), and that created immense empathy with the character (you!), which I loved. I also think it did a great job creating connections with the NPCs - it's not easy making Riggy and DZ awesome in game as they are in real life!

There are just two things I'd change about this game: to remove all the info dump about what the game is not, because it's honestly good enough; and add a hug sprite for when you meet DZ and Riggy (I can make that), because the scene called for it! XD

Socks = been knocked off.

Makes sense! If you use the saw (or the pliers, if I'm not mistaken) on any doll part, it breaks it... so best to avoid spamming the button indeed! Good luck on your next surgeries, and tell me if you have any more problems!

You need to aim based on the position where the arm/leg is going to be, not on the cross cursor. I added that instruction on version 1.1.

The cloth cleans blood stains, but it leaves some small red dots, which don't need to be wiped. The stains themselves are not supposed to be hard to clean. Maybe you forgot some part (face?). But if you're not getting the message "wipe off all blood", it means you haven't attached all doll parts yet.

Best feedback <3

Not that type of game. You should try it anyway, it might help you develop new fantasies.

I found this game to be surprisingly charming. Great work.

When changing settings

Bought it on Drive Thru RPG and had it printed because it's the best looking RPG book ever.

Any chance of getting a print version of this?

I'm glad you're enjoying it! I've always been a fan of superheroes, but to be honest, there isn't much superhero stuff out there recently I actually enjoy. I tried making it its own thing!
I hope the RTP podcast feature works out! I'm curious ^^

I'm really glad you're enjoying the story and the presentation and that they're making the challenging battles worthwhile! If you do get to finish it, I'm really curious to hear your thoughts on the whole story!

I'm glad you're enjoying it! That's the kind of feedback that keeps me motivated to keep going. Thank you so much!

Thank you for playing! I'll take your considerations into account for future updates!

Nice! It's a completely different game, but I hope you enjoy it too!

I don't want to be rich, I just want to disturb people.

Oooh, nice, hadn't seen you MZing before!
I played it a bit, and it looks quite polished and pleasant. But I couldn't tell what kind of game it is. What do you have in store for us?

Glad you're enjoying the game! There are many ways to beat Morrigan. If you recruit Vega, it already makes it a lot easier. Another strategy is recruiting at least on Goboy and one Gogirl, so you can combo Amity Cheer and give a crazy boost to someone's ATK. Another way is, after killing all minions, waiting for the parts of the song where the screen flickers blue and the Kreepers act. If you can attract them to Morrigan, they will kill her quick. In all scenarios just make sure you keep Superman safe. There are possibly other strategies too, depending on how you build your party so far.

Forty year-old me just released a game fifteen year-old me dreamed about more than anything. It's a fangame Tactical RPG with superheroes and characters from multiple universes, which I called The Lonely League.

The Lonely League by calunio (itch.io)


The game was actually based on a dream I had almost ten years ago, about an RPG with a party formed by Superman, Batman, Venom and John Lennon. It felt pretty "lol weird" at the time, but as a game dev, I just love the challenge of turning weird silly concepts into robust, meaningful games.

As you can imagine, the main conceptual challenge was to balance a party that included both Superman and John Lennon. John just couldn't be a character that leveled with superstrong units. My solution was to make charisma and interactions an important part of the battle system.

I'm a sucker for Tactical RPGs, and my system was mostly inspired from Shining Force. Since my game has no walking and exploration, I decided to pack all the usual interactions of an RPG inside the battles. In The Lonely League characters can not only attack, but talk, get items, operate objects, and sometimes even shop in the middle of the battle. The diversity of actions add a layer of strategy to the game that will challenge even hardcore SRPG fans.


Having said that, my strong point as a game dev has always been writing, so I put a lot of thought on the story, narrative and dialogs of The Lonely League. It's a 15 hour game with heavy focus on character development and psychologically and socially meaningful undertones.

If you like tactical RPGs, superheroes, comicbooks, The Beatles, crazy crossovers, 2d pixel art and a narrative that will make you think, be sure to give The Lonely League a go!

Thank you so much for the best feedback ever <3

Yeah, sorry about that. What you played was probably an old demo (is it? do you have the date from the intro screen?), and that bug is already fixed. I even deleted the demo download from this page because the final version will be released soon!

Joguei como consegui sozinho, já que é um jogo de dois players. Vou esperar sair a versão terminada para experimentar melhor, mas gostei muito do visual e da animação dos robôs!

Gostei muito da arte e da música desse! Só me perdi um pouco no objetivo... a gente tem que tentar sobreviver o monstro que fica atirando? Ou tem que matar ele?

I really appreciate your comment! Yes, I'm still working hard on it. It's just a very very long game. The demo was 9 scenes long, I'm currently working on scene 55 from an expected total of 60. Estimated release probably feb-23. Thank you for the motivation boost!

That's super cool and useful! Making fonts look legible in that side is quite a challenge, you did a good job.