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BunEar

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A member registered Jun 13, 2022 · View creator page →

Creator of

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thank you so much for the comment! I'm really glad you liked the music, since the events are random some people never get to see the mermaid event but I made a track for it anyways... So I'm glad someone heard it at least c:  There's a track that didn't make it in the last ritual scenes unfortunately because of a poor audio integration code on my end but 90% of the rest is good so I'm happy! Thank you for playing!

Thank you so much for playing our game, I'm very happy to hear you enjoyed the atmosphere! I hope the chilling track put you right in the shoes of this poor lighthouse keeper :p

Thank you for playing!

The rainbow effects is frame by frame animation using some weird paint.NET effect, I forgot what it was but it was like a full screen animation (not the most efficient thing to do for sure!)

I'm aware of the balancing issue, but thank you for the feedback nonetheless! :D

Hey Mew! Thanks for playing! I'm glad you liked the whole concept I went for :D!

I do agree the gameplay is pretty monotonous but that's how I feel about that type of game in general (although my version probably was even more monotonous because it lacked good balancing lol!)

Yeah so the way the waves are spawned is that the code picks a random enemy from a predetermined array, turns our if you're not careful it will deplete all the strong enemies first so there is definitely quite a bit of fine tuning to be done there!

I did think of making a thingy that would show the stats but that was way out of my time limit, I started two days late and published this game on family trip soooo not the most productive environement lol!

I'm not sure I understand what the screenshot is for though..

Hey thank you for playing!

This is amazing praise haha, I'm not a great artist by any means so this means alot, I did within the limitations of what I know to do, turns out it gives that aesthetic! I'm also glad to see someone enjoyed the cutscenes, they took quite a bit of time to craft (especially the end cutscene) That's... time that I could have used for balancing the difficulty.. but oh well!  ^^"

Glad you liked the message, thank you for your feedback!

Wow that's quite the feedback, thank you! The spinning circle is pretty distracting I'll give you that haha!

Thank you for playing! :)

Thanks for playing! :)

Thank you for playing the game! Balancing the game was definitely an issue, and accessibility was not top notch, I could have better indicated the health bar for sure, it started as placeholder because I had different plans for it in the future, but then I just kinda forgot about it ^^"
I do agree the upgrades feel disruptive but only really at the start I feel like, but you're right the game does take a good 20 mins to finish, had I more time I would have wanted it to be around 10 mins!
Thanks for the feedback, I'll maybe try and expand the game post-jam!

Yep, alot of it was shaders, the enemy dying is using pixel sorting shader, the rainbow and speed line shaders are layered in the upgrade screen and more... It was mostly open source code, I hace very little experience with them, I hope to understand them better in the future though!

But yeah the balancing did need some more work and I would have loooved a boss fight against the AI: I mean I have all its sprites and animations readily available!

Thank you for playing and for your feedback!

Thank you for playing! Glad you had fun!

Well the problem is, wherever I speed up the planet gets too hot too fast no matter what view I seem to be in? Any hints, or am I just that slow x) ?

First of all, oh my gosh, main menu music is so awesome, i love it to bits! It's an ambitious project to take on every single wildcard in a solo project, super impressive but also necessarily introduces alot of scope creep. I did like how you implemented the rest and the seasons theme as different planet resting points, that was quite clever! But I didnt understand why some planets suddenly turned into hell planets or into black holes... I haven't quite seen the Not Dead Yet wildcard being incorporated into the game, but perhaps I just missed it... Otherwise quite  a fun game! I do feel like a more linear and perhaps a roguelike ish version of that game could have a great potential in the future if you intend on making more of it, nice submission overall! :)

Haha thanks I'm really glad those sleepless nights didn't serve no purpose ^^" This has to be the solo project I'm the most proud of so far!

I do think the theme was possible to implement, most game did it in the scenario, some in gameplay but it either ended up being a bit kinda annoying at times (like the game works against you but hey rage games are a thing!) There is also Blasteroids which has a very clever implementation of it in gameplay, but unfortunately it does make for a short experience! Heck, we gotta keep playing and digging up gems in this gamejam! :D

Thank you for playing! I am happy to see you enjoyed the art and the general atmosphere! I do agree that there's very little player input towards the end, but if you've played that style of game it's pretty common to get overpowered and just go for best scoring really, but I could have done something better for sure!
The theme is not within the gameplay itself but moreso in the story: White relies on its singularity and its simplicity to overpower the player, when in reality, white light is the amalgamation of all the colors in the visible spectrum
TL;DR: The White AI ends up corrupting itself, showing that its very power and existence was itself based on the very colors it was trying to fight off. It's death is the unintended consequence it brought upon itself!

So simple, so short, yet so very effective! This game really fits the jam theme really well, I feel like it would have been nice to do more after being able to destroy all the UI, but it was a really nice surprise nonetheless! Good job to the team!

I don't know color theory that well you might righter about this

It was either that or RGB, but I love CYMK too much, and they are opposite to white so that was the best color choice I could do(I think!)

Yeah I'm a bit of a slow reader so it was a bit difficult to catch every word, but I didn't want to wait for the text to write itself...

I do have to say kudos for making so many different NPCs!

Thanks for playing and commenting!

Whilst I usually like to work more on music, I really did want to focus more on polishing and coding on this project so I definitely didn't spend as much time on the music as I would normally have!

Yeah the pink attack is definitely a bit weaker, but at max level it's very broken with the multishot stat! It doesn't look very good from the get go though, I do have to admit that haha

I actually thought of making enemies shoot at you but didn't find the time to do it!

Same for the boss fight actually, I initially wanted to fight the AI boss at the end but lacked the time! I prefered a less ambitious but more polished project!

The end of the waves being just scorpions is not a bug but a lack of balancing on my end. The enemy waves are predetermined but they are chosen at random from an array: turns out probabilities don't care about difficulty curves x)

Other than that I think I spent too much time on polishing and too little on balancing, I only was able to playtest like 3-4 times the entire run! 

Thank you for the thorough feedback!!

Hey, thanks for playing! I'm really glad you liked the polished UI, and pixel art and graphics not being my main thing at all, I'm really happy to hear good feedback on that!

Thank you for playing! I really struggled with the difficulty curve but I did prefer making it easier so that people could see the end of the game, the story being as important as the rest for me, especially in this game!

I also think it's really hard to tell a story in this style of game since they're normally endless scaling and enemy spawning, so it would have been easier to scale if it wasn't trying to tell a story (or the story should have been told more discretely!)

Anyways thanks for commenting and the kind words! :D

Thank you for playing!

I did try to make the waves shorter but I found that the start of the game would become way too difficult as a result! Currently the waves scale by deducting a bit more time each wave, but yeah I agree wave 3 and above definitely needed to be faster!

Very cool little game! Got a score of 57 so I'm pretty happy with myself, the luck based revival mechanic  at the end is pretty neat as well! For some reason I think this would really work well as a multiplayer game somehow, perhaps it's the battle royale vibe of it all! Had a very fun time, good job to all the team! :D

Nice little choice making game, I do love the attention spent on the details of the office, I do love a good UI for that type of game and you made it happen! Although a nitpick on my end would be the text skip just doesn't give me enough time to read it. I also wish there was more different choices to see from similar characters, I did like the diversity of pixel art but it was a bit weird to see the same offer being shown over and over again (perhaps the randomness was just making me the same prompts everytime?)
Other than that I really enjoyed my time playing, I definitely hope you do update this game!

Fun little game with lots of upgrades! Not sure how to read the enemy's physical attacks which felt really hard to avoid! I also wish the camera would snap more tightly to the player as I just kept getting killed by an enemy offscreen! Would love to see an updated version of it!

Very cute game with impressive amounts of content! Two entire dungeons and two boss battles, with 2 upgrades? Very cool stuff!
I did get  a bit bothered at small things such as the collision of the sword hit being a bit unclear and
I can tell the level design was really well thought of:
In the second dungeon I thought I was soft locked but no, the rock I couldn't push from the other side ended up saving me from that predicament!
The key breaking was a bit annoying but I see how it can fit into the theme, and the plot twist was erm... o.o
No words for it!

Anyways, good job to all the team!

Very nice little puzzle game! I really wish there were more levels and more story to it to flatter the cool pixel art you got going on! Quick and fun game overall, good job to you two!

Amazing game!
The art is so adorable and there's an insane amount of it, super impressive given the limited time of the jam!
The game plays flawlessly, although it does feel a bit hard to get a good ending but that's really the only problem I have with this game. Super happy to see a dragon training game, super cute and very fun, good job to the team!

Cool little clicker game! The difficulty curve was pretty good and it fits the theme really well! That "Unknown" card aside(which made me lose 10k clicks >:C ), the game was pretty fun!

Hey there Elgene!
I'm aware of the difficulty being not super balanced, with the limited I had I preferred an easier game rather than one that couldn't be finished since I wanted everyone to be able to access the ending! I do agree that the type of enemies that spawned definitely needs some extra work, I just had a .pick_random() on the enemy array, but I should have found a way to sprinkle the tougher enemies across the wave, perhaps for an update!
I'm aware that the orbiting weapon is very similar to the aura, definitely should choose more differentiated shapes next!
Anyways, thank you for playing! :D

This game was really cool and fascinating, I wasn't able to figure out the puzzle and find the solution to the Quad Quantity Problem though. My first playthrough I didn't even get the third view unlocked. Whilst there is a very solid tutorial, it still doesn't help me figure out what agency I have over this world, I can observe stuff but can't interact with anything? I wish the gameplay was a bit more clear as I'm genuinely interested in what can be done!

Cute and chill little game, I think I dragged and lost the hygrometer at some point in between weeks so it was hard to gauge how much water the plant needed. The soundtrack was really nice as well and fitting the simple yet charming graphics. Good job on this project! :)

Very nice game, although very short, but sweet and fun is what I would qualify it as!
The artstyle is very cute and the music is very cool, lovely experience overall!
All I can ask for is, more of it please!

Fun little puzzle game! Loved the simple but effective graphics! Nice touch on the dynamic shadow that evolves with the cube! I do wish the UI was a bit more big and perhaps more fitting with the theme? Otherwise, very cool project, good job!

Pretty cool game! Short but fun! I really appreciated the roguelike elements of random weapons to be bought in shop and-.... why is a german guy counting on the radio xD 

Anyways, I wished the commands were made a bit more clear, I often found myself trying to click to skip the journal dialogues or the title screen, and I only figured out how to pick weapons with the mouse scrollwheel on wave 3 ^^" 

Also I was not ready for the last level, the warheads just really spike up in difficulty!!
Fun experience overall, with a well polished aesthetic both in visuals and sound!

This game has great potential, and cute pixel art, but the controls did feel too slippery, and given that the jumps need to be precise it did make it to progress far into the game, especially since there seems to be no checkpoint (or I didn't get that far because I suck at platformers lol) But other than that I wish the season swap would happen faster rather than needing to rest and change seasons, it feels like it slows down the gameplay too much? Other than that the seasons changing do have interesting mechanics, so it is an overall pretty original concept!

Fun little game, the music was nice but it quickly broke and left me without music, which is a shame since the soundtrack did sound pretty cool! I did like the chromatic aberration that happened on time swap although it was a bit frustrating that it took so much time, especially with moving lasers! Some of these lasers also kept killing me even if I swapped timelines, but other than that I had a nice experience! Good job on this project!

Very fun little dungeon crawler! Loved the artstyle it kinda brings me back to Nintendo DS graphics! I was really surprised at the amount of art made in such short time! I also really appreciated the fun little story of the character we play and oh my, there's so much text lore and flavor at every corner, very cool! I only managed to clear 14 encounters though, but had a fun experience nonetheless, good job! :)

Top notch graphics and amazing sountrack! Wasn't quite able to finish the games as I only got failed rolls, bad luck for me! This game really has a great vibe though, loved every minute of playing it!

Hello there, thank you for the kind comment! The game doesn't lack polish but rathers lack the main game loop, our artist did such amazing art that we really didn't want it to go to waste and so we chose to leave the debug options in for people to enjoy all the different outfits and different dialogue types! We started with 3 days late into the jam, with one more day we could have completed it, but time management certainly was our biggest issue!