Congratulations to your graduation, fellow necromancer:) I am very happy that it works, thank you so much for playing it. The two tired cards are bringing a different element of uncertainty...for example, there are two cards left in the first semester deck, I would like to tuck both of them under completed courses, but you cannot rely solely on this strategy as one of them might be a Tired card. And the two extra Tired cards are just for fun, we like to play these tired cards at home when one is supposed to do the dishes:)) Thanks a lot, I will think about making an expansion in the future!
Bulgur007
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Thank you a lot for both the interest and the question, I appreciate it! Following the rule you described, guild membrr is exactly that - just an extra unit that you can use in a challenge. If you have 3 same units in a district, guild is an extra space where you can put a fourth unit for free. So when a challenge occurs, you have an extra unit to deal with it:)
Great! I tested this option while developing the game initially, but it seemed too tough in some playthroughs, especially towards the end. But I absolutely love that you houseruled it to this tough difficulty and that it works for you, and it adds realism to that as well. Maybe, I will add it to the rules as another difficulty option at some point. Thank you for this inspiring comment! Do you have a favorite room? I always feel nice when I use the Obsidram to deal a lot of damage, but probably in a narrative sense I like to take up arms with my guardian in the field the most:))