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brightp-py

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A member registered Apr 15, 2022 · View creator page →

Creator of

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The plan for the first log was to have salamanders pop out when you light it, so you'd have to defend yourself for 30 seconds. Ran out of time for all that lol, but I mistakenly left the timer at 30 seconds. The sound effect is a really good idea!

Ok so, for all the players, you can just do CTRL + to zoom in on the screen in order to see it. It's a game jam, that stuff happens.

The cat's movement was an oddly great combination of chaotic and smooth. My cat was propelling itself all over the screen, but they still seemed to go where I wanted. Oh and banger music.

A lot of things to respect here! Wonderful color palette, impressive inclusion of some random generation, and thank you for adding coyote time.

Thanks for having sliders for audio! (I always forget to do that.) Once I figured out the game, it was fun to go through this person's home and pick up on little easter eggs and story pieces. Finn mug, Cheetohs, just super cool!

Thanks for having sliders for audio! (I always forget to do that.) Once I figured out the game, it was fun to go through this person's home and pick up on little easter eggs and story pieces. Finn mug, Cheetohs, just super cool!

That is super creative. It's fun to just click four random panels and try to make a little comic out of whatever combination you get.


Super sweet! What a nice cat <3

Wow! That's super fun! You really have embraced the chaos, which I think is perfect for this jam. Lovely art, banger music, and I appreciate that the premise of fighting other cats for someone's attention is so catlike.

Super cute! Thank you for including instructions on the screen where they're easy to read, and the cats are adorable!!

Satisfying!

I also cannot get the guy in the top left, but my brother spent like 15 minutes on it and found out you could get two zombies up there and then have one bridge the gap by standing on the other guy's back. It's extremely finicky lol; this is perhaps one of the most rage-inducing "puzzle games" I could imagine.

The best way to get people to review your game is to go play others' submissions and leave a comment. A lot of people are happy to return the favor, especially (apparently) in Trijams.

Also just serious props. Keep making games. You're gonna grow at a crazy rate.

Very clean mechanics for 3 hours, and it's incredible that you were able to get some satisfying sfx in there, too!

Oh heck yeah, rock paper scissors tournament! I'm curious how you made them chase each other, because it looks more like a fluid or lava lamp than the usual rock-paper-scissors videos I see.

Oh wow, that took some thinking to figure out. That's really neat! I got 45 of the 64 spaces to be flowers in the end. It's interesting how you need to use both growth and decay in order to get  a higher score, since you need dirt to grow your flowers.

Wow! That was a crazy amount of style for such a short development time! This really feels like a tutorial that makes me want to play the rest the game

LOL I'm glad I played this all the way through. That gets incredible hectic by the end. Props for having sound effects and music!

Ayy, congrats on your first jam! Looks like a solid start, and thank you for including a volume bar lol

The game looks super good! I love the special glitch effects, and going fast feels really fun and risky.

Awesome game! Got stuck on level 6 for a while, but I enjoyed the victory screen! GG!

I kinda can't believe how long I spent trying to get a high score. Very challenging to get through everything within the time limit, and that made me look for corners I could cut. I really had fun!

Lol thanks for noticing the limited time I had! I wish I'd found out about the jam before it started. And thank you for giving it a play!

Really stellar (oops, pun not intended). It's a good tricky game with a natural sense of progression!

Addicting, and the art is SO CUTE! I completed all three levels.

Fun! Should have read the directions right away though; I went straight for the green elevator and ended up skipping the first two levels on my first try lol. I loved having an army of Neuros by the end, and it fit the theme well.

This is utterly ridiculous in the best way, i am astounded that you made this in google slides. I did get to the ending, which was a nice surprise because I thought it would finish with getting the drone.

I'm not sure how I got here, but I enjoyed my visit and would like more online museums like this.

what a hecking bop

I wish this game's itch.io page was all dressed up, because this game deserves more plays. Instantly started running when the player popped up and started chasing me down, sword-first. Pots were really fun to throw. Monochrome with red highlights means the game is colorblind-friendly, so bonus points there.

A really great concept with gorgeous presentation. This could be expanded upon endlessly with countless different reveresed-role microgames. I especially like the rock-paper-scissors, since you have to trick yourself into picking the losing one.

I really appreciate that the controls and mechanics are taught non-intrusively while still being clearly conveyed. I always knew what to do, which is phenomenal UI and game design.

Awesome! I loved building walls of slime and then slipping a ghost into the mix to collect some flowers!

I think the existence of the bugs is a testament to robustness of the core game. Kudos!

wtf this is really fun. got to 90600 and started getting perfects. full game please!

Simple, but honestly quite satisfying in the "A Little to the Left" way. And honestly, well done just keeping a project within the scope of a game jam. Most submissions don't lol.

This is incredible! The core gameplay concept is surprisingly nuanced. Even when I thought I'd broken it with infinite coins and overlapping buildings, the constantly changing buildings and characters combined with the balance between under- and over-population made the game challenging for way longer than I thought.

Sure, switching between orcs, farmers, and guards is simple, but the fact that guards attack orcs means that converting a horde of orcs can be really risky if too much of your army is attacking them. And if all three types are in the same area, there's no way to remove the orcs. Orcs attacking towers turn into farmers harvesting from trees. Just super interesting, this game works really well!

Quite macabre, and well executed! The various items you can interact with offer quite an array of interesting ways to manipulate the "player". Lots of potential!

Best score: 20700

I'm going to be honest, this game is straight up my alley. It's almost impossible to do anything successfully on your first run, but that made it really satisfying once I got the patterns down. Also satisfying: the sound effects. Crunchy.

This felt remarkably like learning a language, since the exact button presses were different even when the patterns were the same, and I had too little time to sit there and think about every pattern.

This is phenomenal! It looks and sounds fantastic, and the camera quick-movement is snappy. Once I figured out what the nests were, I got hyped to go beat up the dude in the center.

Procedural generation?! In a Game Jam game? Heck yeah!

I want to say my best score was around 100.