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braeden

22
Posts
2
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A member registered Mar 18, 2019

Recent community posts

balls

THIS IS THE BEST FOR WHEN YOU ARE PLAYING FOR THE INDIE GAMES AND IT DIDNT HAVE THE SLENDERMAN BUT IT WAS ALSO WITH THE SCARY GENRE. I THINK ON THE PART WHERE THERE WAS THE PRIMARY COLOR MAN I DID PLAY ON AND IT WAS GOOD WITH A SIDE OF KETCHUP.

The art for this is beautiful, I'm downloading specifically for that.

o͔̼b̴̺̼̦͎͇̩s͖̀e͝ŗ̝͙͈͎v̰̫̳̭̪̫ͅȩ̩͙d͔͖͈͎ͅ
o͔̼b̴̺̼̦͎͇̩s͖̀e͝ŗ̝͙͈͎v̰̫̳̭̪̫ͅȩ̩͙d͔͖͈͎ͅ
o͔̼b̴̺̼̦͎͇̩s͖̀e͝ŗ̝͙͈͎v̰̫̳̭̪̫ͅȩ̩͙d͔͖͈͎ͅ
o͔̼b̴̺̼̦͎͇̩s͖̀e͝ŗ̝͙͈͎v̰̫̳̭̪̫ͅȩ̩͙d͔͖͈͎ͅ
o͔̼b̴̺̼̦͎͇̩s͖̀e͝ŗ̝͙͈͎v̰̫̳̭̪̫ͅȩ̩͙d͔͖͈͎ͅ
o͔̼b̴̺̼̦͎͇̩s͖̀e͝ŗ̝͙͈͎v̰̫̳̭̪̫ͅȩ̩͙d͔͖͈͎ͅ

o͔̼b̴̺̼̦͎͇̩s͖̀e͝ŗ̝͙͈͎v̰̫̳̭̪̫ͅȩ̩͙d͔͖͈͎ͅ

true

where bob

where game

where game

where'd it go

what

*smashes comment box just to be sure*

(4 edits)

Solid 8/10

(chooses Empathy) Okay. So I just finished the game and I'm still having a hard time if I'm being honest, really becoming content with the ending. But at the same time I understand that there wasn't a direct intention to make it "clear and concise" in nature. With the theme of the game, I can wholeheartedly understand and appreciate the way things turned out.

(chooses Rational) I certainly enjoyed this game, and appreciate the themes used and the complexity of the nature of such topics. It left me almost feeling as if there had to be more I was missing....maybe more questions to be asked? All in all, I can appreciate that as the developer, you weren't afraid to stray from the socio-normative approach of endings. You told a tale that was not only realistic, but both gripping and free-flowing. I think we need more games like this.

SEMI-SPOILERS: DO NOT READ IF YOU HAVEN'T PLAYED

(chooses Assertive) So here's what my impression is: I loved what everything was becoming as I witnessed the turbulence  and then it feels like the rug was pulled from under me. I had to google search and make sure that I had actually gotten the final ending. If I'm being honest, the only real gripe I could give is that we weren't truly given a conclusion. It feels like watching a show that had an absolutely outstanding first season that left you waiting for Season 2, but then the show got cancelled by Netflix. I love the game, and I absolutely appreciate how the nature of the story was handled. I just wish I was able to walk away from this feeling more solid about the events that happened, rather than experiencing what felt like peering into the conflicts of a seemingly realistic timeline and witnessing troubles that in the end still felt like we as the player weren't properly connected to. The way you carry through the game never knowing who to trust, only for the very end to be so absolutely sudden felt lacking. I don't want to criticize the directive approach of "no happy endings" but in that circumstance the audience needs some clarity to go home with. And to be honest, even after writing this review and contemplating the experience: I'm still feeling unsure and unfulfilled. 


ma̵y̴be ̢the ̢rea̢l en̨ding͡ wàs ͞t̢h̵e̸ ͏fr̨iend͡s we̕ ͢l̶os̢t a͘lon҉g ̕th̶e w͞ay

This game is beautiful. Absolutely fantastic. Really hoping for further updates soon. I have noticed a glitch occasionally when modifying weapons, the structure of the weapon can get jumbled on entry to modification. I believe it was only when using Multi-Connectors with the iron tubing. 

I think it would be cool if you add like, a chattering teeth special weapon part. Like a constantly chomping pair of dentures that do like 6 or 7 each bite. Or even like loose wires that dangle and do electrical damage for like 3 to 4 points extra.