gotta provide the most important lore! thank you, glad you liked it :)
bobzora
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This is a ridiculously nice comment! Might've screamed a little. Thank you so much!! I learned a whole lot putting this game together (it's my own first time doing point and click in RPG Maker... lol) so I'm glad to see we pulled it off! Your game's on the to-play list, and I'm looking forward to it :)
looks like this game has its own original soundtrack, which hasn't been released that i know of as of yet, though it looks like it'll be up relatively soon. the composer (listed in the game description) tweeted out track names , and my best guess is that it's probably "Drown Me Deep (feat. Brubs)" though of course we'll find out for sure when the soundtrack drops ^_^ looking forward to it!
in the meantime you can listen to it via the game's files (/www/audio/bgm)
On a literal in-universe level? No idea, besides the base level "people are being driven towards it in a state of madness" thing (i did think of "her" as being the ocean (or i guess an entity within it but that distinction doesn't really matter imo) (which i think is kind of fun because of the whole deal where historically the ocean has been gendered like that (similarly to boats))).
I think the reason I wasn't left confused/maybe unsatisfied was that I just don't really care to know exactly what events are taking place, especially because from, like, June's perspective, she has no idea what's going on either, and that adds to the horror of it, like "hey what's happening why are these people who i know and love acting like this!?" Like a short story, which is kind of what this is, just in video game format. Then I can try and wrap my head around what I think is happening on a more thematic/figurative/allegorical level (still working on that one, but I have enough to go off of that I don't feel let down) which is the part I just generally care more about in fiction. It's a balancing situation where if more is explained, it gets less scary, which is bad for a horror game, and maybe it doesn't work as well as a vehicle for whatever themes the author is trying to communicate, but also the audience is left hanging on some points that they'd maybe really rather not be. I don't know. word vomit reply. tldr i'm as unsure as everyone else on some key points i'm just coming from a different angle i guess which makes me fine with it (and both ways are fine obviously etc. and my previous comment was maybe a little misworded lol)
all around excellent game. excellent visuals, music (one song in particular really stood out to me, the one that plays at the bar at night), the story is very classic short story vibes (i'm not sure what people are being left confused about...?), the character designs are awesome (@ june ily.i'm with you re:the dames! and i have a bit of a crush on you also), etc. etc. etc.
there is a typo during the segment where you're exploring and weird things are happening, don't remember exactly where, i think it might be the buffet?: "conscious" is misspelled. also using the keyboard for 90% of the game and then having to grab the mouse for the map is kind of awkward, but it's also quite true that coding it so you can select your destination via keyboard as well in rpgmaker would be time consuming and perhaps not worth the resources for a jam game especially, so it's very understandable, just something i noticed.
so yeah anyways this game deserves the high praise it's been receiving :) yay!
this was a fun play ! me and my brother had a few good laughs at the dialogue. i also appreciate the cute art, quality of life in the differences between choices you have and haven't previously clicked... i named the cat "meowmeow." so true marie. my current working theory is the 8th continent is the Bug Continent and the bug parasite came in the mail. :) good game. i would also be displeased about a centipede hanging on my living room wall.