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BlurEd

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A member registered Mar 24, 2020 · View creator page →

Creator of

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Awesome! I'll try this right now :) thanks a lot 

Nice - thanks a lot! 

I guess in terms of presentation and cozy fall vibes we kinda got stuck in the game-jam-last-minute-no-time-problem - so yeah there could be a bit more cozy in general.

Haha - how fare did you play. In the endgame you earn quite some coin ^^ but yeah for a real idle game thats also just peanuts 

Thank you :) 

Nice! 

The music collab is very cool, thats so sweet :)

Improving the camera in conjunction with the movement could bring a lot to the game. Make the player faster with a nice gradual increase in speed if you travel in a straight line and move the camera in the same direction while getting faster. This should result in a juicy effect where you move faster and see more in front of you. I imagine that being kinda funny as well - rushing throught the maze to quickly collect all the nice apples

The visuals are super cool! And I liked the setting - reminded me of home with the graveyard just across the street.

Spooky cozy autumn vibe - keep it up and don't fix the trampoline :D 

Please tell me you did the SFX yourself - its amazing and a lot of fun!

The game lagged for me quite bad tho and I needed a bit of time to understand the item and inventory system ^^

Very impressive for a game-jam-game - keep it up :)

Relaxing and cozy - I really like the music :D is it your own?

I agree with Escarlate92 that it is not that easy to memorize the maze and gets a bit frustrating to look for the last apples.

The custom cursor is cute but a bit small - the instruction text on the other hand was a biiiit big ^^ 

Overall a nice autumn game-jam-game!

hm still doesn't work and looks like I am the only one with that problem ^^ 

I tried Chrome now as well and in all three browsers, no matter if I play in fullscreen or windowed the rotate does not work...

What is the intended behaviour? I click with RMB to make the piece rotate?

Damn I really really want to play the game haha it looks so nice ^^

I am trying this right now - also on another machine - fingers crossed :) 

Its the classic game-jam-game - the click through UI is a bummer but a good Cozy Coffee Company CEO, like you, can handle that minor inconvenience I see.

Thanks for playing and your feedback!

And keep up the crazy good work with your game! Still my jam-favourite :D

Haha amazing how cool is that! Thank you for the feedback :)

The "not idel" WebGL behaviour was also just discovered by us after submitting which is a shame. On the other hand if you play for a while things start to get so crazy that you don't have time to sip on your coffee while managing the Cozy Coffee Company anyways.

There are some small issues here and there that might or might not be sorted out in the future (that is if we don't start developing Cozy Coffe MMORPG until then).
Thanks again for coming back and playing :D

Yeah the balancing was (as always) kinda a last minute struggle ^^ so yeah after around five minutes and a few of these mysterious shop upgrades it really starts to get crazy.

My favourite thing is update speed & capacity and get a few of the shop upgrades and you'll make millions soon. 

Nice!
It really starts to get rolling after five minutes or so :D

Thank you :)
We are also quite happy with the look and feel overall

I would say the difficulty is "just right" hehe

It's the Dark Souls of Leaf games.

Nice game and very cool "comic" slides.

The collisions to grab candies are a bit off so it wasn't easy to manage the kids - also the wait timer gets too short very quickly which makes everything quite stressful.

Quite like the real Halloween ^^

haha yeah same ^^ 

It is so very hard wow. The kind of game that makes you clinch your teeth and push through.

Cool original idea and execution. You want to stop but also unlock the next shape. 

The constant struggle against leaves in your front yard during autumn ^^

Oh damn, I am sorry about that. We never had this problem in testing. But I guess that is a known WebGL hinderance ... 

We recommend playing in Chrome since we had the least amounts of issues with that browser but yeah... I hope you'll have another coffee break soon and that the game loads properly next time.

Haha nice :D I dont even wanna know what our backlog would look like if we would have created one ^^ 

I really like the idea - I mean there are some of these resource sink games out there. Isn't Tribes of Midgard something that goes in this direction. I would really really love to have a game with the premise you created here. You venture out into the world to collect resources to bring them back in time to kinda "feed the beast" and contain the threat. That would make an amazing and fun co-op game or something like that haha

Pumpkin Planter: Mixed
Pumpkin Picker Expansion: Mostly Positive
Pumpkin Peddler Expansion: Overwhelmingly Negative
Productivity Pays! Expansion: Very Positive
Weathering the Weather: Overwhelmingly Positive


You guys have a bright future on Stream!

Very cool game - the artstyle change and the bugfix - top comedy.

Haha that is one of the best replies I have ever gotten on a game :D 

And yeah stay away from coffee if you havent started yet - that stuff IS addictive.

If you dont want to stay away from Cozy Coffee though, you might want to check out Cozy Coffee Cove - the game we did last year that kinda inspired this one here ^^ 

It is very broken but cozy and cute. 

Thanks for playing and commenting.

This looks very cool - I really want to play but my "right click to rotate" is not working. I tried Opera, Edge and Chrome - doesnt work :(

Is this a known problem and do you have a workaround or some advice?

Wow!

Super cool! Very original idea - I have never played something like this before and I liked it a lot.

It would be amazing if the streets would give you a slight speed buff in general.

But again - Wow. There is no need for a map since you will always find the monster again by following the slime balls. It has a level of strategy to it, like you technically want to keep the close pumpkins for bad times and also consider when to pick up the sweets for speed boosting. And all of that with just movement. An indicator, maybe a texture around the monster could help show the "throwing radius".

Good job you guys! Keep it up :)

Cool Pikmin Game - you rarely see those, I enjoyed it a lot.

Presentation 5/5. I had some audio glitches tho ...

The game explains itself quite quickly. Some additional guidance through level design would help to make it even better :) 

Nice and well done.

The squirrel's animation its lagging a bit while moving and the platforms could use some nice artwork to match the tree a bit better :D 

(2 edits)

Appreciate the Godot tips - I will make some more projects with it for sure :) 

And just added a few more fixes to the list.

Nice thanks for the comment - I had a lot of fun working with Godot for the first time and figuring out the rendering features of the engine.

I agree with the balancing issues - very little time, very little guidance - we will eventually push a post-jam update fixing all of that.

Oh I am sorry - but thanks for playing and trying. We ran out of time and were overscoped with this one. There is really no guidance on what to do except the text in the menu & the game is very hard ^^ 

You can interact with "F" and then use A/D for most devices like the computer to get a small time boost. The intended experience is to first learn the level and find all the devices and then to find the optimal route but again I agree - there is no guidance on where to go and what to interact with.

Eventually we want to push a small update to fix all these UX issues.

ah well haha that makes sense

Very difficult - I feel you could split the level up even more to create a more approachable difficulty progression.

Aesthetics are nice - especially the main characters animation - it has a lot of character.

Nice visuals and sound - found the car handling was very difficult but challenging in a nice way. I did not like the heat mechanics with the "cloud" shadow areas - I did not feel like I was really in control of the heat of the car.

The collection mechanic is very nice and original - could work well in a  game like Unrailed 

I also couldn't find an end of the game? Is it endless?

Very cool Boomer-Shooter. The weapon needs more feedback tho - the sound is a bit weak to represent the huge gun.

Overall the mechanics were easy to understand and I enjoyed the in-game tutorial texts in the beginning. Very nice level design with the exploding barrels and enemies. Keep it up!

Amazing! 5/5 - gameplay was a bit simple but the aesthetics and the music just wow. Really well done for a weekend worth of work. Bonus star for the memes

Cool camera control, vehicle customization and terrain. I like that the car feels like  a little RC-Car. The track and terrain could need a bit more stuff - but overall very nice to try to get good.

Very cool and original - it's the Dark Souls of Asteroids. Definitely gonna keep that one and play it every now and then - and also show it to my dad. Keep it up!

277.89

Very cool, very clean and easy to understand - I found there was a tiny bit of difficulty spike in the last two levels tho.

Amazing game!! Very very nice job - also that it is your first game, congrats & keep it up!

I got hocked by the precision platforming and the double jump mechanic - very smart idea and excellent execution. It is a very elegant game. The mechanic pushes you to move fast and don't stop moving while the level design requires very precise navigation and everything works only by using the double-jump. 

Art is on-point for a game like this and the jump sound is totally enough and immerses you - you become the cute little rock.

I repeat myself but very nice game - amazing work - keep it up and looking forward to seeing more games made by you!