Awesome! I'll try this right now :) thanks a lot
BlurEd
Creator of
Recent community posts
Nice!
The music collab is very cool, thats so sweet :)
Improving the camera in conjunction with the movement could bring a lot to the game. Make the player faster with a nice gradual increase in speed if you travel in a straight line and move the camera in the same direction while getting faster. This should result in a juicy effect where you move faster and see more in front of you. I imagine that being kinda funny as well - rushing throught the maze to quickly collect all the nice apples
Relaxing and cozy - I really like the music :D is it your own?
I agree with Escarlate92 that it is not that easy to memorize the maze and gets a bit frustrating to look for the last apples.
The custom cursor is cute but a bit small - the instruction text on the other hand was a biiiit big ^^
Overall a nice autumn game-jam-game!
hm still doesn't work and looks like I am the only one with that problem ^^
I tried Chrome now as well and in all three browsers, no matter if I play in fullscreen or windowed the rotate does not work...
What is the intended behaviour? I click with RMB to make the piece rotate?
Damn I really really want to play the game haha it looks so nice ^^
Haha amazing how cool is that! Thank you for the feedback :)
The "not idel" WebGL behaviour was also just discovered by us after submitting which is a shame. On the other hand if you play for a while things start to get so crazy that you don't have time to sip on your coffee while managing the Cozy Coffee Company anyways.
There are some small issues here and there that might or might not be sorted out in the future (that is if we don't start developing Cozy Coffe MMORPG until then).
Thanks again for coming back and playing :D
Oh damn, I am sorry about that. We never had this problem in testing. But I guess that is a known WebGL hinderance ...
We recommend playing in Chrome since we had the least amounts of issues with that browser but yeah... I hope you'll have another coffee break soon and that the game loads properly next time.
Haha nice :D I dont even wanna know what our backlog would look like if we would have created one ^^
I really like the idea - I mean there are some of these resource sink games out there. Isn't Tribes of Midgard something that goes in this direction. I would really really love to have a game with the premise you created here. You venture out into the world to collect resources to bring them back in time to kinda "feed the beast" and contain the threat. That would make an amazing and fun co-op game or something like that haha
Pumpkin Planter: Mixed
Pumpkin Picker Expansion: Mostly Positive
Pumpkin Peddler Expansion: Overwhelmingly Negative
Productivity Pays! Expansion: Very Positive
Weathering the Weather: Overwhelmingly Positive
You guys have a bright future on Stream!
Very cool game - the artstyle change and the bugfix - top comedy.
Haha that is one of the best replies I have ever gotten on a game :D
And yeah stay away from coffee if you havent started yet - that stuff IS addictive.
If you dont want to stay away from Cozy Coffee though, you might want to check out Cozy Coffee Cove - the game we did last year that kinda inspired this one here ^^
It is very broken but cozy and cute.
Thanks for playing and commenting.
Wow!
Super cool! Very original idea - I have never played something like this before and I liked it a lot.
It would be amazing if the streets would give you a slight speed buff in general.
But again - Wow. There is no need for a map since you will always find the monster again by following the slime balls. It has a level of strategy to it, like you technically want to keep the close pumpkins for bad times and also consider when to pick up the sweets for speed boosting. And all of that with just movement. An indicator, maybe a texture around the monster could help show the "throwing radius".
Good job you guys! Keep it up :)
Oh I am sorry - but thanks for playing and trying. We ran out of time and were overscoped with this one. There is really no guidance on what to do except the text in the menu & the game is very hard ^^
You can interact with "F" and then use A/D for most devices like the computer to get a small time boost. The intended experience is to first learn the level and find all the devices and then to find the optimal route but again I agree - there is no guidance on where to go and what to interact with.
Eventually we want to push a small update to fix all these UX issues.
Amazing game!! Very very nice job - also that it is your first game, congrats & keep it up!
I got hocked by the precision platforming and the double jump mechanic - very smart idea and excellent execution. It is a very elegant game. The mechanic pushes you to move fast and don't stop moving while the level design requires very precise navigation and everything works only by using the double-jump.
Art is on-point for a game like this and the jump sound is totally enough and immerses you - you become the cute little rock.
I repeat myself but very nice game - amazing work - keep it up and looking forward to seeing more games made by you!