Sad we cannot play the other episode in Quake 1
Blitzgrutel
Recent community posts
Hi,
I am currently trying to make a 2 wheels creature, but I feel like the muscles cannot expand or contract enough to actually be able to make a complete revolution of the wheel. I tried to put the connexion of the muscles as far as possible from the wheel but without success. Here's a picture of that creature:
Here it is! It was so long to have a good start for that creature!
I created 10 version of it before finding a good joints/bones/muscles configuration. I reversed it compared to the logo because it was a better position for it to run. I also had to triple the legs to make it able to support its big head lol:
I would really like if the brain could recognize if his shape is a circle that can roll. The current brain seems to keep wanting a "UP" and "DOWN" part of the body, and tries to "keep its balance", compared to a round shape that have to think relative to its position inside a rotation to keep rotating/accelerating.
Maybe adding some clickable option to enable it if it's the case.
This is a very beautiful game! Enjoyable to play. A little long at the maze part but it's ok.
The game becomes very hard to play at the lights and lasers for the keyboard because we use the same hand both for directions and actions. It would be better to move the character with arrows and use the other hand for actions.
I think I figured out 1 part of the "why doesn't it uses its 4 legs?"
I selected "keep best creatures" and it seems that it really helps to reach more fitness, but prevent new mutations to ever been selected because the parents are already going too fast.
So I reduced the number of muscles like you said, and I'm alternatively keeping the best creatures, and not, at around each 50 - 75 generations, or when I see that the "parents seeds" are not making any interesting new children.
I'm not very far in the generations, so I will continue that for a while and then post a video of the new result.
I may modify the spine I think. I'm thinking about adding a joint in the vertical thorax bone just before the spine, and make a "second spine" like the first one, not connected to the other spine (would make a triangle). I think it could help to reduce the bones getting out of their joints. I could connect the front leg bones to one line and the back legs to the other.
Hi everybody!
I have 2 main questions related to this creature. I made it from a cheetah skeleton. It has 4 legs.
The 2 questions are related to the video:
- What should I do to prevent the spine bone to get of the joints like it do? (I don't have to tell wich bone, just watch hehe!)
- What could be the brain that makes it use his 4 legs? If you watch carefully, 1 of the 2 legs of the front and the back are acting more like a support rather than another leg, like a crutch.