Thanks so much! Glad you enjoyed it :D
BlackVoidMedia
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I'm not sure why this doesn't have more ratings, this is genuinely one of the cleverest entries so far. First of all, I'm so glad someone went with the theme of two clothing buttons :) Second, creating a physics game like this in 72 hours is really impressive, especially one this polished. The puzzles were genuinely fun to figure out, and I really hope you will continue to work on this because it left me wanting to play more! Amazing job!
Loved this entry! It's extremely polished as others have said, and I loved trying out all the different upgrades (extra cannons were my favourite lol). I would have like to have see some more stuff popping up in the sea, maybe different kinds of ships, or mermaids that offer bonuses etc. But obviously those are things that can be added later, overall this was a really amazing job for 72 hours :)
Glad I persisted until the end! Loved the atmosphere, the audio cues when you press the buttons were a nice touch. I'd have liked a way to clear my save, as I had to try a different browser to see what happened if I gave up :)
I think it would also be good if you mixed up the despair effects, like have the buttons move around or jump to another part of the screen before you can click it.
Loved the concept, and the overall look and feel was very atmospheric. The gameplay was tricky but I did start to get the hang of it eventually, and shooting the ghosts was particularly fun! I managed to figure out when to hide from spirits, but the part I struggled with was knowing when to pop back up :)
First of all, I love the pixel art, the bull character in particular! The music was great, and the way it changed from whimsical to depressing when you had to rest made me laugh :D The gameplay was simple but it definitely had a charm to it, it made me want to play on each time and try to beat my high score. The only part that I struggled with was sometimes it wasn't obvious what was a big tree and what was a medium one, particularly with the different tree types. Aside from that, it was a very solid entry overall, congrats!
My conga line of bomb cars were unstoppable!
Amazing job! Really loved this entry. The robotic chatter and background audio were very immersive and gave me a Homeworld vibe. The levels themselves were nicely presented, and although the gameplay was very simple, it was weirdly addictive. I would have liked to see maybe one more unit type, and I think I would have preferred LMB RMB as the controls rather than Space. But these are minor things, overall it was a really awesome entry.
First of all, the art style and audio created a beautiful and unique experience, one of the most polished games in the jam for sure. Making a first person game that only used the mouse was very clever. I would have liked a little more variety in the levels and enemies, however that's obviously things that can be added over time. For 72 hours this is a very impressive entry, congrats!
First of all, I really loved the dark themes of this game and the weird narrative text that popped up throughout, it was definitely my vibe. The pixel art was great, the colour pallet you chose fit really well, and the CRT effect was a nice touch. The audio set the tone really well too.
In terms of the gameplay, the mechanic was simple but worked well, the controls felt solid, and the level design was clever. Overall I think this is probably one of my favourite entries, great job!
This was a really fun little platformer, I love the mechanic and the chicken animations were brilliant (although I did see the death animation a few too many times unfortunately...)
My only real criticism is that the spikes were a little hard to see sometimes against the background, and their hitboxes could be a bit unforgiving. Aside from that though this was a great entry, well done!
Awesome game, I had a lot of fun playing this on stream! As mentioned, my main feedback is I think the passcode would work better at the top of the screen rather than over to the right - it's too distracting having to glance over while trying to keep track of the road. Also sometimes the hitboxes could be a little unforgiving, like when I dodge behind a car that I thought had passed only to be struck by it. Overall a very polished and fun entry though!
Loved all the music and the pixel art was very nice too. Concept was very clever, though I realised you could kind of cheat by putting some of the inputs in while the text was still playing and triggering bridges etc in the level.
The tutorial text went by a little too fast in places, I think it would be better to let the player read at their own pace (and also would allow them to skip through it, as it's quite lengthy).
You can try https://freesound.org/ to find some nice sound effects, if you filter by "Creative Commons" it shouldn't get flagged.
Sometimes I also use ChipTone to create my own effects: https://sfbgames.itch.io/chiptone
Just like when I played Scalextric as a kid, I could not keep my car on the track :)
Very clever idea, I wish there were more tracks and it definitely needs some audio. Instead of having the different speeds I'd have just made it two players and have the second button control the second car. But it's a cool concept and it'd be great to see it developed into a full game.
Clever concept, I enjoyed the puzzle element even though keeping track of both sides took a while to get used to! I think it would be good to add a way to restart the level (maybe A and D at the same time if you didn't want to add a third button). As sometimes I knew I had messed up and would have liked a way to restart without killing myself :D
Amazing job, one of my favourite entries so far! The concept was really clever and everything felt so polished - I particularly liked the art style as it reminded me of Advance Wars :)
My only comment is that I would like to see more levels, enemy types etc, but of course these are things that can be added to later.
Amazing example of how beautiful minimalism can be. The background music was awesome and fit the vibe really well, the audio was simple but effective, and the character's eye movements were a really nice touch. I also found the controls in general felt really solid too.
I have to agree with others about the red and blue blocks, it was very difficult to determine when they were solid. I think instead of a fading opacity I would have just have them switch instantly between the two states, it would have made it a lot clearer.