This is really spooky! I wanna put it in my atmospheric playlist for Arkham Horror LCG
bittybee123
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For me , I live in a university town so autumn is always the busiest, liveliest time of year. So I was thinking about autumn as a time of change and activity and preparing for things, and I was also thinking about the sea..So I ended up with a concept where the player is the genius loci of a harbour in autumn...
hello!This jam seemed to have lots of lovely friendly energy, so I wanted to join and since I've made a little resolution to be social , I thought I'd make a little topic to introduce myself. I'm Beth and I make itty bitty little solo TTRPGs with a fairytale vibe, and I kinda have an idea for a "cold winds off the autumn sea" type setting for this one..
My first impression is that this is really nice design :) . I think the structure of progression in the game especially- the "plot" being progressed by the clock vs the way you tie character progression to resolving Unfinished Business - is super clever and a neat way to make sure your narrative themes are really threaded through the mechanical bits of the game as well as the writing .
Ahhh, this game is so lovely.I'm really glad I tried the demo. Looking forward to updates :)
-Who was your favourite character?
Matias! Really amazing writing to make him seem so different across the various paths and still seem like the same person underneath
- Did you try different choices?
Yes :) I don't think all of them but quite a few..
-What did you think of the black and white aesthetic?
It's what caught my eye. It's so elegant, like a storybook. Very fitting for for the characters and setting.
-Would you like to see more coloured CGs?
Yes, from time to time. It made for a lovely contrast..