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bigslav

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A member registered Oct 25, 2020 · View creator page →

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Спасибо!)

Выигрышная тактика и правда есть, не хотели добавлять хп, казалось не впишется. Хотя сейчас идея появилась  - тормозить таймер (руны вокруг деда), когда игрок внутри. Типа не мешать ритуалу) Органично и в принципе похожая функция бы выполнялась - стимулировать игрока к движению

Very good! I love the idea of being a walking arsenal :D

Good visuals, very good use of limitation (it's really a roguelike for me) and also funny sounds!

For me there was a lack of feedback when hitting enemies an dash mechanic felt useless (because of a dash used in attack itself)

Good job!

Very fun story! Visuals are also great.

The problem for me is when objects get stuck on the way and it's not really your problem. It breaks the flow a bit for me

All in all - very nice!

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Прошлое название было лучше :c

Art and sounds are pretty! Puddle mechanic is a bit disorienting, anyway gj!

Very nice game! Polished and really enjoyable to play

Would only suggest for enemies be able to destroy walls to spice things up!

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Thank you! Got plenty of technical issues to solve close to deadline so we really forgot to make lava beautiful :D
It's basically just a sprite with a plane color..

Thank you for your feedback! Losing is fun! :D

(1 edit)

Thank you, nice to hear that! The game really has no meaningful goal (except of "go there" and "avoid this"), it's more of a proof of concept!

Hey! Added better description, hope it helps :)