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Beef Gravy Studios

814
Posts
26
Topics
56
Followers
415
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A member registered Feb 18, 2020 · View creator page →

Recent community posts

Your game starts at 11:22. Great concept and execution! The knife changing hands in 30 second intervals kept things exciting. The area was big enough that finding a good place to hide was actually possible. We appreciate having the controller and keyboard as options as it made for an accessible two player split screen experience. Keep up the good work.

Your game starts at 06:44. We know nothing about Cold Ones but we still loved this. The secrets were not too hard to find because the hints were helpful so we weren't aimlessly searching. We found 6 out of 7. The huge head coming out of the shadows was the best surprise. Great creativity on how the environment reacted to us. Keep up the good work!

Good Joke Game. Loved it! Goku neck

Your game starts at 11:06. Great prologue! We are ready for chapter 2. The town was so much fun to explore, and we hope you add things to find and stuff to do in it. Maybe you could make it like a hub world to return to after each chapter. We loved the cars driving sideways, "JOB" building and town statue. The creepy locals following closely with a blank stare and bizarre voices were so perfect for a Baldi town. This is a brilliant concept, and we hope you build on it. 

Your game starts at 01:40. You guys knocked it out of the park again! We loved the 2D setting and character designs and Sonic looked terrifying. The music sets the tone so well and the voice acting was excellent. Sound design is definitely one of your strengths. Lil Biscuit wanted to know the name of song/game music because he liked it that much. The lore was easy to find, and the story built at a good pace. The cliffhanger ending was perfect for a Chapter 1 and made us ready for chapter 2. Details like Sonic's foot tap and getting bubbles to stay alive underwater were fun callbacks to the old games. Thank you adding a delete save option. Using tools was cool and we are looking forward to new ones. The boss fight at the end was intense and designed well for a 2D environment. Our only bugs were during the end. If we put the battery in the slot, we would have to move slightly before it could be picked up. Also, sometimes we would grab the battery only to have it blink but not stay in our hand. Keep on creating! This is fantastic.

Your game starts at 01:08. Excellent work and it's impressive that this is your first game. The big red empty mars made for a haunting setting. Having waypoints kept things moving for us a players instead of aimless searching. The story was well paced and the designs of the rover, spider, and landing craft looked great and added to the vibe of the red planet. Keep up the good work!

Your game starts at 05:42. We loved Gnark!  

Your game starts at 11:23. The world and character designs were bright and colorful. The slimes were cute which made the boss at the end more of a surprise. Collecting apples was fun and hopefully there will be a payoff like using them as currency to buy abilities in the final build. Our only bug was using the umbrella to fly as far out as we could and getting stuck behind the tree which blocked the exit. This seems like it would be perfect fit on phones and tablets. If merch was made for this game, slime plushies would sell very well. Keep up the good work! 

Great levels and fun puzzles. Being a elevator repair guy was a smart premise to send us to such bizarre places. They were all so different and creative. We had the elevator door open and shut on us on the eating level locking us in. Also the pause and ending menu doesn't have a visible mouse to click anything. Keep up the good work!


Above is the link to our gameplay video. Your game starts at 02:00. This was so surreal, and we loved it. The enemy designs were cool and having them cause different problems for us kept things interesting. Our quick movement speed and high jump made for a fast-paced experience. The change on Day 3 was awesome and having the dad not being able to see us as well when it was dark made sense. The house design was great and having two ways to get to the lower level was smart. Even the banana peels as obstacles were fun. Having the dad return us fairly quickly gave us a fighting chance. It did feel like he was on us out of nowhere a few times which was slightly frustrating. Keep up the good work!

Your game starts at 12:14. Fantastic demo! The start screen, world and character designs nailed 90s Dreamcast aesthetic perfectly. The controls worked great and using a controller was appreciated. Having the checkpoints double as fast travel spots cut down on backtracking. Using the moon coins as currency used to progress was a smart payoff for collecting and the amount needed wasn't too much. Dash was a fun parody and beating him was satisfying. Our only suggestion would be to have a lock on camera for the boss fight as keeping an eye on him was slightly frustrating. Hope you keep working on this! 

Your game starts at 08:38. Fantastic work! Lil Biscuit was cheering for the entity to win. Having the alien change with every feeding was cool. The pixel art direction looked great and the puzzles were logical. The area was small so looking around didn't take too long. The ending was perfect for the dark story.  

Your game starts at 10:29. We love the setting and character designs. The bat controlled very easily and his little hands were cute and his one liners were funny. The scuba guy's muffled panic noises were great. Puzzles were fun and the solutions were clever. Looking forward to more stages!

Your game starts at 02:08. We loved this world! The dog was a cute companion and helpful party member. The monster designs were creative and fun. The combat was simple and moved fast which made it easier to see and enjoy everything. The story was interesting and the whistling mechanic was smart addition. Our only bug was the dog would become a cloud and static would blare. Only suggestion would be to turn down the random encounters. Fantastic characters, music and setting! 

Your game starts at 09:25. This was exactly what we all wanted when Clippy was introduced. It was kind of confusing what to do but the helpful text was easy to find. We loved the desktop levels and both endings. Fantastic creativity! Feel free to use our video to show off your work.

Your game starts at 01:37. Excellent controls & level design! The voice work was perfect & having difficulty setting was apricated. Bubsy and company looked perfect & we loved the unlockable costumes. This is so well done in the style of the original, people could think this was unreleased lost media. Feel free to use our video to promote your good work! 

You game starts at 09:19. Great pixel art characters and world design! The worlds had tractors and outhouses in the background with made us think everything we see is in Finn's mind. The check points were well placed in the first few levels but seem to be gone by the beach levels. Extra powers are a fun addition, and controls worked well. Diamond collecting is a blast. As this is directed to younger players, we suggest dropping the lives system (maybe have collecting 100 gems have a different payoff so gathering diamonds can still be a thing to enjoy). Keep up the good work! Finn is awesome!

Your game starts at 17:57. This was creative and fun! The premise was cleaver, and solutions had a goofy logic to them. Seeing how was Jerry taken out was funny and getting him to the end was satisfying. Having the world react to clicking random things was fun as well. It would be great to see a second level for this. Our only issue was the fire breathing jester didn't want to move at first. Keep up the good work!

Your game starts at 00:49. This is fantastic work! The premise was great as it made sense for us to be in a haunted hotel. The distorted look of everything complimented the eeriness of the glitches and entity and the timing of their appearance was well placed. Being able to see it through walls and walking up to it forcing it glitch away built tension and gave the feeling the player character had delt with all this previously. The only bug we had was us moving when no controls were being used. Having our vision "cracked" when we didn't get out of a room when warned was brilliant as it raised the stakes. We started theorizing what the greater lore this world was because this is a interesting setting. Looking forward to your next project be it something new or a continuation of this! 

Your game starts at 10:52. This was so much fun and easy to play. Gathering materials was done fairly quickly and wasn't tedious which kept things moving. The screens on the machine showed how we were progressing and built anticipation to the big reveal at the end. The creature was an odd fit for the dark tone of the overall experience. Our only suggestion would be to make him creepier. The mechanics worked flawlessly, and we had no bugs. We would love to see a part two with more lore because this is a great setting that could be expanded on. Keep up the good work!

Your game starts at 01:10. Impressive work! Controlling Shy Guy was easy and responsive. We couldn't get JoyToKey working but that's on us. The characters all looked and behaved perfectly. We loved unlocking new costumes and having two modes made the game feel complete. Excellent concept and execution.  

Your game starts at 13:14. We loved how the disgusting apartment played in to the ending. Details like the nugget graffiti and mountain of trash added to the gross vibe. The humor was perfect for a short horror game. Looking forward to your next work!

Your game starts at 05:57. This was excellent and we loved it! The vacuum design was cool and worked great and being able to suck up things other than snakes made it more fun. Having them hide in a new spot if they got away was good design choice cause we had to actually catch them instead of just finding them. We played it twice and while we completed it the first time, the second time when we recorded we only got to 96% and after searching the whole place for quite awhile we had to give up. Maybe we triggered some soft lock bug. Keep up the good work.  

Your game starts at 01:18. Excellent environment setting and character models. The door and scream containers were good details to make it feel like the monsters universe. Evil Mike scared Lil Biscuit so bad he ran to the other end of the couch. The level design was done well as there we could circle around obstacles around to avoid Mike and not be corned. Standing still as we mop made it impossible to escape so we just ran to the elevator but since we didn't clean the puke, it wouldn't let us win. Thank you for giving the language option so we could understand what was going on. Fantastic work!

Your game starts at 09:43. Awesome puzzle game! The filter looked great on the low-poly setting. The payoff for completing the puzzle was satisfying and made finding all hidden stuff fun. Everything controlled well and the environment reacted as it should. Our only bug was the thing at should've popped up behind us at "don't look back" warning didn't appear. Keep up the good work.

This is an excellent demo and I was bummed when it ended! The art direction complements haunting vibe. The main character looks and controls great. Having achievements pop up after every completed puzzle was satisfying and the puzzles were logical and fun.

Really enjoying this so far. Any hints for the five arrow puzzle?

Your game starts at 07:43. We absolutely loved this. The world layout was smart as shortened backtracking. The fish would bite quickly and when more points were needed, they would be worth more. Both of these designs made progressing in the game happen at a good pace. The characters and ending were excellent. We hope you enjoy our video! 

Your game starts at 05:12. Great choice making this local multiplayer. Easy to pick up and play. The random effects with every round was a smart way to keep things interesting. Excellent work!

Your game starts at 15:10. Great premise and well executed. Looking forward to the next update!

Your game starts at 02:41. This was fun and the retro graphics were a good choice for the vibe. The small map kept the tension high and bugging customers was satisfying. The rearview camera was a big help and the wizard moved at a good speed to give us a fighting chance. Our only criticism would be there are too many knights for such a tiny, enclosed area. Keep up the good work! 

Your game starts at 00:46. This was life changing. Never has being a mediocre man been captured such an accurate way. Excellent humor and love there are multiple endings. We recorded getting the first one. 

Controller is works great and the mech handles well. Going on the walls and upside down is a blast. Hope you keep building on this. Excellent concept.

Your game starts at 12:12. Excellent work! We liked how the levels got bigger as we played by starting at an office then city and ending at the world. Squid Squad is a great title and it grabbed our attention when searching for games. The set up at the beginning was fun and gave Squid's motivation and had us rooting for him. We liked that he could spam tnt and when all the explosions made it hard to see it's on the player. 

https://youtu.be/8SPftw5CU98

Your game starts at 06:37. Our video link is at the top. We really liked how the games all played just like the real ones. The art direction was very cool and fitting for a fun day at the arcade. We appreciated the option to do story or free play as some just want to experience the games. Loved the creativity! 

Your game starts at 00:48. Exploring Wuhu with quick travel and no time limit is something I've always wanted to do so this was a fantastic time. We couldn't tell the difference between the real island and yours. An excellent recreation and easy to enjoy!

This was great and we played to the end but now when we start a new game the colors are all negative and we are trapped on small island with our house. We really wanted to do a video and show how cool this is. 

There is so much more going on here and we are intrigued. We couldn't find enough fish coins to get the pole so we stuck. The characters dialogue and areas not yet accessible made us quite interested. 

Your game starts at 09:32. Taking the villain's prospective was creative and interesting. The character creator had some many good options and the worlds looked great. The gags were fun to use as was the toons counter attacks. We got soft locked when we lost all our gags and couldn't figure out how buy more. Hope you build on this as it has potential.