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Bd3n

86
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7
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A member registered Aug 02, 2019 · View creator page →

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I got overwhelmed by red dots, but had a good time doing it.

Really enjoyed the climb and the amount of polish.

This is how spiderman was meant to swing!

Can't beat a classic bullet hell. Well executed! Just kinda wish the scaling events were more extreme.

Your muzzle flash animation with the shot sound was actually pretty satisfying.

Don't beat yourself up too much. At least there is game play. Only made it to 108 scrap.

Really enjoy the scaling/consuming type games . Tie stylized look is also very pleasing.

Ooo, that plug in animation sound is satisfying.

A little hard to follow what was going on, a little more polish like hover effects to show interactables and animation to show what happened between turns would go a long way. Get that itch thumbnail up.

Decent job building an environment characters, but wasn't really sure what to do. Adding itch thumbnail and help in the description would go a long way.

Pretty fun, but I had to stumble through cause I wasn't 100% sure what all the icons meant.

Really fun art, concept, and gameplay. But too much cholesterol. 

Really like the clues build into the environment.

A third dimension to not having internet! Love it!

Whizzing though the forest had felt like it had some pretty good speed. Unfortunately I hopped off the Sleigh and it floated away.

Unfortunately web build wouldn't run for me.

Bold to make a jump mechanic from top down. I really liked the style of the robot assembled with simple shapes.

I like the consistent stylized art. It felt like it had a good amount of polish put in.

Who knew all fallout shelter needed was physics. Really fun system, but not so fun when something didn't fall as perfect as I wanted it to.

Did I just build my own game? That was a pretty neat modeling system. An indicator when placing the models to show what action mode you were in would have been really helpful.

It is a fun core mechanic. Bet you used transform.localScale a couple of times.

Really enjoyed the 2 sets of control mechanics, but I spend more time trying to jump the gap in the first level then I would like to admit.

Enjoyed the background music, but was it supposed to sync up the the rhythm gameplay, cause it didn't feel like it did and that would have been real sweat.

Really love the clean background with parallax. Wish I had more means to prevent enemy attacks like block/parry, but had a pretty good run.

The shadow scaling 2 player controllers was a really unique mechanic. Enjoyed it a lot.

This was a lot of fun and seemed pretty polished. 

Good to look at, but the limited control I had was a bit frustrating. 

Pretty fun, but I got overwhelmed pretty quickly.

I think a push moved me onto a restart block and it broke, but otherwise it was a lot of fun. Spent more time in it then most.

Pretty fun but very panic inducing as well.

That is a really fun and satisfying mechanic to break the enemies. Really enjoyed it.

Excellence 

It's not often I run into a game jam game that holds my attention, but I couldn't put this down.

These are all great point that I debated throughout the process, I think it means I need to commit to what feels like good gameplay. Thanks for checking it out.

Thanks, I enjoyed making a 2.5d ish game, it was a fun challenge.

Thanks for checkin it out. Faster bartenders seems to be a constant request and I even debated it, should have just u['d that float.

Really good polish, a lot of fun to play.

Really hard, but a lot of fun to play, and cool to look at.

Damn you homing eggs!

I really enjoyed the spent shells.