Thank you so much, great to hear you’re enjoying! Particularly nice to hear that the physical buttons make the game more engaging. I’ve got a pretty major update in the works so stay tuned!
Basil Termini
Creator of
Recent community posts
Thanks, and you’re absolutely correct! I ran out of time for:
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The connection mechanic - the line of electricity between orbs was supposed to power switches on the wall. The switches would, in turn, open gates blocking your shots. So shooting the orbs in the correct order would have been part of the challenge in levels.
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An ending - The last level (empty room) just repeats forever (with the background getting more and more broken because the texture resolution is non-power-of-2.
Nice job! Pleasing choice of colors and fun game loop once you get the hang of it. I must say it took me a few minutes to figure out what to do despite the tutorial though.
That said, designing and then building a game in any timeframe, let alone a week is a commendable achievement and you should be proud! Quite impressive for your first gamejam project!
Quite fun and nicely polished! I like how tense things are at the last level! I also like how if you lose you don't go back to level 1.
Unfortunately I had some issues with the web embed. It seems the game window doesn't rescale until the window is refreshed, and even then it's anchored in the bottom-left corner. This also affects the cursor coordinate when playing the game unfortunately. If I were you I change the embed option to 'Embed in page' instead of 'Click to launch in fullscreen'.
Great use of the theme and really well designed puzzles! Some audio would boost the polish for sure, but as it stands it looks really nice aesthetically.
As for input keys, I don't think it would have hurt the gameplay to make them a more standard set that games use (eg. WASD or ZXC or even arrow keys) as chaning what they do each level makes it mind bending enough.
Thank you for asking this. You inspired me to create a Raylib web template that can hopefully help you succeed! I tried to keep things as simple as I could, with `main.c` as the entire source code.
Please check it out, and let me know if you have any questions.