It's very relaxing and cozy. I like how the whole visual fits together nicely and the whole atmosphere is supported by the music. I would just say that it is a tool rather than a game. It's a bit lacking in depth. When maybe the player had to look for optimal combinations or different procedures would have done different results.
Barevnej
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Probably the most polish game I've played on this jam so far. It's very distinctive and I like it a lot. The game has an awesome game loop that made me turn it on more times than I'd like to admit :D The only thing is that it would be nice if the platforms were more distinctive as I had trouble knowing what to jump on at first.
Like I almost can't believe that such a polish game you managed in 4 days. It's incredible the amount of mechanics and variations that are in the game and even different systems, animations and graphics. The only thing that takes away from the beauty of the whole thing is the balance. The game offers an awful lot but the player can only get by with the cannons. It's a shame because combining all the different blocks and building a fortress would definitely be mega fun. To this I would like to add just a small idea. It would be nice if the blocks could be rotated somehow, not just by placing them so that they rotate. It could be on the right button and rotate slowly to the right. I think it would add more control to the game.
A nicely executed game both in terms of appearance and playability. You can see that it would need a little more time to fine tune some of the graphical elements but it still looks very good and I really appreciate the animations which are also well done. If I was looking for any complaints I would say that the resizing could have been on one button. The actions are downright toggle type and it's more convenient for the player to press just one. And it would be worth it if the tutorial images were more highlited as they are easy to miss them.
I absolutely enjoyed playing the game. The mechanics are fun and novel. Overall, the combination of real-time mechanics with turn-based mechanics was very interesting to me. The soundtrack fits the game nicely and can be listened to repeatedly. It's pity that, for example, root growing or some other interactions don't have their own sounds but that's more of a minor thing. As for the controls, I would appreciate it if I didn't have to go all the way up to buy an upgrade and activate it (but I don't know if that's a design intention). I think with more development, this is a title that would do well on Steam. Oh, and I found a bug. When you click on the same place for a long time, the mole will appear even if the player hasn't put more roots.
For me, this is overall one of the best games I've played on this jam. Very cool idea. Good job!
The game has very nice visuals. I really like the menu that is made in the game and the opening cutscene. In the introductory cutscene could be described somehow tutorial to let the player know what to do with the elevators. The player character doesn't have to be so big. If you zoomed out the camera a lot more like in some platformers, the player would have a better view of where he is jumping. Platforms don't have a platform effector on them which means the player gets stuck on the side of the platform which makes it very difficult to control and the movement is not fluid. Unfortunately, I didn't finish the game because of the pixel-perfect jumps. Great job for a first game. Everything I've described here are just little things that are easily fixable and will make your games better in the future.
I really like the visual style of the game. Combining different mini-games is fun but the individual parts need some save points. It gets a bit annoying when you go very far in the second level and then die and have to go all the way from the beginning. Also, the movement in the first level feels a bit too floaty and the player gets side-swiped by platforms which repeatedly knocked me down. Otherwise, I found the game to be fairly balanced. The jumps with the jumpads were fun, I liked that in the maze the player was fast enough to react to the ant that comes around the corner, and the animation and handling of the final boss in the shooter looked really cool. Good job!!!
The puzzles are simple but interesting. The game excels in the visual part - the attention to detail on the animation of the robot and the visual effects is great. I sometimes had problems with the wheels getting stuck or not acting like I would have wished. I am very interested in the mechanics of the growth of the mushrooms. Can I ask how you implemented the spline that connected the platforms in the game?
Hello, thank you for playing our game! If you wanted to get further, I just wanted to point out that there is a dash mechanic. You just need to press shift. Also, the game is more of a narrative one, so the main point is the dialogues - I believe they could entertain you. They capture our development process and also tell you about the game controls at the tutorial level.
It's very successful for a first game. I'd recommend watching some videos that discuss quality of life mechanics for platformers (like coyote jump, jump buffer, etc.) I'd also appreciate some save points. It's frustrating to go back to the beginning because of one mistake. Personally, I would recommend when creating game jam games to make the game as simple as possible, because otherwise, due to frustration or lack of content, players who will try your game will leave it. But as I say very good job.
I can't believe you created such incredible graphics in a week. Even the gameplay itself is very pleasant and offers a somewhat decent challenge :D The only thing that is a shame is the back button in the color selection which points to the left but the camera goes to the right. But that's nitpicking :D
Good job!!! you created interesting atmosfer and the 3d models seem realy good. I had some difficulties with the camera. Some times it bugged in some object and i didn't see what i was doing. You mb could zoom camera into the part of map where something changed when i'd press some button bc sometimes i didn't now whitch button did what i needed and then i tried to use every one and you have shifted movement by 90 degrees. But still very nice work!!!
Good work!!! It's just a pity that the difficulty doesn't increase over time. I practically recorded a little over 100 and I still had to wait for a ghost to appear :D which is probably also because I write to all ten :D But as a result, it's very successful. From the game loop to the tutorial and menu, really good work !!!