You get me lol
AverageJoe112
Recent community posts
It's somewhat fun, and the assassin/reaper girl is cool, but the other two characters don't feel as thought out. The jiggle animations are janky as fuck as well. Good start though!
I feel like the gameplay would be more fun if the combos felt more important. Currently it's just a bit grindy, so try to mix it up with some gameover mechanics and the feeling of having stakes in the game.
On the first girl I got the vibe that we're in a dungeon/rogue-like, like we're helping the girls recover from battle, and this could be a cool story-line.
Just some first impressions.
I like the game, but it'd be a lot easier for us if you only made events that are in the game possible to actually trigger. It's so time consuming running around the entire house over and over just to notice you can't talk to people and seeing the not implemented text just to see all events in the game.
You're a bastard, I've studied how the difficulty increases the more you level up your minions. It doesn't matter which minions you use, there's either a gimmicky trick to defeat them or there's no way to defeat them at all!
EDIT: I didn't know you could increase the number of minions you can spawn. I won it instantly the moment i found that button. :P my wrong
You really shouldn't force the player to go to a certain place to talk to someone, this is fine if it happens like once or twice, but if it happens as much as it does in this game then just freaking move the player to the location they need to be. It doesn't add anything to the game when you click on the wrong doors all the time and just move around. Also I need to click the skip button all the time just to close the dialogue box which probably is a bug. These two things make the game absolutely unplayable