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TomR

108
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A member registered Jul 05, 2018 · View creator page →

Creator of

Recent community posts

Top notch work!

Wiggly perfection.

holy cow

(1 edit)

Hello!

I downloaded the Decker.exe and saved the wigglypaint.deck so I could run it locally.

Thanks :)

I haven't had it guess one yet! lol
I have some ideas but short of putting a dictionary in there somehow it won't ever be good at guessing words.

I got the powerup and beat the game.

This is awesome!

lol that's pretty good!

Brings a tear to my eye.

We would all love to see this finished. Please don't give up!

I knew it would happen when I coded it, but I didn't add it on purpose. I did have to handle it though because if I left it the "animation" would go on forever. I'd say it's about 50/50, but the way I operate almost everything is a happy accident.

This game is delightfully difficult! Great job!

This jam is about making games using Octo. That is the most important part of the jam.

You have to use Octo for this jam. http://johnearnest.github.io/Octo/

Here is a link to the showcase video by Awful Jams.

Thank you all for participating. I hope you had a wonderful time and a great start to the new year!

Thank you! :)

Hello everyone! Please feel free to ask questions or share what you are working on.

That sounds lovely!

This is one of the most amazing things I've ever seen.

Go here http://johnearnest.github.io/Octo/
Push the manual button and start reading.

There is also lots to read here https://github.com/JohnEarnest/Octo

That kicks ass! Great work.

This looks amazing! Thank you so much for making it.

Hello! I missed your stream live, but I went back and watched it. Thank you for the feedback and thoughtful discussion during the stream.

If you have any post jam materials please link them here.

This is the Octojam 7 showcase video: 

Very spooky!

Please use the downloadable version if possible, it's better.

This is a fun take on Snake. I like the way it checks to make sure the targets are separated.

Try reading here, search for load and look at the examples how they are used: https://github.com/JohnEarnest/Octo/blob/gh-pages/docs/Chip8 Programming.md

Treat i more like a pointer. You can advance it to get to another memory location. https://johnearnest.github.io/Octo/docs/Manual.html#statements

Wow! That's looking fantastic.

Welcome, you can never have too many snakes!

This is a great game, I love it!

If you use the Octo HTML export with 6x scaling and upload to itch.io as playable in browser with a window size of 768x384 with the full screen button enable then it's easy for me to play your game on my CRT and do a little video.