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Art Surock

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A member registered Dec 17, 2022 · View creator page →

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Thank you!

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This game boiled my brain like The Witness, I really liked the mechanics, but I agree with the first comment that the tutorial could have been a bit more informative. The graphics are well chosen too, I think they fit the vibe of a puzzle game!

The art style of this game is fantastic, a bit difficult to play but it was fun to use my memory once in a while :)

Very cute little game with great sound design, reminded me of Inscription. Loved the dialogs too, they were funny! 

Зато сложная 😁

Ага, именно они, туда заходишь и на низ портала Е нажимаешь, но уже поздно поняли, что это не совсем интуитивно)

Спасибо! Полностью с вами согласен, было бы лучше добавить стрелочки какие-нибудь и цифры у комнат, думаю было бы попроще)

Спасибо, что поиграли) 
Монстры бывают двух типов: летающий и ходячий, - те, что летают, взрываются при соприкосновение с куполом, а ходячие остаются и бьют. Ну и с каждой волной монстров становится все больше и больше, на волне 6 их прям очень много уже)

Но я соглашусь, основной геймплей может показаться скучным. Самое забавное, что мы увеличили скорость ходьбы героя в последнем билде, но не успели отправить его во-время, может было бы интереснее, так как ресурса 2 и синие кристаллы добываются буром, ну и чтобы все задание сдать, нужно успеть волны до 8, так как тогда волны становятся слишком сложными)

Спасибо большое! Летающие монстры просто уничтожаются, когда подлетают к куполу )

Спасибо за развернутый ответ)
Колбы сдаются прямо в терминал с списком в главной комнате под куполом, надо было бы сделать принимающие устройство наверное, но что есть, то есть 😁
Ну и карту успели вставить в игру прямо за час до конца джема, так что не успели правильно с дверьми соотнести.
А так задача бурить синие кристаллы буром и как и колбы в главной комнате под куполом сдавать в терминал, надо 7 кристаллов и 5 колб для победы)
В любом случае, спасибо, что поиграли!

Ой, а почему? Там лифт в низ идёт, а из турели на q выходить. У нас там целая карта под куполом) Дайте игре второй шанс🤗

Рад, что атмосфера понравилась, а персонажа специально решили сделать медленнее, чтобы игроки старались пользоваться телепортами чаще)
Ну и концепция была, что перемещаться по станции долго, а у тебя время тикает, тут либо станцию делать больше(что не для 3ех дневного джема идея явно), либо персонажа медленнее, так бы с радостью сделали персонажа быстрого 

Игра выглядит превосходно, не хватает чутка подсказок на что можно нажимать, и слегка камера укачивает) Но визуально красиво!

Thank you very much for your detailed feedback! We have fixed everything that we could fix on the game page that you noted ;)

And we'll change that left in the game when the jam is over! 

Thank you for your feedback, I agree with everything you said, we will definitely correct it after the jam is over :)

OMG, this is the best game!!! it's just a breath of fresh air, unbelievable!

Thanks for your feedback! The theme is the difference in scale between the characters and the boxes, while one character has a power to move a huge box the other character cannot handle it . And I really understand your point about the controls and overall mechanics polish, to me it feels more like a pre-alpha test and there's a lot of work that needs to be done to make it truly enjoyable to play.

Thank you so much!!!

Thank you for playing and for your feedback ! I'm planning on adding fixed 4-way rotation and something to clean the view area around the character, hope it'll help. 😅

Thank you very much!! All 3D objects, except the ivy, were made by us :)

We tried our best to achieve a visually holistic picture!

It was very funny! Excellent graphics and sound. But I ran into a few problems: I saw that you already fixed the problem with shooting at enemies that are close, which was not fun :)

Also, buying upgrades is really buggy, I had enough money to buy bigger weapons but the game didn't give me that option and sometimes I bought upgrades for much less money than what was written.

Nevertheless, a very pollished game, I really liked it!

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Thank you! We wanted to make dialogues between characters, and we even made a plot, but our priorities was the gameplay and graphics. Glad you enjoyed our game! 

Ahaha,I knew I missed one place where I should have put the collider, glad you liked our game though!

Great game, all aspects of the game are amazing! Loved you style and level design, well done !

Amazing game! The game is truly hard, not because of any control issues (the controls are smooth and enjoyable), but because of the excellent and challenging level design! Well done!

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Really interesting concept! At first I didn't quite understand how to play, but after a while the game starts to be fun. Also, the sounds are amazing. Great job!

Interesting concept and nice graphics!! I liked the variety of weapons, it's great! The character controller needs some work and some enemy variety needs to be added, but overall the game is nice!

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Great platformer! I really liked the character control. The levels have a nice design. I think you don't need 3 hearts, maybe it's better to die from the first obstacle because you still have 5 real hearts, it will add even more challenge to the game.

Well done!!!

Definitely needs some sounds, this will be a great relaxing game with them!

Good idea!! The graphics are amazing, truly reminiscent of a greek myth. However, the controls are very difficult, on the seaboard WAS does not work at all, I played on my gamepad, but it was still inconvenient, maybe a little more inconvenient than necessary in games of this type. Cool idea with the growing high ball and overall a fun game!!

Thank you!! I'm glad you liked our puzzles 😉

Ahaha yeah, sorry that we didn't make level choose menu, it would be helpful

Amazingly polished game, really interesting idea, but need some balance, i had the feeling that i'm not controlling the situation sometimes. But overall it was fun to play!

Really meditative game, nice calm sounds and a great aesthetic. Really enjoy playing it !!!

Thank you so much !!!
To solve that room you just need to throw the small box with the small guy from big box on the button, you can do so with RMB to aim and LMB to throw 
There are several really interesting rooms after that one :)

Sorry to hear that, It would be really helpful to know what you mean by slipping, I agree that sometimes blocks act crazy, but is there anything specific or is it just overall feeling about movement with blocks

Thank you so much! Really glad you liked it! 

Thank you for playing, controls definitely need some more work. :) 

Thank you, we are already thinking about continuing this project :)

Thank you!