Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

anotherananas

28
Posts
4
Followers
238
Following
A member registered May 15, 2022

Recent community posts

I suspect it's key repeat from holding the action key slightly too long. I had that a few times.

If you want to avoid it norepeat_action in the prelude would make grab and place always take 2 presses without affecting the movement rate.

Must set browser to 100% zoom when the page loads.
If zoomed out on load the game gets cropped and stays that way til reload, even if you adjust page zoom.

(1 edit)

Instructions:
| WASD to move the player/line 
| X to start and end a line
| Use your cursor to select things

And not in the instructions:
* click on a computer to enter a level
* walk next to a large black square to see a zoomed out level select screen.

It's easy to miss the instructions because any click or X/space on the 'insert cartridge' screen causes the title screen to close as soon as it loads.

Mouse 2$%7$2##<2/AA0D=F&217)2.7(B7'2&3R&7J'3V^Z%2(``A)XB3=$kjl^!2#-3$4#72/;;0>8@&213)2.3(<3'IKM23D=S83ML=8$;\2^2

Launch 2#"79#7$=7&20BD<<17%9;@!2%(32$y;:8>$$3$217C20H##3&INP27#"H

Shredder 2(7*2-79?>@2,?*? FHJ2I2GO6J62)6%2TZY$U6][ZX*Td2#08(2/jlnmkqo'2i&2!2(3*2-3(238=?2$=,?&2%= @=&I=B2'NA=R2*3$WY2)3%<a?Z^ZK<`X[2

(1 edit)

It's a real room next to the first one, just like the earlier levels. 



Explanation of the solution below:











Player moves into the right room, resetting the left. 
Player attempts to reset itself because it's not immune [green], but its position is blocked.
Now 'dead', the player respawns, on the spawn point that's still in the un-reset right room.

You are not softlocked here.

Thank you. It's still quite a challenge even with the slowdown, but I managed to make it to the top. The puzzle difficulty progression is very good, the last pillar puzzle being a real doozy.

I wish I could play this like a puzzle game, but it requires such precision in key timing that even the second level of pillars I can only get across once every 10-15 times.

(4 edits)

Interesting game. I found it hard to distinguish when the switched blocks were ignited vs extinguished, because 'extinguished switch' base colour is very close to the 'ignited block' colour. When a switched block is lowered I can't tell at all, even if next to a ignited ground for comparision.

Also in Level 11, most colour layouts make the white and green switched tiles indistinguishable because the green gets washed out entirely by adjacent light. When the blue switched tile is in lower left, the other three all appear white. This is without colourblindness and on a screen with reasonable colour rendering.

Very challenging, I ended up copying across to Puzzlescript for a level select,  and even with that there's still 11 levels I have no idea how to get even partway to a solution.

Two levels aren't solvable without editing the level:
43 - No Goal tile [o or 0 at top]
53 - Snake has no bonds. Solvable if joined [replace u with i]

Its in 'B-Side' levels, which unlock in the level selects after you finish the game.

Ctrl Q to increase level
Ctrl E to go back  [this is in all covemounts, but its only noted in a few]

Those are hotkeys in some browsers, so a menu might open or something, but it will work if you click back in the game between Ctrl Es

Anyone who got here not from the jam

The design criteria are:
  • This is frustrating, I had to redo lots of content.
  • I do not feel like the game is being fair.
  • It is not very clear what I have to do.
  • The graphics are, to be honest, ugly in this one.
  • My ears have broken from the bad quality of sounds.
  • There are many bugs which do not feel like features.
  • My wallet is empty after I played this free game.
  • My soul has been taken away on an unexpected journey.
  • I went in with low expectations and was disappointed anyway.
  • This tenth criteria is here for padding, I hate it.

So I guess purpose served. I cant read the illegible instructions and i cant get off the first platform because my control ends up panning the camera with no noted way to get back.

(1 edit)

Might be related to scaling in chromium?
Opened on Edge at high DPI, it goes down to frame-by-frame after 1-2 levels
Opened in a lower screen resolution it runs fine, and takes a while to slow if the res is changed back after loading.
Doesn't seem to occur in Firefox.

Level 9  may get locked by the selector pattern, as it only cycles 16 of the 22 characters and one position can't move if selected by arrow jump.

It's sometimes possible, but it's unclear what causes the selectable set to change. I had thought move order or board layout, as I was able to do one move twice after swapping character positions after 30 or so tries without swapping, but I'm now unable to replicate so perhaps just bad RNG luck.

(1 edit)

I'm not able to get past the menu.
It starts with 'Load' green, click deselects it and no mouse or keyboard inputs do anything after that.  

[Edge 120.0 & Firefox 121.0, Win10, Mouse Keyboard, Touchscreen and Touchpad]

Controls:

Mouse (or maybe controller?) Required

L/R:  A D, ⮜ ➤
Jump: W, Space
Aim: Mouse
Powerup 1: LMB
Powerup 2: RMB

Mouse requirement:
First pickup uses Mouse LMB,  second uses RMB. LMB and RMB can't be input at the same time using a Windows touchpad or touchscreen, and it seems both are needed to get past that point.

Really cool idea. Level 4 in particular shows off the puzzle element. The small amount of hinting for adjacent planes is a really good feature to have, especially for the level with death-on-contact obstacles.

Input:
I would find W jump more intuitive for (WS)AD movement, but that's a personal thing. Similarly for rotation, an alternate keyboard input would be nice - QE if single axis or arrow keys if a second axis is added to the plane in later gameplay.

I didn't notice the viewport cube and its function until I'd finished, and using it would make the game easier at points. A label or demonstration in the first level could help if you wanted that.


Same here. The start mechanic doesn't work in the H room [new version after speedrun vid 3mo ago], or any room around it as far as I can see. Nor are there any activated speech boxes. 

Also it's possible to lose letters in the room below H, they float to the ceiling if shot left.

click on the yellow rings hanging from the ceiling

clicking elsewhere doesnt do anything.

is this the last level? I couldn't find an exit, or any change standing in the middle.

The thin edge by the star doesnt turn you, so if you go via the outside of the spiral it either does that or throws you into the spikes.

Same here
ended up on the lower right corner of the lower right block - character can only change direction here, not move or jump.

Try setting your screen to 1920x1080. The video controls seem to be offset or broken by either different resolution or aspect ratios.