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Angel Arias

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A member registered Aug 12, 2023 · View creator page →

Creator of

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Thank you for playing it and commenting, it is a bit short and maps are small, glad you did understand how it works, indeed I left it for the player to figure out the exits and something to grab in the middle, I was thinking on redoing it a lil bit more polished and bigger rooms, yes it needs checkpoints and a bit more tutorial levels before going into more chaotic stuff.

pretty cool minigame, had fun and bit of thinking, atmosphere feels good , nice job

which one? torch bearer? well I just went with tipical logic, light scares ghost but then shadows consume light, they chase you and thats it.

thank you for commenting, glad you enjoyed it, was a bit rushed but most likely will continue adding some stuff to it.

a bit short, but was fun.

oh, didnt worked for me, maybe pointed at its head, not body lol, but was great

atmosphere is awesome, but didnt exactly knew what the light was supposed to be used for, nice work.

pretty good, had fun and a lil bit of brain trouble, cool stuff

oh I see, yeah I left them starving hehe, there is no way to tell if they will survive, maybe also let the player know how many minimun points of water and food they will require or so.

nice game, had some fun, sometimes while dragging the item into scanner, accidentally I pushed the check button, not sure if is intentional but other than that, great job!

very cool idea, but I had water and food,  and suddenly I died, maybe if you have resources automatically used at the end of each turn or something like that.

relaxing stuff . music was pretty good.

sorry to hear that, thanks for posting it, the items only have one use for the exits,  which are on the corners, I ran out of time and had to finish it kinda in a rush, will try to fix some stuff in the future.

thanks you for commenting, I know I kinda blew up that one , some extra text would have been nice to have, figured maybe it was simple enough but I guess not, will do.

thank you for your feedback, alright I can proably add extra controls in there, will keep in mind just resetting to last level instead of the beggining, I did it because I had no more time left , lol, got busy last few hours,  I appreciate the comment, sorry It was a bit hard xD.

yeah , that will be a nice addition

 maybe we could move objects or drag them with mouse, since is already required to click on them, maybe direction of level can change automatically  too, yeah stop time instead of slowing it. 

I see, touch or mouse? I figured it might be 2 hard on touch devices

is looking good, maybe instead of clicking plants, we can just push a key,  and have more ingredients per pick to focus more on potion creation instead of gong back and fort, has lots of potential

didnt really knew what do to,  maybe adding some sort of mini tutorial to start learning and then final stage .

yeah, the idea is pretty good, i had fun and a bit of thinking, boss fight was fun

feels good,  maybe red color can be on top instead of green since is the one that gets harder, other than that , good job .

okay, if you can comment a bit more on what exactly you think it needs to be fixed that would help me a lot, also will check yout stuff ;)

has potential, you can probably add some sort of scene skip, since I had to repeat from start, also I got stuck twice when hiding on first locker, after that i could not go on.  Maybe you can activate some stuff after turotial text ends, looks and music are great.

thanks, will check your game !

feels good, having the magnet on middle made me think at first that it goes up, middle and down, later on I got how it works, after a while I started feeling it a bit repetitive, maybe it could use some sort of speed up or getting harder, other than that is pretty good mini game

alright, will keep that on mind, yes I missed adding some short text on how exactly it works, thanks for commenting, I willl try your stuff ;)

hehe, mm alright, will add some indicator, but the exists are on the corners, everything is mostly gray and objectives have color :)

thanks for trying it, will probably continue on  a bit more.

thanks for playing it, oh I see, well , the white ghosts get you when light is off, the blue ones get you if light is on :), will play your game and see whats up.