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AndyMakes

91
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A member registered Mar 02, 2014 · View creator page →

Creator of

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Thank you so much. This is wild. Most of it is way above my head, but very cool to dig through.

Oh wait is there a way to display the source code from the web build of a pico-8 game? That's all I was looking to see!

Hand-compressing is the way to go imho!

This is amazing! Good work.

Is the source available?

This is wild. I love it.

Such a cool concept and a really polished execution. Took me a few tries but I beat it on easy! We'll see if I crack hard.

This is amazing! So much packed in here. Great visuals, multiple tracks, ai racers and more. Killer work.

I don't really understand what's going on here but I get the sense that it is deep. Very much enjoyed exploring and experimenting

Only got to floor 3 but this is a cool game. RPGs are so hard to make in pico8

This is really cool. The gameplay has a very satisfying rhythm to it and I love the use of a daily seed.

I never played this one! We were a Scorched Earth family. Really great level of polish here.

This is so impressive. And I love that you even got some style in their with the night sky

This is really cool! So much complex logic in here.

Thanks!

Not to spoil it, but nothing happens if you win lol. I was working with much tighter character restrictions than the jam actually calls for.

Thank you! And good work! As you can imagine I've made a lot of attempts and I don't think I've ever gotten all the pellet! My curse is that I love the design of Pac-Man but I'm terrible at Pac-Man.

I might need some more chars to work with

I thought this was 1024 chars lol. Well I'm coming in under the limit. Maybe I'll read the jam description more closely next time.

Really fantastic. I'm always blown away by how you work in such polished visuals and narrative to these.

Whoa! That's a hell of a trick. I just tried it out in a blank cart. Thank you for the heads up. I'm probably not going to update this game, but I'll be keeping it in mind for the future.

Amazing work!

Thanks!

Thanks! I agree about the hearts, but tragically it would take an additional char to go form 0.1 to 0.05 (or any other value that makes them less than 10%)

Very cool concept! I was only able to get 33, and only one of those was a square, which was what I was really trying to hunt down.

Very cool! I think my high score was 12.

Hot damn! You got simple AI and amazing visuals into a 500 char package!

There's a ton of depth here. The control feel great and I love that it ramps up with multiple falling stars. Great work!

Wrote a very heavily commented version of this source code: https://code.emma.coop/andy/tweettweetjam9/src/branch/main/tweettweet2024_expand...

Oh sorry I shouldn't have been snarky! Updated the instructions.

Thanks! I always try to go for that Mario jump when I can!

Jumping mostly

Thanks!

High praise! Thank you!

Really cool! I learned about a few new tricks from reading your code.

This feels great! First mobile-first Pico-8 game I've encountered too!

Very cool! I love how you can see the path.

My best score is 653!

Amazing! The level of polish is through the roof on this one

I love how being able to switch between the map and globe view gives a hint of how the projection works!

Thanks! I was pleased with the juice I managed to get in there. That's a very solid score, and I'm honestly surprised it even works on mobile

gorgeous as always

Oh wow. Great work on this!