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andreymust19
Creator of
Recent community posts
I know what this is game maded for LowResJam, but huge pixels is prevent accurate shooting on long distance - hard see enemy front you in 1-2 pixels. I know about zoom, but while zoom hardly see other enemies and hard to avoid them. How i can disable that huge-pixel shader, maybe need add this option?
Enemies sometimes stuck in solid blocks, and they have not correct collider - need shoot with offset to left side to hit, if shoot in left shoulder - shots go through sprite without damage.
Monster by C button - is useless, by my practice, because have too slow punch animation.
Level 3 impossible deal without shotgun - when we collect pentagram, game create too many enemies to slay them with pistol.
Levels 3 and 4 need add checkpoints - is pretty big levels to start it from scratch after respawn.
Need add saving last level index in file, to start game from it after next launch.
BUG: After collect pistol in start level 3, is start firing slower. That fixed after restart level after duying.
Well done, great demo.
It's remember me prince of persia, flashback and blackthrone.
I want to wish your team successfully finish full game, do not rush and make so long how it needs. I know what gamedeveloping is very laborious and long process, even for much ordinary games.
And successfully find good publisher, too.
Make what you like and what you want.
I also wish to participate in beta testing your game.
I like helping developers with whatever I can.
Well, beginning from mission 5 game is too hard. Too much need to do, too much places need to visit. Too low time to do this after alarm.
I feel what only one solutions - cleaning level by stealth with silencer handgun, like i did in mission 4.
Maybe needs to do different reinforcement period for all missions.
Now i cannot complete missions 5, 6, 7.
But i completed mission 8 and boss.
I played in this version on slow old notebook.
Game is works fine, but found bugs:
After throw coin, is rotated after landing longer, and sometimes don't stop rotation, playing loop-sound always.
If come to interior and back to exterior, coin sprite is disappear, but i still pick up them
I think is happens more often if current scene some laggy (how to see FPS and update dt in the game?).
Throwed coins on ground not saving when pee (this coins disappear after loading). This on normal PC too.
Coins can fall through barrels and concrete barriers (not bounce like with walls and crates) and stuck there, then we cannot pickup them.
One time i pickup non-encrypted radio from body (2 guards with jokes). Then saved and after loading again this body blinking and again pickup same radio, but counter radio in inventory not increased.
I checked it, is happens if we not product 2 encrypted radio.
Sorry for typos and grammar.
And you have good music composer. I listen track 'music_exteriores.ogg' many times, nice stealth music.