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andreymust19

62
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A member registered Mar 28, 2016 · View creator page →

Creator of

Recent community posts

Try refresh page (Ctrl Shift F5)

In training after respawn level music not playing again. While duying, we can blink any times by pressing LMB (in mission isn't worked).
'Next Mission' button not worked, if no access for write to 'Save/Player.xml' file.
Better select another way to save data, in user home directory.

I'm use Aseprite instead build-in GMS sprite editor.

bug with windows

In begin i used Bitsy, but later switched to Love2D framework.

(1 edit)

Too inertia movements.

Windows-build, please.

Ok, right now added win32-build.

Она изначально была на русском. Ошибки в переводе мне помог исправить один из игроков.

Music is awful, too monotonous.

Pretty good game, boring at first, but later makes interest, when dive into the plot.

Very high-quality drawing, but game too short.
Anyway i'll waiting your next projects!

(2 edits)

I know what this is game maded for LowResJam, but huge pixels is prevent accurate shooting on long distance - hard see enemy front you in 1-2 pixels. I know about zoom, but while zoom hardly see other enemies and hard to avoid them. How i can disable that huge-pixel shader, maybe need add this option?

Enemies sometimes stuck in solid blocks, and they have not correct collider - need shoot with offset to left side to hit, if shoot in left shoulder - shots go through sprite without damage.
Monster by C button - is useless, by my practice, because have too slow punch animation.
Level 3 impossible deal without shotgun - when we collect pentagram, game create too many enemies to slay them with pistol.

Levels 3 and 4 need add checkpoints - is pretty big levels to start it from scratch after respawn.
Need add saving last level index in file, to start game from it after next launch.

BUG: After collect pistol in start level 3, is start firing slower. That fixed after restart level after duying.

Character not moving.
Why game not message about controls?

Pretty unusual and  kind 10 minutes.

v. 1.02
I have 1280x1024, pause menu:

Is have only in menu.
Please, don't forget test game on others resolutions, not only 16:9.

Well done, great demo.
It's remember me prince of persia, flashback and blackthrone.
I want to wish your team successfully finish full game, do not rush and make so long how it needs. I know what gamedeveloping is very laborious and long process, even for much ordinary games.
And successfully find good publisher, too.
Make what you like and what you want.

I also wish to participate in beta testing your game.
I like helping developers with whatever I can.

Isn't flash, is Unity3D.

Scary, suspense, thriller, good survival horror.
Web-version laggy a bit, you may make win-build?

Well, beginning from mission 5 game is too hard. Too much need to do, too much places need to visit. Too low time to do this after alarm.

I feel what only one solutions - cleaning level by stealth with silencer handgun, like i did in mission 4.
Maybe needs to do different reinforcement period for all missions.

Now i cannot complete missions 5, 6, 7.
But i completed mission 8 and boss.

Another bug - mission 7 starting first time without cutscene with helicopter.

Maybe try catch rope by default, when player NOT hold jump.
And release rope when pressing jump button.
Need try several variants, by words difficult says what variant better.

Holding for rope and jump by same button - bad idea.
Better make catch/release for rope by press jump button, not holding.
And how to remove previous  useless ropes?
Isn't easy catch needed rope if several ropes keep a close.

I not get stuck now, i still try finish missions by normal way.

(1 edit)

I have a bug. If continue game from mission #4, then after first start mission on top part of screen appears 3 overlapped messages from someone people. I think is messages from that scientists, what we need rescue, but me not rescued anyone yet.

Nice, please more missions!

Please, make Windows-build.
Web-version very laggy.

Pls, make standalone Windows-build.

Pls, make standalone Windows-build.

Pls, make standalone Windows-build.

Pls, make standalone Windows-build.

Complete the game, nice.

Enemy have pretty weak hearing.

Final Boss remember me Barret from DX:HR.

(4 edits)

How to place C4? Got it, it may be placed only to locked door.
Ahd how to disable C4 in mission 3? Got it, SPACE when blink green, but is blinking so fast!

Summary, pretty good and hardcore stealth-game. I'll be waiting release.

I cannot found 'S'.
Not have help with 'C' element.

UnMetal demo community · Created a new topic Beta-testing?

What about testing before release?
I want participate it.

Player character periodicly is stuck in geometry level.

(2 edits)

I played in this version on slow old notebook.
Game is works fine, but found bugs:

After throw coin, is rotated after landing longer, and sometimes don't stop rotation, playing loop-sound always.
If come to interior and back to exterior, coin sprite is disappear, but i still pick up them
I think is happens more often if current scene some laggy (how to see FPS and update dt in the game?).

Throwed coins on ground not saving when pee (this coins disappear after loading). This on normal PC too.

Coins can fall through barrels and concrete barriers (not bounce like with walls and crates) and stuck there, then we cannot pickup them.

One time i pickup non-encrypted radio from body (2 guards with jokes). Then saved and after loading again this body blinking and again pickup same radio, but counter radio in inventory not increased.
I checked it, is happens if we not product 2 encrypted radio.

Sorry for typos and grammar.

And you have good music composer. I listen track 'music_exteriores.ogg' many times, nice stealth music.

Nice creepy horror.

But when monster appears first time, player have too few time to react.

Is GameMaker?