muchas gracias :D!
AndresTapa
Creator of
Recent community posts
nice game! we made one a bit similar, and we struggle with one thing that i saw you could made, how did you make this total light occluder? in our game, when we light a texture of a wall it cast shadow but the other side of the wall is iluminated too, when should be total dark, any way. Love your game, i liked to see we implemented things in some same ways.
The lighting was a hard part to get work well, i still don't know if i did it correctly, but i got away with it. The sfx was as important as the light, because tell you a lot of what you cant see, and makes you anxious, because lets you know you are not alone in the dark.
Notes were important too, for me, games should always tell a story, some time they not need to (tetris, pacman, etc...), but i think they should xD.
Thanks for playing!A beautiful game, a tiny story extremely good told, the kind voice narrating everything while you playing it gives some strange vibe about being lonely in the snow but not completely. The game is good, i always focus in the gameplay, and not really like the "walking simulator effect" that comes with the lack of gamemechanic, but this time i think the story is the protagonist, and this gameplay of wandering arround it is like a bus you get on and travel with it.
The main menu and the videos give's just the touch!
Amazing sumission, i love it!
Thanks a lot, we are not sure if the light were right, i still don't understand completely how they supposed to work, but we got away with it.
And the flashlight mechanic was everything, we thought about people tryharding other games, and we did want the same for ours.
We are glad you like it, thanks for playing it.
We are glad you love it! we loved doing it!
We try to make and atmosphere were you feel claustrophobic and lost in the dark. We try to keep the mechanic simple, but solid. We didn't had time to make checkpoints, but they were previste in some safe spots. We also think it could be a biggest game some time, i hope we make it. Thanks for playing it.
Thank you! well in deed the batery is tight, because the level is litle and there wasn't much to tell. Yes the notes were just lore, tryng to tella story of a prisioner before you who also scape and he leaves them like a track you could follow.
We are taking notes and fixing the bugs, to finish and wrap up the game when the jam ends.
So thanks a lot, we are glad you like it.
Thanks very much! i did try to keep it simple because the lack of time, the limit of worker was because the game mechanics break really easy if you had to much workers, but you could have multiple workers if the enemy could atack this too. At the begining it was the plan, but i had to cut somethigns out because the deadline. May be i will add this features leater.
Now i want to jump to the next jam.