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AndresTapa

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A member registered Apr 19, 2021 · View creator page →

Creator of

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muchas gracias :D!

nice game! we made one a bit similar, and we struggle with one thing that i saw you could made, how did you make this total light occluder? in our game, when we light a texture of a wall it cast shadow but the other side of the wall is iluminated too, when should be total dark, any way. Love your game, i liked to see we implemented things in some same ways.

Thank you! we are glad you like it!

thank you! the flashlight was a bit hard to balance, and the sound setup got bad connected to de audio bus. We will fix that when the Jam end. We are glad you like it!

Thank you! the spooky atmosphere was very much important. Yes, there were some tooltips we couldn't add because the lak of time, but we are working in a version with some bug fix and a few feature added, that we wrote down from your comments.

Nice game!, I loved the art style.

Really nice game, minimalistic with a sharp interpretation of the theme.

I liked the mechanic you implemented with the spotlight, how did you make the wall appear and disappear?

The lighting was a hard part to get work well, i still don't know if i did it correctly, but i got away with it. The sfx was as important as the light, because tell you a lot of what you cant see, and makes you anxious, because lets you know you are not alone in the dark.

Notes were important too, for me, games should always tell a story, some time they not need to (tetris, pacman, etc...), but i think they should xD.

Thanks for playing!

The duration of the battery is for make you run from the monsters, and there are battery hidden all around, so you never run out. Yes you cant explore much, it was just a tinny level. Thank you for playing it and for your feedback, see you in January.

A beautiful game, a tiny story extremely good told, the kind voice narrating everything while you playing it gives some strange vibe about being lonely in the snow but not completely. The game is good, i always focus in the gameplay, and not really like the "walking simulator effect" that comes with the lack of gamemechanic, but this time i think the story is the protagonist, and this gameplay of wandering arround it is like a bus you get on and travel with it.

The main menu and the videos give's just the touch!

Amazing sumission, i love it!

it was a suprise the 3D level, the narrator and the music! i enjoy it!

didn't understand the combat mechanic but i love the artwork!

I didn't understand the game mechanic, but on the other hand, the game is full of tiny details really good like cinematics, frost on the screen and the foot prints of the snow. It makes it really inmersive! I loved it!


how did you make the airplane animation?

Thanks a lot, we are not sure if the light were right, i still don't understand completely how they supposed to work, but we got away with it.

And the flashlight mechanic was everything, we thought about people tryharding other games, and we did want the same for ours.

We are glad you like it, thanks for playing it.

We are glad you like it, thanks for playing it.

We are glad you like it! Ye,s we focus trying to give it that feelings to the player of immersion and anxious. The "piggy oink" it's me "oinking" to the mic xD.

We are truly glad you love it!

thanks a lot! we are glad you like it!

We are glad you love it! we loved doing it!

We try to make and atmosphere were you feel claustrophobic and lost in the dark. We try to keep the mechanic simple, but solid. We didn't had time to make checkpoints, but they were previste in some safe spots. We also think it could be a biggest game some time, i hope we make it. Thanks for playing it.

We are happy to know you play our game and you manage to scape, it was intended to be scary, but not to much, just a little, in a cartoonish way. Thanks for playing it!

Thank you! well in deed the batery is tight, because the level is litle and there wasn't much to tell. Yes the notes were just lore, tryng to tella story of a prisioner before you who also scape and he leaves them like a track you could follow.
We are taking notes and fixing the bugs, to finish and wrap up the game when the jam ends.

So thanks a lot, we are glad you like it.

I like how it become more iluminated when you got more match! really nice!

it's looks just beautiful!

I like your art style! is nice :D

Nice game! how did you make that only the visible part of the wall is colliding? that's quite interesting!

it's nice and fun, i felt chill and cozy while playing it. Good soundtrack to, love it

nice!

Clever way to get that around, yes i did want to mean the theme. but, more intriguing is how did you make the robot make that curve trajectory?

Love the puzzle and the 3 diferent kind of surfaces. Very fun game

I love the visual style you used here, the sounds effects were good to, the theme was quite good implemented.

Love the minimap, how did you do that?, the game is nice. For a first submission is impressive! I like it!

How did you do the glow effect on web version? i got impressed with that. the game is beautiful. I really liked the wolf with sword, and the spark illuminating around. Beautiful game.

i jumped off my chair with the first monster and then again when he do the metamorphosis thing... it was excellent. i love this side scroller game. Couldn't figure out how to pass the first monsters. I took a bit of damage but could over run them.

Really beautiful way of moving the robot, i love the tracks that the robot leave behind, couldn't figure if the ware draw lines or particles but they were an excellent detail. Didn't understand a bit the ilumination, how thats work, but everithing else is perfect.

Could'n play your game, i download the windows zip, but looks like you upload the project folder :(

Really nice entry, i really like this survival concept, and i love the art style! it was a bit hard at the beginning. Really good implementation of dialogs.

Simple but meets all expectations, I really like the character. Maybe it was supposed to be an Indiana Jone like, but it's remind me more "El Zorro".

Thanks!

Thanks very much! i did try to keep it simple because the lack of time, the limit of worker was because the game mechanics break really easy if you had to much workers, but you could have multiple workers if the enemy could atack this too. At the begining it was the plan, but i had to cut somethigns out because the deadline. May be i will add this features leater.

Now i want to jump to the next jam.

I will keep that things in mind in the next Game Jam, thank for your comments.

Hello, thanks! yes it was the plan but didn't had the time, so i stick to the basics, it was a little big to code, and some bugs where chalenging.