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AmitPr

27
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A member registered Jun 10, 2020 · View creator page →

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I love the art and think it fits in really well with the music you have. I think that the concept is also great, but the timing is pretty hard to get right. I also think you can make the "attach" more intuitive to use and more visually appealing to the player. (Obviously, this is something that you probably didn't have time to implement in the Game Jam's time restrictions)


Great entry to the jam and a blast to play around with :)

I disliked the color visuals, as they made me confused and dizzy where the foreground and background were. That being said, The music and base platformer physics were alright, although the connection the overall game had to the theme was tenous. Good jam entry regardless :)

Other than the physics issues that others pointed out before, I really like the exact way that this is executed. It also might just be me, but I think the art is kinda charming just because of the "programmer-art" -ness of it, which is something that I've definitely done in the past.

Overall good game, I just wish there were sound sliders. (Totally understand that you only had the jam's time limit though!)

This is absolutely amazing. The art and the sound are really nice and charming, and the concept is phenomenal. I think that if time permits you could've added a tutorial level, a "dictionary", and maybe some more words/items that use the letters that you give the player. I also think there should be a shortcut to clear the current item's letters, because it wasn't immediately obvious how to destroy and recreate the boxes, for example.

Otherwise, absolutely amazing entry to the jam, I had a blast.

I think the concepts here are really nice - that the player can destroy boxes on one side to heal/aid the other, and that they both have to figure out how to get to the door. The only problem is that there are often glitches that prevent me from going past to the next room or getting stuck in the previous room. I would like some audio feedback, but I know it might be hard to squeeze in art, gameplay, menus, and audio into the 48-hour game jam frame.

Well done, and great entry!

Oh god where do I begin, the art is wonderful, and the aesthetic fits the concept pretty well, well done on that. The concept is also pretty nice in itself, and I think it's a nice twist on a classic take of the theme of the jam.

Sound effects: I love that you can mute them, but would prefer if you could turn then down with a volume slider, it's just a little bit too loud for me.

Graphics: Beautiful

Gameplay: Super fast paced and addictive, even though I wasn't very good at it after 10 minutes of playing ;(

Suggestions:

- A "return to menu" option in the death screen

- The controls don't seem very intuitive to me, perhaps change the "action" to the space bar?

- Sometimes the characters have to do actions staggered, e.g, the jump, and then the attack has to happen after, but doing that will almost certainly get the ninja killed.

- For game jams in general I recommend finding a difficulty that works for you, the game developers, and then turning it down by not one, but two notches before releasing. This is a mistake that I also made in my submission, albeit it's really hardcore here.


Really great jam entry, I enjoyed playing it!

At first, I didn't understand exactly what was happening, but once I did I realized how clever this conceptual twist is on the typical puzzle/platformer genre. I think opening up possibilities by moving blue into a wall while red moves, or jumping red into a pit, etc, allows for some really clever level design that I enjoyed. Also, if this is made in Pygame, very impressive, I haven't seen a Pygame game that looks this good in a very long time.

Some suggestions if you want to continue a little bit of polish on this:

- SFX/music rework/volume controls, I had to mute the game because it was very loud on my PC

- Tutorial Level, explaining what you have in your itch.io submission page

- Restart button after you die

- Consider getting rid of lives system and just restarting the level indefinitely - It can be a little annoying to restart from the beginning every time (also have to close and reopen the game)

- Level Select


I totally understand if this was because you didn't have enough time before the submission deadline though :), really nice jam entry!

The premise is pretty nice and I think that with polish on the graphics and some weird gaps in the levels, this could be a really good game. Regardless, I think it's a great jam entry. Some things to note are that I think the SFX vs background music volume is too much (the SFX are too loud), as well as maybe including a tutorial level so that players know what does what.

The game is pretty fun but the Random bird spawning can get a bit annoying when there are a bunch of them in a line, otherwise good idea (wish the upgrades were more accessible though!)

Other than the jump being a bit quirky, this game is absolutely phenomenal, including art, sfx, and concept. The "throwing and shoot" is amazing to get right and the art is charming and perfect for a game like this. Definitely a gem from this jam.

This game is absolutely amazing. Over the top quality pixel art, and amazing interaction system. Honestly couldn't believe this was only 48 hours of work. Only thing I think was weird was the slow movement (which makes sense, but isn't very fun for the player)

I think this is a great game for the jam, but also have similar nitpicking about the hard-to-control cubes when you lift them. I had to resort to pushing them around physically. I also like the music, but wish there was a volume slider (because I had to go into Windows' volume mixer to reduce the game volume), although I understand that this may have happened because of time constraints.

Got it to run by zooming out my browser a bunch. Interesting concept, but the slow default move speed, as well as the respawning putting you back at the very beginning, are a little off-putting. Pretty charming music, although I think that it's also a little weird to keep listening to constantly. Otherwise, really good potential and an interesting interpretation of the theme!

Really addictive/fun, but also extremely hard to play. I think that some things to make the player experience better would be to add a better way to control the nut, as well as have the obstacles "breaking" animation be much much faster, since everything is moving so quickly regardless. Otherwise, with some polish to the graphics and some sound effects I think this has real potential!

This is an amazing puzzle/horror(ish) game that has charmingly old-school doom-like graphics. I think that the premise is really nice, it's just extremely confusing to play as the blind ant because the pheromone trails aren't very continuous. Otherwise, great job!

I like the little story at the beginning  a lot. It adds some polish that I don't normally see in jam games. I also liked the main mechanics of the game (one fetching, one staying back), as well as the combining mechanic. I think that it's a little confusing how combat works and maybe you should have a more explicit tutorial level. Nice art and music though.

Yeah, we needed to have made it more clear that either health and energy dropping to 0 is fatal, something we didn't have time to add.

I like the highscore, and "assimilation" mechanics. Just think that you should make it less "easy" to pick up every single ship, and maybe make it so that some ships are like "virus" and shouldn't be picked up. Otherwise it's a really nice game and pretty fun.

I think it's fun, but also a little bit too annoying to keep  playing for more than a couple of minutes. Maybe you can add a keyboard shortcut for switching control between the closest object (Sort of like alt-tab?), or maybe instead of CTRL/SHIFT CLICK you could just make a right-click work? I really like it otherwise!

Simple concept but really interesting possibilities for levels. I think that it can be a bit annoying when you almost fit but don't. Maybe you can try adding some soft body physics to slimed objects? (Much more work than you could've added in 48hours). Really nice job

it's pretty addicting to try to get it right but it's also very frustrating when I get to parts im not sure how to get past. I think the tutorial needed to go over mechanics / patterns more explicitly, but other than that it's a really nice jam submission. (Really liked the music, art, and post processing!)

Really challenging levels and I loved trying to solve some of them. I think if you wanted to continue working on this, bug fixes and polish on the visuals and UI would be all that's needed to turn this from a really impressive game jam game to a really impressive puzzle game. I agree with some other commentators that the level-win mechanic should be more of an instant type of thing.

Top notch gameplay but personally am not a fan of the art style. Really well made for a jam game.

Very fast-paced and fun, other than the occasional annoyance cause by enemies suddenly appearing right on top of you, or right out of the wall. Other than that, it was a really nice game (although the way it connected to the theme was somewhat vague)

Although it fits the theme very loosely, I think that the puzzles that could stem from the main mechanic of this game are super interesting. If you polish this off, fix some bugs, and add a little more content, I could see this being a real nice game.

Charming atmosphere and good mechanics. I think this is an extremely well-polished game! Only wish there was some sort of menu/tutorial before you're instantly launched into the game.

Despite WebGL issues on my machine (not the game's fault) I actually thought it was really beautiful and well made. The premise is nice and the execution is well done. I only think that the pace of the game was a little slow, and wish it had a "fast forward" button.