Incredible game, no screamer but I was scared by the corridor soooo much
Good job guys 🔥🔥
I really enjoyed this game, it's one of my favourites for now. Such a good idea !
Had a few bugs that were a bit frustrating, like my tiles not reloading after using all three (had to use a discard, which would have helped me later on), or the tiles not locking properly when I'm trying to build them.
Maybe the start of the game is a bit overwhelming as you try to figure out the rules, but once you get it it's incredible, to be honest this could be a real sold game, available on steam or something.
This is a huge success, doing all that in a single jam, so congrats ! Of course this could use more feedbacks, like Balatro does, but in so little time it's a full five stars for me :)
A really good idea actually, I'd love to see this game but with a ton of feedbacks, items destroying themselves when they fall, explosions, text that tells you how much score you gained from that hit (like in arcade games) and stuff. It lacks a bit in the gamefeel department, but the gameplay, the upgrades while exploring the levels, etc are super cool !
Game is a bit hard to understand to be honest, it misses contextual clues / call to action to know when you can or can't do something, it's always a bummer when you have to read a description to comprehend how to play (just noticed I played the original version, if the other is better you might want to hide this one to avoid repetitive feedback, sorry in advance if that's the case).
I think overall what you'd need to add is feedback ! In my opinion the idea is a great one, you just gotta keep working on it aha
Maybe an indication when the objects are the good size on one axis, a call to action when you can resize (something that appears in the UI when it's possible, telling you to smash the space button for example)
Otherwise but I think it's more about balancing, I wish scaling up stuff was quicker aha, I can't really seem to achieve it and it's a bit frustrating !
Keep going, there's a good base ! 😊
This is a really good concept actually, I loveeed it, would absolutely play some mobile or web game like that ! Makes me think about wordle-like games too, maybe it could be a one puzzle a day thing, those are popular these days. You absolutely nailed it !
Now the graphics are really simple but works maybe you could look on Balatro's side which does a very good job of making good graphics that fits a more "classic genre" of game :) That is if its your goal obviously.
Anyway I've finished it immediatly, I'm super fan of those sort of puzzle and you did it really well, congrats !
Love the building mechanic ! This is a great idea that needs better balancing, some way to find other enemies on the map, maybe smaller enemies that you see more often (seems weird to be the only thing moving on screen, you could see it as some vampire survivors kind of game, that would work great with legos and building your player in my opinion).
Really good job on the lego part I really enjoyed that :)
Okayyy, first of all thanks for taking the time to make this feedback, it helps us a lot :)
I recently published a new version :
- everything's now written in english (game was originally made for a french jam) of course allowing the player to choose between several languages would be the best option but I don't have the time for that right now so english it is !
- call to action that indicates when the player can interact with something. Hope it will help to understand that you can't interact with the doors directly, only with the switch connected to them.
After reading your comment I think that it was unclear that some boxes can only move on one axis (indicated by the algaes growing on them), we'll try to make that much more evident in the future. It's not really a hitbox problem in your screen, more of a : box don't go horizontally, only vertically, etc... Though we also do have hitbox problem aha, it's a work in progress
About the web version. I tried in the past making a version playable in browser but it was super laggy. For now I prefer not to publish anything that could deter people from playing the game so we're relying on downloadable versions.
Anyway. Again this helps us a looot so thanks for your time 🙏And thanks for the video, we'll look into that !
Hey there
Thanks for all the cool ideas, I really want to add bubbles above the player too aha, never really got the time... Same thing goes for the platform, I'll try to add those things when I can, it's a really good remark
The UI design will hopefully get a redesign one day hehe
The switch control is fixed in the new version, should be better if you want to give it a try !
Hello, thanks for your feedback !
- We'll try to make the space where you can't go with a box more evident, maybe by adding some other props and making them smaller.
- The player movement system is being reworked at the time by another member of the team so hopefully the player sliding without the box will be fixed too. It's a real problem so thanks for telling us :)
Really fun little game just spend thirty minutes trying to get on the leaderboard... Which was a good idea by the way !
Movement is nice, collision are super punishing (and it makes me mad but I thinks its more of a personal thing really), graphism are cool
I think if you still want to add stuff at this point you could try to improve the juice, more special effect when you run faster, maybe shaking the camera a bit when you collide with something, etc... There's always a lot to do on this side
Anyway I had fun and that's the main thing :)
Thanks for your feedback :)
We're french and use AZERTY and didn't really thought the game would be tested by non-azerty users aha. On our keyboard, the camera rotation would be exactly where you're asking it to be. In the meantime you can still play with a gamepad if you want ^^
I'll try to make an update with the texts translated and a control remap so that people can choose how they want to move.
About the FPS I'm really sorry, I'll try to look into it, I haven't done any optimisation about the HDRP part yet so I think there's something to do with that !
Thanks again :)
Hi, thanks a lot for your comment !
The ZQSD problem comes from the difference between french and english keyboard, it didn't really crossed our mind that it would be played by people that don't have AZERTY keyboard. I'll come up with an update that translates all the text soon AND try to allow remapping. In the mean time, the game is playable with a controller if you want to give it another try.
Thanks for reporting the "too close" bug, we're going to try to fix it cause it's a real bother.
And about game readability I plan on adding call to action when you're close to something that you can interact with.
Again thanks a lot for your feedback :)
Alright, I see what you mean. About the exit highlighted, I think it would be better with something more than text, maybe another animation in addition ?
But hey I get it, jams are hard and tiring anyway, this is my feedback in case you wanna continue the game ;)
Thanks for the feedback on dungeon caretaker, that's really kind of you, hope you have a great day !
The game is simple but funny, the levels are good and well thought. There seem to be many, it's cool !
Okayyy, took me a while to figure out how everything worked. The onboarding is a bit difficult, and lots of player don't bother with reading the controls and expect everything to work immediatly. I think there's some work to do on that.
It might seem stupid but I was playing in the browser and with the itch.io page background of your game, I couldn't figure out in the first level that there was a blue door (didn't notice it as it seemed part of the background). Of course this could be improved by changing the graphics of your game, maybe using some premade tileset to give it all some personality, I'm sure you could find pretty stuff on itch.io or in the asset store. But if you wanna go quick, maybe juste change the background of your itch.io page to avoid the confusion. (and having a web version is super cool, thanks a lot)
For the controls I saw many differents things indicated, it's not the same thing said on the itch.io page, in the explanation when you open your game and in the explanation when you lose. This is all a bit confusing.
I think that you should be able to use the left click to start the level too (not just change the gravity), it's kinda of a bother to have to click enter only for that. And with the right click allowing the player to restart the game, the whole game would be playable with the mouse, which is more comfortable.
Simple additions to make it better are a main menu, and a menu with the list of levels to be able to come back to ones you have already done and stuff. And as I was saying before, graphics, this would help your game a loooot honestly
But the gameplay is really cool, this is good for a first jam, well done to you !
Hi there ! The game is really fun , I love the mix between being quick and planning your course carefully. I enjoyed playing it and I think that with a little more juice and feedback it could be wonderful. For me it fits perfectly with the theme of the gmtk jam. And being able to block the snake was a really cool mechanic, loved it :)
I understood the game pretty quickly but was a bit confused when I changed from controlling the snake to controlling the mouse during the onboarding. Maybe controlling the mouse directly could be less confusing ? Although I'm happy with the arrow control, I'm french so don't really use wasd
I don't remember which level it was but on some levels I can just go close the final door (which was green) and then take all my time to deal with the snake, I think this security kinda defeats the point of the game in those levels
Overall I think the game just needs more animation and to improve feedback.
Knowing where is the exit and the start at a glimpse of an eye would be useful ! I always have to look around when this is simple indication that I should be able to find super quickly. The mouse being black is not really readable too, maybe it could be a more catchy color ? Or animated ? This would help a lot.
On a side note, maybe the game could use a showcase image more similar to the graphics of the game itself ? Some pixel art or whatever ?
But otherwise a cool game with a true potential for fun :)