Hey, all it really does is generate a new ligmamon for you, using the rules from the brochure.
It will only work on a desktop version of AR (PC, laptop, mac), but won't work on browsers, tablets, or mobile devices as those AR versions don't support scripting. Is it giving you any specific error message?
All Eyes No Games
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Hey, thanks for feedback :)
The main reason why I went for rolling instead of cards is to limit the number of game pieces and make it playable with just the board.
It also feels more like an actual OSR RPG if you roll for treasure from a table.
The silver lining is that just like with any Mörk Borg content, you're free to hack it and add as many cards cards as you want :)
Hey! I never intended to flesh the Collective out myself, leaving it open to interpretation whether they even existed in the first place. If I ever did though, it would be a group whose ideals seem right on the surface, tailored to people in your playgroup, but they have a hidden agenda of their own beneath all that - doing the right thing for wrong reasons kind of thing. Use the things your players can get behind as bait for tricking them into working for the collective, then it's up to you to decide if they get rewarded or heartbroken in the end.
It's intentionally reserved to one class at the beginning and can't just be outright bought, but feel free to offer one to the players as a reward for rescuing a scientist from the BOFA SYNDICATE's hands. You can also add more items to the stores, that are not listed in the brochure (where I had limited space to work with). Gimmick spheres, different types of medicine, even escape rope if you manage to explain how that works!
Hey! That might be an itch setting which I don't have any control over.
You can still get it through DriveThruRPG - let me know if this works for you
https://www.drivethrurpg.com/product/347861/BEstitchARY
Hey, it's also available on DriveThruRPG where the price is set to USD https://www.drivethrurpg.com/product/347861/BEstitchARY. Let me know if this works!
Start small. I've heard that for years but never followed that advice until few months ago when I found MB and saw how the indie ttrpg community works. I was always working on "my next major groundbreaking project" and they all ended up the same way - in my drawer. I thought that small has to mean simplified and lame, which is not always true. Browse through your ideas and find the one that you still consider cool but will fit on one a5 page. Then work on it and publish it.