Fun little game that makes me think of the Anno series. Really liked to variety of the tileset.
AlexMulkerrin
Creator of
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A single instruction Zach-like sounds delightful, thanks for adding more cool programming puzzle games to the world :D
Personally I'd appreciate an option to view dark text on a light background. I understand if that goes against the theme of the game as being reminiscent of a particular period of computing hardware. (I had a similar issue with TIS-100...) I've half a mind to root around in the browser tools to see if I can edit it on the client side :P
Lovely art and I like how voxely the terrain looks. Having the minimap in the bottom center looks good for an isometric perspective.
Interesting concept from the scene with the animals on the start screen, some sort of magic energy cocoon is healing(?) a wolf.
I really appreciate you providing the source code as you've made an impressively solid base for an RTS made in Godot. I've been meaning to learn how to use Godot but haven't come across many RTSes written in it yet so your project will be a great help! :D
Fantastic entry, I have so many things I liked about it :D
The graphics are pixel art and you've chosen a lovely palette, all the sprites were clearly distinguishable.
The game was really easy to learn by doing by only requiring a mouse click on any square to see details, choose building, see resources etc.
I am definitely going to be exploring this game further, I got to the enemy with a reasonable force but they got mad and mobbed my buildings, fun!
Very retro gameplay, it could have been one of the first RTSes for sure :)
And my favourite part was the original idea to have play take place on a grid with strict collision. So many interesting decisions to make due to that.
I hope to see further development on this concept for sure :)