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Admexir

89
Posts
A member registered Aug 15, 2021 · View creator page →

Creator of

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I really enjoyed this one, even though it's missing a bit of polish. A picture of how the room is supposed to look should be present, and a way to highlight incorrect objects. Still, the art is very cute and it works with the theme very well.

I also found a bug, where I couldn't resize the last 4 items (books on 3. lowest shelf), but that's bound to happen in a game jam :)

Probably my favourite game from this jam, the music actually changing as you collect bards is really neat! Unfortunately it crashed when collecting the microphone, but still, awesome!

Really nice execution of a quite common idea! 

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There actually is a tutorial accessable from the menu, even though it teaches only the basic mechanics. I know this kind of game is quite complicated for people with no experience with similar games, so tutorial was a must :)

Very nice game, except I didn't really like the level design, especially the later levels. They focused on precision, which made it quite a bit frustrating.

Very interesting game with unique mechanics. It has a lot of potential for strategic depth and the graphics are good enough, except I would maybe change the default buttons to fit the sci-fi theme a bit better. I had to restart though, in the tutorial one of my units dissapeared and i got softlocked :/

Except for the one bug, really good work!

Thanks for playing! I thought the hexagonal grid would make it more interesting, as as you say, it's quite uncommon in factory games. I baerly managed to squeeze the normal mode into it in time, but it would definitely be one of the next things i would add. :)

Thanks! This type of game definitely isn't for everyone, but I'm sure there's quite a few people who enjoy this kind of thing :)

It looks like a good base for a game, but is missing a gameplay loop. Make sure you plan how the basic loop works (and in this case is doable in the given time) when starting a project! But still, good job! :)

I thought i had to make an actual pathway for the deer to go up, but burrying him seemed to work better. :p My highscore was ~1400 points :)

Fun and simple game, good job!

Good job! An interesting take on a simple idea, I really like the "hiding in 1d" mechanic. It took me a while to understand how it works (or more like how it helps me avoid the lasers), but then i really liked it. Reached about 400 score and bought her a pizza. :>

Interesting game, except it's incredibly disorienting. The large, monotonous map combined with the insanely quick grappling hook (maybe thats just a me issue, but the grapple shot me at light speed, did you maybe forget to multiply by frame time? :D) made it really hard to navigate. Collected about half the items, then had to quit because I had no idea where to look next. Good job though!

Ha! I wanted to make pretty much the same game! Ultimately decided against it though, so I'm glad someone else thought of a similar idea. :)

Pretty fun, but the amount of small enemies spawning constantly is too large, it felt like i have no time to rest and upgrade my ship in peace. Other than that, great job!

Wow, this one was a really good execution of one of the more common concepts! I found myself surprised with every level. The puzzles are great, the SFXs are dynamic, graphics are well fitting, overall awesome job!

Fun game with a great use of the theme. The scaling was a bit harsh, as even if you missed no orders you could still fail. I also found two small bug, after going bankrupt the menu buttons stopped working, the other is that sometimes placing food on the table wouldn't complete the order.

Awesome game, I really like the progression and the minigames are quite fun. Maybe the "scale up" images are a bit too low resolution, especially the ending one :D

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Cool execution of a "simple" idea, but it would need some dificulty adjustments. I found it really hard to build a structurally sound building while also retaining a pathway through with the doors and (only specifically rotated) platforms :)

Thank you for taking the time to write extensive feedback! As you said, it has some obvious issues, the timer being one of the larger ones. It would need a redesign to make it into a fully functional game, but I hope I got the core concept across :)

Pretty cool game, except a bit too difficult. Not being able to see anything while being small is hard, especially with limited resizes. And a maybe this one is just me, but jump on space is quite unresponsive (borderline frustrating), as it takes some time to press on a mechanical keybard. :)

You're right, including using letters as components for other letters was probably a bad idea. Thanks for the feedback! :)

Thanks for playing! I wanted to make the timer system more elaborate, but as it usually is, didn't have enough time. :) 

Really fun! Nothing stood a chance against me and my 0.02 attack speed (and with triple shot not even my pc stood a chance :p) 

Nice! It's a shame I didn't have time to implement actual words, for now it's randomly generated :/

Thanks for trying it out! The tutorial is very barebones, but I hoped it would at least explain the controls. :)

Interesting game, just a bit short :)

That was very cute! Clearly made by an artist, all the art was beautiful :)

A tiny bug, you can push out the statue to go underground :D

The audio design on this one is really on another level. Very impressive! :)

Pretty fun concept, but it's a bit too difficult with how fast (and from how far) the enemies attack. Zooming out the camera and maybe adding a score counter would be great! :)

Haha this was very fun, better than a textbook for learning to write fast :D The floor ********* was very evil though :>

Fun concept, the size element is implemented well. Make sure you add sound effects next time, they would make it a lot more lively! :)

The hippo has been consumed. Animations for the bird would've helped a lot, as its the main element of the game and is very static. Other than that, simple game with simple graphics, pretty fun!  :)

Very interesting idea! Took me a while to figure out what was happening though, a first simpler room with maybe texts explaining it would do a lot.  And found a small bug, theres something invisible blocking the way in the last corner on the wall :)

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Cute game with a simple gameplay loop. As for small nitpicks, I found myself clicking the arrow trying to move between playground and workshop and some moments I had no orders to do. Quite a shame you didn't manage to make more stages, it would've been cool to do this at a larger scale :)

Fun game with very cute art! Just a shame there's so few levels :)

That was the endless mode, just didn't want to make it possible to win after entering endless :D
Thank you for playing! :)

Thanks for playing!

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The sheep ascension bug is really funny, after killing all the sheep you go kill the sheep gods :D

(for some reason it won't let me add a screenshot :<)

This one is REALLY good, everything is super polished and nice. I hope you'll be featured in the GMTK video :)
Great job!

The game seems to freeze after a while of playing :<

This is a really cool idea, and the "cutscene" at the beginning was the best! :D
Great job!