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Aaaahron

220
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A member registered Jan 15, 2021 · View creator page →

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Thank you for leaving such detailed feedback! I'm hoping to keep working on this after voting is over and I'll definitely take this on board!

Always blows my mind when people craft a 3D game in a weekend! Great looking game, nice and understandable gameplay loop.  Shame I couldn't put the gas on the fire to make things happen quicker haha!

I'm a sucker for typing games! Could literally play this game for hours. Love the gameboy-esque palette also. 

Katamari was definitely my inspiration! Thank you for playing, and for the feedback!

Another space game! Plays kind of like a multiple-axis version of Space invaders!

The monochrome palette was really charming! Spamming the buttons made it easy to cheese but I did play it through legitimately also and it's very fun to time the explosions.

This was really charming! I loved the environment and I kind of want more of a world in this style to explore! Very humourus context and something we can all related to!

I am a dwarf and I'm digging a... Got carried away haha! Nice easy core gameplay loop! Wish I could see what the upgrades will do but was still fun!

Super clean and polished graphics.  Love the gameplay loop, definitely found it difficult but that didn't detract from the enjoyment at all!

Amazing graphics and SUPER juicy main game! Great job! I've only won one round so far, good level of difficulty!

Glad I went to the comments haha! The GD games link lead me to a classic game of breakout! Reliable and solid choice! 

Had a tonne of fun trying to break the game by spamming both buttons! Got stuck at the long gap but this was a fun game all the same!

Genuinely impressive that you made this all on a phone! Plays really well, I'm terrible though and couldn't get very high. 

I played with my best friend! It's me... I'm my best friend. I cheated and I'm sorry haha! Very polished experience, great game!

I kept getting -1 as my score, which is totally fair because I was so slow haha! Would love to see this idea more developed if you decide to keep working on it!

Can imagine thing getting intense with multiplayer players! Nobody was online when I was but the single player was a great time!

Graphics are really cohesive and the tyre marks persisting on the ground is a polished touch! Unique usage of the two buttons. Once had a car that liked to turn right, this took me 'right' back haha!

Unique interpretation of the two buttons theme! Not directly affecting the player/character like most games! Great job. Love the graphics and the gameplay is bug free. Would have loved more of a push look on the buttons but it didn't ruin the game at all.

I wish this was longer! Was semi expecting I'd have to use the bat or something in a complex and weird way haha!

Would love to play more if you did make it longer in the future!

I love the title screen so much! Graphically great job! Controls made it a solid challenge, the jumping especially. Managed to get over the long stretch of high platforms after a few attempts!

This is actually flawless... The pixel filter option was interesting, definitely more atmospheric with it on!

Great use of the theme, very unique design and gameplay overall!

I love the graphics! I've seen similar commercial games but never had the chance to play them! Spent so long trying to figure out if someone was okay or not... Just to get it wrong anyway!

Great use of the theme.

Great resource balancing game! Was challenging to know which bars were going to be affected by which laws the first time. Did a lot better the second time once I knew what bars were going which way!

This was very fun! Love the graphics (especially how smooth the animations are for the playable character!)

I think you'd love to see the document I have with everything I would have loved to add in that case haha!

The infinite double jump was something I'd hope nobody would find, it's sadly left over from when I tried to make a "water jetpack" upgrade that would have been useful elsewhere also. 

Thanks for playing and thank you for the feedback!

I loved the animations and general feel of this game! Particles at the feet and when you hit things it feels like it has weight, for instance.

It's feedback that I've received a few times so I definitely don't think it's just you! It's something I've already updated for after the jam though so thank you for playing and for your feedback!

Thanks for playing, and thanks for the feedback! 

Proof that you don't need flashy graphics to have an enjoyable game! If anything I loved having small parts of the map that you could fit into perfectly, felt very satisfying. 

Really captured the feeling of a Metroidvania by giving the sense of freedom locked behind upgrades.

Thanks for playing! Was great to see you play through many other games also, thanks for including this in your video!

At the risk of sounding too much like other commenters I LOVED how big this world was. A lot of different tile types and enemies is what made it feel large but not empty to me - I stumbled into the slime boss room without realising it, but I feel like this perfectly encapsulates the Metroidvania formula! Explore and see what you find!

Thanks for playing and for leaving such detailed feedback, another player noticed that if you held the second jump it goes infinitely which was leftover from when I was trying to make a 'jetpack' upgrade so it's definitely something I wanted to keep working on!

3rd person perspective was an interesting and unique twist!

I love the ruins of the robot facility, great atmosphere, and whilst a little difficult at times, it never felt unfairly so. Would love to see more of this if you decide to keep working on it.

"Sneeze gun" made me laugh! I can absolutely see what you mean!

I completely agree with every point you've made here, thank you for the detailed feedback, and for giving my game a play!

Movements are super tight and precise, which feels right in the context of this game, kind of felt like a de-rezzed Hollow Knight style game. 

One thing I don't like is how many friendly creatures this game has as enemies, I almost just want to stroll through the forest with the woodland friends haha!

If you keep working on this please let me know, would love to see how this feels with sound added!

I completely agree with you! The boss, as you can probably tell, was added in the last 30 minutes of the game. It felt like the boss needed the double-jump to fairly beat it so I didn't restrict the room, definitely not proud of how that ended up haha!

Thank you for playing and for leaving a comment!

The visuals are INCREDIBLE, the game feels incredibly smooth, and the graphics are all cohesive. So impressive that you all pulled this off in such a short amount of time!

Also great implementation of a dimension/time changing mechanic, matched the theme really well!

The swimming mechanic was super unique, and I love the scan mechanic (kind of reminds me of classic Metroid Prime but 2D).

Musically it sounded like we were in water which immersed me even further (pun intended).

Definitely found this one challenging but not unplayable/unbeatably so! 

So I went based off of the control schemes of Hollow Knight, my intention was to have my remappable keys as well so you weren't limited to controller or WASD/Arrow keys options, but that absolutely didn't make the cut sadly!

Thanks for playing and for your comments!

The plan was definitely to expand on the pressure/allow it to upgrade a couple of times but I absolutely ran out of time so pulled the scope all the way back to keep it, and use it at least a little.

Thanks for playing and thanks for the feedback!