Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

5ig0p

199
Posts
4
Followers
10
Following
A member registered May 06, 2022 · View creator page →

Recent community posts

books AND scrolls! yay! and i like how 'lived in' the shelving looks

love this game

i do want to beg for at least one extra art for the 'win' condition as it's so pretty but then the blank text is kinda a let-down (esp with no material payoff)

and i think it would be a better idea to de-couple the seed generation from the deck, and attach it to the store. you could even level up the seed types that way, if you want to do more complexity. i've had a lot of attack waves with no seeds in the ground, not for lack of resources but no draws with seeds, which increases in odds the bigger the deck

(1 edit)

im not very far but enemies shooting at me from outside the clickable screen is meh? 

mostly though, there's got to be a more accessible way to look up resource origins - not buried in submenus - and differentiate item shapes aka: legibility. i keep trying to gather for crafts and im in the wrong map for several rounds 

other than that really hits the spot

edit: some of these item drops are only going up 10-20 at a time after several stages. sometimes switching lands helps but that also wipes out the stage progress. possible that the loot alert is going up but inventory isn't

love that you have so many frame options, unusual and vry thoughtful of u

my friend did a minimilist visual poem with your stepping stones, we figured we'd show you

not that i can use it bc uh we didnt do any ductwork or sewers but will you have a crawl?

your slides  like Akira

hello! i hope you are well!

i had a scene in early spring. so i trimmed your tree, a bit. i would like you to have it! i hope that's okay.


thank you very much. your set is still one of my favorites.

cinematic! strings and choral my weaknesses

this would be great with killer art and/or moving between light and dark scenes

love this concept

hmm... i can picture you guys doing an aquarium. like with those underwater viewing tunnels. if you want to go full-on Where's Waldo, a public musical performance in a natural auditorium (those big sloping bowls) would be a real visual pleasure to scoot around in - since it naturally arcs into a panorama, and has potential nature scenery. 

i think it would also be immensely radical to mask up more people in a crowd, or show blowing fans breezes. your fantasy of a safe crowd doesn't need to be removed from reality. making it chill might even save lives. for one thing: people went masked in public *all the time* pre-corona, and no one questioned it. let's go back to that?

it'd also be hilarious to knock on someone's window and have something break the fourth wall by looking back. hehehe

appreciated very much that this didn't disappear upon solving, instead of end-screen-bye after showing us a cool sandbox.

some nippy nits: as a point-and-click maven, you do not want to bring back pixel-hunting. bad, bad. destroys the chill. especially on the return. whatever active area you've got on returns, make it larger. moving objects also need to be more forgiving, for accessibility.

speaking of accessibility, *all* the important interactions need a visual cue. most of them do, but it's worth checking.

but the most crucial pick is that sometimes you find the object before reading the clue, and then the clue disappears... which not only did you miss as a player, but also contains important context for the return. i highly recommend somehow keeping the clue available. linearity isn't going to be guaranteed in your format.

that tome is... spellbinding

hohohoho

i also appreciate the subtlety of the broom, that implies both contact and movement

noice

thank you so much for breaking it into tracks ;_; all these dl's are assuming we have so much storage and lots of us don't

these are indeed delightful! i can see them working for a lot of journeying games or big boss lair

what a fantastic palette. and how it works at any zoom is *chef's kiss* talented and thoughtful artistic work

like clint barton, great at boats !

ahhh i love these details! i like how the sprites clearly fit in as well

look this may seem weird but this particular palette - a while back another artist posted something similar and it set my brain on fire. i don't normally like these colors, i am more about warmer jewel tones. but here it is: https://shiva89.itch.io/pixelart-fish-shop-isometric
theirs is like under a harsh street lamp, and on my monitor yours is more under the interior fluorescent lighting

idk if you know them but you could go set some other brains on fire ?? i can't explain why it gets me, it just does!

Thank you! Beautiful!

ok we're dense today - first of all incredible work. love the timing. we'll just pretend there's supposed to be a player piano in the room like the old moving picture days!

anyway, how did you do the art? was this directly into decker? did you start in one program - and how was it prepped for decker? 

i'm sure this is super obvious somewhere but i'm thunk skull today

(1 edit)

i didn't realize this was pixel art at first! i haven't seen this style since the days of casual flash games. no, correction: there was a lot of (share-ware) games for home computers, also. very nostalgic! it "reads" very well both close and at a distance. i like it

did his arm lop off? :o

wicked :)

i love him

just the right amount of bounce that translates well when they get small. the fluid, kinda toon way the stride unfolds. and the ears!

(1 edit)

new all time favorite

i think my limit is having the two castles, one level higher than the other. once they hit the board, i'll top out around 7000  

anyone get further? edit: nm the screenshots loaded. apparently yes!

i love the contrast and how legible everything is. a nice shine, you're doing cool stuff with light

your light and shadow is superb. i love the cloud details, esp those wisps that get blown off the tops. even the trees which are somewhat neutral fit right in and are visually interesting. the details in the silhouettes are so charming!

i'd prepare for people to edit, tho, if sticklers want to correct the moon to be a full sphere

oh how cute! i like the variety 

is editing okay?

......i'm wondering if OP is colorblind bc *esp* with motion it looks pretty clear to me. but if you resolve all the similar colors together the background you picked for samples, i guess the perception will seem blobby. i mean, you could accommodate for colorblindness and lack of contrast, but at some point you have to focus on making sure your art will translate to all monitors... like without a whole team of artists, and with specific art styles, accessibility can only go so far.

i mean you gave them all moving knee joints, that's not easy

and i view a number of pixel artists who produce animations in exactly this size and subject area. switch your background up and see if it makes a difference?

yesssss you have books with spines out as well as covers up!  haha i've made a pest of myself on a bunch of book assets, asking the same question. i see your omnibus editions, very nice!

nowwww how about scrolls? challenge! how about... open scrolls! ooooh. 

(we the nerds will probably also insist there is a mysterious bookshop cat.)

just like in real life, such struggle to find that one thing to put in the corner. thumbs up~

oh wow these are stunning. and nostalgic!

i hope you dont mind a technical question, bc i am rather rubbish at colors - if i were to make moon phases, do you suggest a step over in hue or in reducing brightness? or both? to make the shadow. i know enough to simply keep the moonglow in place, but creating a shadow that still shows the moon's features means i'm moving the pixel colors over... somewhere. in the palette.

nice, 5 stars. it's surprisingly difficult to find these, in this level of detail

if someone's lost on edits, i would suggest adding safety and danger signage, like in the center of that barrier. osha thanks you ;)

hello i just wanted to show you how we're editing your roof for our little project - it's not a game just a dollhouse kind of mock-up. up close we really got to see the detail in your work. tysm

bangus! it's been so long. even though we can get them frozen, it's not in our budget any longer. i'll still fite u 4 milkfish belly

what i really like is they're all instantly recognizable and readable. i think they'll do well in light and dark environments. although... ehehe. i'd probably narrow or recolor the bendy straw ... it's a tiny bit worm-ish

This is really fascinating, thank you for the detailed reply. i guess i'm very attached to 2D - for dimensional effects those assets just generally include an optional shadow file or a whole new copy with shadows attached. That is something new to consider!

i have asked this of other book makers so its not just you - have you considered making the spines of books? so we can load bookshelves like most book owners do

wow ~

when you get there, ube is some purple yam ... its products will be purple, not itself raw

it's them. it's the meats

yes!! i have been looking for different breeds for ages. they look great

this is very beautiful! magnificent!

it's everything i never knew i wanted. blackberry yesss! so unpopular, the pips are part of the charm

the ramps as cake slices, brilliant. maybe layer cake ramps? tho truly unsure how that stripe would look. ummm shoot i spent all my suggestions with another cake artist it's all dribbled out, let me think. sprinkles? in actual baking i'd suggest nuts but that doesn't really fit your vibe and they tend not to be legible. slivered almonds? cut the long way they look like petals. citrus is too big, unless you do sugared thin wedges, cut in four, and then that'll allow for games/design to quilt-piece the fourth's.

look at all my natural ingredient suggestions, lol. i am an icing purist (my country of origin puts way too much butter in their frosting) so you could just expand the palette of frosting colors and i'd be all over that

om nom nom