Yeah, It looks like all is good noe
0x72
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Nuclear throne runs at 320x240, i.e. 20x15 of 16x16 tiles, and it looks amazing, but that's 4:3 (but not a one-room game).
16:9's bit more of a problem, but take a look at ScourgeBringer (one room per screen game). They use 480x270 (fullhd/4) render texture but grid is 480x272 and they just crop one pixel from the top and one from the bottom - it doesn't matter because first and last rows are always just flat dark background.
Hi! Amazing! Looks like fun!
Oh, and I know it's chill and all, and I actually appreciate the approach and I wouldn't even dare to suggest to change the rules or anything but I've read: "OK, but I cannot really make a platformer or a 3D game with these assets…" and I'm like: I've seen a few retro-style, 3d games made with these assets, so it is possible :)
Good luck with the jam! I'll keep eye on it!
Hi there!
It's all undocumented but you should be able to just enlarge the files and it should work.
faces.png and heads.png: add 16 pixels of width for each part you want to add and just draw it there.
base.png: 24 pixels of height and just draw it there.
Remember to use the same colors (yellow outline, green skin and so on), they are specified in config.json as fromColors
Hm.. interesting. I cannot reproduce this one. What browser/OS do you use? Does it happen to other head types? Does changing colors affect it in any way?
As for why: I use a couple of colors as key colors in the templates to replace them with whatever the user chooses. In particular for skin it's green (00ff00) and dark green (008800) and outline is yellow (ffff00). The colors on the image you've send are a bit off (07fe00, 008b00, f7fc00) so they weren't replaced; but why only on the edges?
There is also a 5% shadow to the left of the head (not visible really, but you'll find it when you inspect the file) this looks like a clue. I'm especially puzzled that it on'y happens to two frames and only part of the picture; super weird. I'll be looking into that.