Hmm i tried the game and see the trait, skill of this game. You actually make a good rpg combat mechanic in this game and we also have various playstyle too, which thing that dont have in a lot of normal rpg games :/ and it have team too, so you will have some thing to understand to make a good build, which is the thing i like, not too overwhelming like POE (uhh... That thing is not for normal human to play) anyways, do you have some suggest for my build, i like to make a super tanky, fast health regenerate and morderate dame ( i have something in my head but i am curious to know what kind of idea you will give me )
Hey there! Yeah, I've put a lot of work into trying to make it a good RPG without being too complex. It's a work in progress, but I'm proud of what I've accomplished so far.
Building Vitality is always a good idea, for any build, if you want to make the game easier. Good regen traits, better damage mitigation, it's just hard to go wrong with.
Agility for Glancing Hit works too, it's better when it works but more unreliable lol.
I personally tend to use a sword and board or greatsword build when testing cuz I'm kinda like you, I like being tanky with ok damage.
Dipping into magic gives you a lot of options, starting with Earth magic is nice for cheap buffs. Not necessary, but having some magic (the stat) lets you view more magic teaching scenes, which people seem to really like.
Builds can definitely vary based on your party member, each of them has their own build (some are a bit customizable) so it's hard to say what you would enjoy the most, cuz it depend son who you end up wanting to adventure with.
Hmm, i like greatsword too, but it go for more defense than regenerate, so i go try the great axe, the regen is fast but the problem is heal cost :/ and you also need to make your char go for more lower Hp, it kinda risky if this game have boss have big dame skill, in the secondary weapon i am thinking i should go for a little magic because maybe i will meet some monster have some kind of physical dame resistance but on other hand i also want to have a greatsword or sword and shield weapon just maybe i will meet big dame skill from boss. Haizz the more rpg game i played the more thing i need to think when making a build in new rpg game cause idk what the fuk kind of mechanic will happen in new game. Just like Poe the fucking mechanic of it, it is a great game but it soo complex for my tiny brain to understand a fucking 2 hour video explaining basic crafting gear of it
Greataxe is pretty OP. Greatsword has good defense and can still have good regen. You can respec and change weapons ingame, so I wouldn't stress the choice too much. You can also equip 2 weapons and switch between them in battle.
About the only thing you can't change ingame is learning Earth magic since the earth magic trainer isnt ingame yet, but she will be in a month or so.
My general recommendation is just starting with a weapon/element you like, and putting your main damage stat and Vitality on auto-grow so you're guaranteed to do good damage and survive pretty well. Anything beyond that is for when you are more comfortable with builds.
And yeah magic, after reading some trait and abilities in this, i also need to go for a little bit magic :/ it have mana, the fcking mana, i need more mana regenerate and also maximum mana, because i will use a lot of aura skills to buff my char
Ah!!!! The fucking mechanics, why no rpg game i play it dont need a brain to play when making a build, but on other hand i love the mechanics of rpg soo much because the challenge it give for player and the variety thing you can do with mechanics, some people can abuse the mechanics to make very weird stuff and build but it also very efficiency, the more complex it is the more weird thing those guy can do