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(1 edit) ( 1)

this is really good! my one gameplay feedback: a lot of the palace endgame involves guessing about the AI blackbox of building resources transport, and it kinda kills the pacing as I wait / wonder why it's taking so long to build something when I have 1000 of the resource stockpiled already?

but I also had all this money (like 15 gold) sitting around doing nothing

so it would've been cool if I could spend all my extra money to speed up building or something exciting, but maybe spending all that money will trigger big climactic viking invasions? anyway good stuff, I love these short focused genre games, good job

( 1)

thank you so much!!!
i agree with your points. i couldn't really think of an elegant way to show which resources are being transported.  the pop-ups of the resources being gathered can already become quite chaotic at some point. i wonder what would be a good way to do that. 
Some kind of endless sink for excess coins could be a very nice end-game solution.