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( 3)

Well, I tested the demo and here goes my considerations:

(SORRY THE TEXT WALL)

I really liked the game style and such, the menus and text fonts really ressembles PS1-like stuff. The movementation and models are the same feeling. This part is great!

Okay, here goes my feedback, please don't take it too bad, it's just what I think with what i've experienced:
  • I know you're aware but... plaese add a window mode (´ ω `)
  • I would be nice if there were a "Reset Camera" button to make the camera look back to the character's front. Along with it could be options of "reverse turning camera orientation" and a "free camera" which lets you move the camera at your will. Don't get me wrong, I'm more comfortable with the auto-camera mode the game has, like it was on ocarina of time, I just saying that could be other options...
  • You could add a Retry Option after the death screen. I know it's a thing of PS1 era returning to the tittle screen after a GAME OVER. It gets kinda annoying to press START and select the Continue after the 14th death... 
  • The Dodge Roll is pretty good, I really appreciated the invecibility frames are really generous and I vote to let it the way it is. It's just fine.
  • The Parry is good too, taking account the enemies have few patterns which are memorable and easy to learn, It just need timing. I died sometimes but never thought it wasn't my fault. The Parry is fine too!
  • The Magic System being a "input command" is something I don't know if it's really good on the long-term, I can see this might allow you to use a certain variety of different spells without managing them too much, just input the command and BAM *spell casted*. But I don't know if you'll get my when it may bug people's mind to input them in the middle of battle. (I saw you're aware of the cast bug that makes character actionless)
  • I really didn't like the Platforming sessions (mainly in the very first room). I think it's not the forte of this genre you know? falling from a relatively small height and getting a massive damage isn't the what I'd call fun, even more in the beginning. I just what I think, I'm sure you work it out afterwards.

I bunch of bugs happend with me, but that's expected.

  • Sometimes I entered in a room and the camera came out of very far turning like it was drunk;
  • I casted the Fire Spell on an enemy and it bugged, 122 of damage was being displayed from the fire damage, but it wasn't really 122 damage because he didn't died instantly
  • One time I entered in the First Boss room and I just died and the Boss died too (the death and victory texts appeared on screen simultaneously)
  • Some times I was loading my save and the game simply crashed.
  • When I entered the Boss Room, all the texts fonts gone invisible for some reason, I opened my inventory and there were only the windows and icons without texts... But I reloaded and it got normal again.
  • There's a certain cage on the second room past the first save room. I've jumped on it and I didn't land on it, the character continued in the falling animation "sliding" on the cage and sometimes when I got off and landed on the floor I received Fall Damage... what the hell?
  • When I was about to close the game, I was returning to the room before the First Boss after defeating it, the enemies in the room were "out of place", I used the lock-on the the camera was pointing to a place the model wasn't, but I saw the Shadow was where the camera was pointing. I tried attack and really hit them even got to kill them... It was like their models were really out of place.

I managed to record these 2 last bugs I listed:

Well... I think it's that. I really apologize for the gigantic text and possibly inconvenient stuff. I just really wated to give some feedback with the best of intentions. I know it's the beginning, but I trust you'll make better and better!
( 2)

Otsirave, this feedback was great, in-depth and very informative. 

The camera reset ability sounds really good, actually. I will work on trying to implement that in the next update. 

The fall damage bug I was made aware of, as well as spellcasting. 

The enemies being out of place seems to be a issue with resetting their position, but their armature saves the last known position still, so you get a disconnect between the physical body (reset) and the collision box. I will work on that. 

After months of only having myself playing the game, all this feedback has been incredibly illuminating. I realize I still have a ton of work to do. 

Thanks for the great feedback.