I like the use of the crank and the artwork! It's a pretty neat concept for a game.
Initial gameplay was fun and I understood that task, but once mermaids were introduced, I started to get confused about what my goals were in the game. I figured the Kraken was bad and I needed to shoot at it, but was I also supposed to do that to the mermaids? The goal wasn't clearly communicated in the dialogue and there were no visual indicators to tell me if what I was doing was right or wrong.
Additionally, I wasn't sure how the game jam's theme fit in this game. I know the person who's talking to you says he forgot about some things but did the theme ever tie into the actual gameplay?
Overall, though, I liked playing this game and I could easily see this become more outside of the game jam.