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( 1)

The game's combination of discovery and forging was a good idea, especially when combined with horror! But the execution was not that good, especially with visuals not being that good to match the gameplay.

The mini games were a little confusing at first and the tutorial was not that helpful.

Overall the game had a great idea and would've been better if you had more time to polish it.

( 1)

Thanks, I totally agree, I basically had 1 day to polish the game, and I tried to focus on priorities (tileset, character, oven, anvil, door, menu), and some particles here and there. 

It would've been really nice to have 2 more days to balance and polish it out, but it is what it is, and I'm actually surprised I got something out in time haha. 

I do agree the tutorial is not that helpful, it's more there as a sandbox/testroom, to test without consequences and pressure, and a lot of ores, to get the hang of the basic mechanics, and test different weapons' durability/damage, depending on what material you craft it with. 

There's a lot that couldn't even make it in the game, cause I didn't have time for basic testing/polising, and would've made the game look even weirder x) (Gadgets, Chests and a key generated with that chest per dungeon, that you have to find, and then forge the correct one to open that chest, which then gives you the gadget indefinitely)

Thanks for playing, and leaving critical feedback, it's really appreciated !