Super cute! I'm really impressed by the quality of the art and the music, I could really feel the inspiration from old gameboy games through the mechanics and the dialogue presentation and the minimalistic input style. I'm blown away by the scope of the game. I never figured out how to get the stuff in the screenshots, the items in store never updated from the lamp and couch in the deco store and flower - sapling - tangerine - baseball cap in the boutique. Regardless, getting such a polished game pushed out in such a small time frame is no small feat - congratulations!
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Thanks so much! ๐
The limitations of the Game Boy hardware - while often a hindrance - certainly helped a bit in getting things done: Since the Game Boy screen has a resolution of only 160x144 pixels, the sprites can't be too big. And creating smaller sprites is a lot faster than creating larger sprites.
The shops don't update yet. I threw them together as quickly as I could in the last hour before the deadline. I'm going to completely overhaul them after the jam. I'll add a day-night-cycle and the shops will have new items each day. However, you can get (most of) the items from the screenshots from treasure chests during exploration.